monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] route666rp2025-10-07 06:41 pm

October Event




Gradually the badlands fade out, replaced by brass colored grass and plains. The road is unnervingly well kept here, without a trace of wear and tear. It cuts straight through the land and into a valley. Ruins come in the form of tattered cloth scraps draped over the valley, and broken down wreckage of what could have been rollercoasters and carousels.

The Convoy makes a camp in a particularly fabric rich area; the tattered cloth flaps like flags in trees and abandoned powerlines. But as the sun sets, the cloth spreads and multiplies. In a breath the wreckage turns into tents with bright colors and patterns. Ruined rides build themselves back up again, a gigantic circus tent closes over the Convoy… And the vehicles all shift in a shriek of metal, turning into cages.

Drifters might find themselves trapped in those cages, scattered across the fairgrounds, or caught on the main rings of the tent. Right as they start to gather their bearings, a voice booms out.

“Ladies and gentlemen please, would you bring your attention to me?” The stands don’t seem so deserted anymore. There’s shadows filling the seats, and a few thousand faintly glowing eyes turned towards Drifters. “A feast for your eyes to see, in the wake of catastrophe! The world may be broken, our souls ghostly streaks, but we turn in the grave for this collection of freaks!”

A ghostly carnival is in full swing, And the Drifters are the leading stars, whether they want to be or not.

















01: MONSTER SHIFT, ALL


It feels like every aspect of the Carnival is trying to force monster changes on Drifters. Cages designed to oppress or panic, or even kill Drifters if they don’t adapt: water filled containers to force Merfolk changes, bird cages that rise to great heights and then drop Drifters through the floor, etc. Then there are the performances trying to force changes, and even the gaze of the spectators.

It all means that Drifters are forced to change and adapt… Sometimes into entirely new forms.

((OOC: FOR THIS MONTH ONLY, you may switch your character’s monster form to something entirely different! Any monster is available, but this will reset at the end of the month. You can choose to keep your bonus traits (if any!) active during this phase, or mute them to fully explore the new monster traits.

IN ADDITION, all traits and monster form switches are discounted this month as though they were Event Monsters.))
02: BLOOD AND CIRCUSES
In a ring of fire and ice is the first attraction; a red spattered fighting ring. The Carnival hasn’t bothered to clean out the last set of blood stains before a collection of Drifters are brought in to shed more of it.

Along with the fire and ice bordering the ring, various hazards spring in to shed more blood; knife throwers sometimes appear at the edges of the stage to throw blades at the Drifters. Bleeding or dodging is both part of the show. Same with the occasional fire and ice breathers spitting the elements into the ring.

And then there’s the hazards loosed inside the ring proper, for the fighting spectacle. With a crowd of spectators hungry for more sport, any number of matches are available:

02-A: HUSK BATTLE
Assorted monsters are kept in separate cages from any Drifters, and are in a bloodthirsty state when released. Any prior monster encounter from other areas is fair game here! And there are several new encounters as well:
+T-rexaur: A large red and purple striped t-rex with fearsome jaws, a tail swipe, and a bad attitude.
+Water based monster: A portion of the fighting ring is flooded, and populated with an assortment of water monsters. Sea wolves and sea lions (in the form of actual aquatic mer-lions) are both in attendance.
+Stranger, a ghastly and gaunt creature resembling a human mixed with an ostrich, with a mouthful of sharp teeth ready to bite.
+Khezu, an alarmingly wyrm like dragon with a long snaking neck, snapping teeth, and the ability to generate electric shocks.

To make things just a little more complicated, the monsters also have a coating applied to their fangs, claws, and any other weapons on them. The solution alternately burns and freezes when coming into contact with Drifter skin. And any hit that draws blood can forcefully activate a monster trait for the unfortunate Drifter.
02-B: PVP
Of course, the crowd demands more than just fights against a mindless opponent. They wish for displays of cunning and ferocity alike, and this pushes Drifters into the ring to face off against each other.

Monster wranglers wait on the margins, either to goad Drifters into a battle with strikes, and perhaps a few darts to induce a berserk status… Or to break fights off before they can become too lethal.

They wish to keep their star attractions alive, after all.

But accidents and killings can still happen; in that case, Drifters will find themselves reforming in a strange gas station/tent combo, similar to the usual revival ritual.
02-C: CHAINED MATCH
Either of the above situations apply, but to make things that little more interesting, two Drifters will find themselves chained together.

Whether by the throat, ankles, or wrists, there’s a length of chain tying them together. The chain appears to be made of a material similar to the moon shards, alternating between metallic material, and a strange glowing substance.

It keeps Drifters within 6-12 feet of each other at all times. Attempts to break the chain will reflect the attacks back on the Drifter, either as damage or as monster changes… Though this said, two Drifters working together with concentrated attacks might have better luck at shattering the chain, and making their escape in the chaos.

Granted, such a thing might also cause a small scale Moon Warp. But it certainly aids in adding confusion and chaos.
03: CENTER STAGE
Beyond the blood sport, there’s also a circus performance to be had. Drifters may find themselves roped into a variety of performances, whether they’re willing or not.

Ghostly carnival staff have weapons at the ready to threaten and prod someone into performing if they need some extra motivation. Or perhaps even threaten those close to the Drifter, for more encouragement. Similarly, there's also the blackmail of withholding healing or nourishment until a performance occurs.

Among several performances a few stand out:

03-A: HIGH FLYING ACT
The more athletic Drifters may find themselves pushed into an odd set up, and leap, dive, and weave through various hoops of different elements. Somehow the Carnival has found a way to make the hoops burn underwater and perfectly suspend them above water as needed, as well. The entire thing is an obstacle course that doesn’t care very much about the safety of the performers. Aside from the burning, freezing, and electrified hoops, there’s knife dodging, and a lot of perilous footwork in the form of platforms to jump between.

Further up, a high flying act has been set up near the roof of the tent, with swinging trapeze sets and a tight rope strung at a dizzying stretch. It’s a long way down, and there’s various hazards set up to jump through and weave between, from more hoops, knives, and even nets of razor wire to dive between.

Drifters may end up injured in the process, or need some help to get through the course in one piece.

03-B: MAGIC ACT
Drifters with any degree of magic, whether that’s natural or monster powers, are pressed into the magic section of the ring. The hazards here aren’t quite as readily visible, but still present.

Drifters are presented with dangerous objects to destroy or dispel with their various magic talents: throwing knives aimed straight at them, razor winged mechanical doves, and perhaps even a sharp toothed monster rabbit hiding in a hat.

Then there are the hazards to escape from; water tanks, binds, coffins that are set ablaze or stabbed through with swords and the like.

And there is also the conjuring and disappearing acts. Drifters are given various magic hats to pull roses and assorted magic props from… Though there’s a chance those items might explode into a wave of transforming or mind altering magic as the crowd applauds. And there is also the disappearing act, where Drifters may vanish and reappear in a completely different part of the Carnival.

03-C:OPEN TALENT
If a Drifter has a talent suited for performing, they might very well find themselves in the spotlight and with a ghostly crowd focusing on them. Time spent show casing their talents might get a haunting cheer from the crowd, and a request for an encore while getting showered with ghostly flowers.

Said flowers offer one of two things: a moment of clarity to help restore Drifters who have become too feral… Or a chance to escape in a sudden swirl of flower petals. Though if a crowd doesn’t like the performance, a collection of tomatoes might also be incoming… Oddly blood filled tomatoes at times.

This said, there’s a handful of other ghostly performers nearby who don’t take kindly to sharing the spotlight, and are more than ready to sabotage the performance. That may include forcing transformations, or finding a way for the performance to turn deadly. Or just glaring and/or heckling the performers. Ghosts are fickle like that.
04: ENSHROUD
One last thing can (optionally) be draped over the Drifters in the Big Top: the Masquerade Shroud.

The Shroud may take the form of a masquerade mask, a blindfold, a veil, or any other type of accessory that covers the head. It taps into the Drifter’s Sigil to further enhance the stage. These enhancements take one of two forms:

Euphoria: does its best to convince a Drifter they are in an ideal setting, where everything is going their way. This may also pull on their memories, showing them cherished things or people to motivate them into giving their all to the performance.
Terror: is the opposite, bringing up nightmarish hallucinations to motivate a Drifter to try and escape, or eliminate any obstacle before them. Like Euphoria, the Shroud may also pull up deep rooted fears, terrors, and regrets from a Drifter’s past.

The Shroud also makes the illusions visible to others. This is usually for the benefit of the audience, but this also means that Euphoria and Terrors from different Drifters can easily blend together.
05: FAIR GROUNDS

Drifters who manage to escape their cages (or avoid getting caught up in the main stage as the Carnival springs to life!) will find themselves wandering the fairgrounds. But just because they’re free of the performance doesn’t mean the dangers or the hazards have passed.

The fair grounds are host to a variety of specters, drifting from place to place. Oddly, any transformed Drifter seen by the specters doesn’t raise an alarm; the Drifters seem to be treated as part of the wandering entertainment, as long as they don’t cause trouble… Though trouble lurks behind many of the attractions.
05-A: HALL OF MIRRORS
Lurking inside a tent is a maze of mirrors; a decent hiding place, and an even better place to get lost in. These mirrors show more than just the Drifter’s reflection: they catch glimpses of a person’s past; past regrets, past triumphs, all of it blends together.

Longtime Drifters may also be forced to revisit their time in Revan, both the high and the low points.

And if a mirror is shattered, then it also shows any number of possible futures… Though many of those are grim, capitalizing on a Drifter’s fears.

A Drifter can reverse multiple transformations if they make contact with a more normal reflection… Though there is a price to this. They will find themselves mirroring the personality traits of anyone they make eye contact with.
05-B: FREAK AND PEEK
It’s possible for Drifters to be captured again, or even just shunted from the big top to end up here. Put in cages for various specters to come gawk and stare at. However, the staring can go both ways; anyone who makes close eye contact with the ghosts will see something strange reflected in the spirit’s eyes.

That something is a glimpse of the world before. Drifters can easily see visions of past locations, this time healed of all damage and filled with people. There’s even images of monsters emulated in carvings, read about in books, and spoken about with a certain amount of fear and reverence. And it all seems to tie back to the moon.

That’s just at a first glance; it’s possible to gain more information with a deeper look, though it risks upsetting the ghosts… And causing a vision backlash onto the Drifters, forcing a new monster type onto them for the month.

((OOC Note: Please comment under the Freak and Peak comment thread on the OOC post, and we will do an RNG roll to determine your visions and monster type!))
05-C: CAROUSEL
A carousel full of eerily life like creatures spins around and around. The various figurines are painstakingly crafted puppets and animatronics that resemble monsters. A haunted calliope plays in the center, though no-one sits there. Instead a constant wind shifts through the pipes, producing a strange melody; the song can verge on being hypnotic, drawing Drifters in.

If an unfortunate Drifter DOES step aboard, they’ll find themselves cruelly ensnared by ghostly harness and ropes and forced to take part in the ride. Their instincts can be pushed to a breaking point as the Carousel spins faster and faster: Drifters can easily be overridden by either a predator drive to hunt, or a prey drive to flee or fight back. With such instincts active, it becomes easier to break out of the restraints… But that impulse will remain with the Drifter.

The carousel also has one last quirk. It runs both forwards and backwards. Running backwards reverts a Drifter from their monstrous traits, but forces a fear into them. They have to fight that fear and urge to flee any monstrous creature, including other Drifters. Running forwards advances a Drifter’s monster transformations, and pushes bloodlust into them.
06: FORTUNE TELLER
A lonely tent stands apart from everything else, and the phantoms stream around the tent like fish around a rock. A faint, shimmering glow spills through the tent flap from dozens of candles, providing just enough light to see.

The ghostly specter inside weaves a pattern of cards between their hands. They don’t speak, but offer to show images on the cards to any curious Drifters. In exchange for price. It could be a bit of coin, a bauble, or even a bit of song or story.

All of this is explained on a sign board next to the cards. It also warns: “A bit of magic will cling to you after the reading. Creatures of fate always twist the pattern into odd quirks."

((OOC: As with Freak and Peek, please comment to the relevant thread, and we will RNG roll a single card drawn from the deck, and a quirk assigned to your character. Unlike Freak and Peek, this is not a monster transformation but instead a little oddity that lasts the month.)
07: ROLLER RACE TRACK
Flickering carnival lights shine down on a dusty wood carved path behind the tents: a crude race track stitched together with a rollercoaster. A handful of vehicles have been freed from being cages, but appear to be bolted to the roller coaster. Electric current races along the track at times, as a shocking hazard to anyone outside their vehicle.

Those metal tracks run in crazy spider patterns around the course, with plenty of opportunities to weave and crash together. The track also has both steep plunges, and even loops for the cars to clear.

Drifters may find themselves bound to their cars via a chain lashed from wrist to steering wheel. The only promise of being released is if they can finish the race alive… And the Drifters may also find that someone else has been chained to the car with them, to heighten the stakes of the race.

Fast cars have the easiest time clearing the loops, and racing ahead. But Tough cars can better manage to demolition derby portion of the race. It’s always a toss up on who might come in first… Though the prize isn’t much to write home about. Simply that Drifters are let free to wander the Carnival grounds.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Bark And Bite: Outside the tents is a strange electronic arrangement. It’s a haunted barker speaker with teeth growing out of it. It tries to bite passerby in order to steal or mimic their voice to announce the next big show.

Brewing Storm: The weather is a fickle thing, alternating between a haunted twilight state, a rumbling storm brewing overhead, and a few fitful bolts of lightning and splashes of rain. The sun never seems to shine overhead, no matter how many days pass.

Haunting Melody: A persistent melody creeps through the Carnival, through mournful calliope pipes and broken speakers. It tries to match to festive tunes either from the world of Revan, or the world of the Drifters… But it always comes out sounding mournful instead of cheery.

NAVIGATION











faceguy: (cause baby i'm gifted)

[personal profile] faceguy 2025-10-14 08:19 pm (UTC)(link)
"Mmm... No, I don't think so. Eeheh. If he could sense me, that would be bad."

Not that he really knows why right now. He just knows he doesn't want that.

"I mean, you remind me of him a lot! But you read books and stuff. It's just different." Leo waves his hand. "I know aaaall about my brothers, but not you. Not what you've been through. You know? Hahahahaha~"

His eyes glance at the pole, but from his glass box he can't reach it. What a pickle!
saisdoesmatter: (>8|)

[personal profile] saisdoesmatter 2025-10-14 09:27 pm (UTC)(link)
That was.......new.

"Why would it be bad?" Raph gets the idea that keeping Leo talking is a better thought than trying to let that linger, crazy sounding as it might be. He's smushing himself against the bars, his fingers wriggling for the pole that is just out of reach, huffing in frustration. Sometimes it sucked being the shorter turtle of the group.

"Well, no, o'course not - I only just got here and it's not like yer going to know everythin' about me, Leo."
faceguy: (these desperate times)

[personal profile] faceguy 2025-10-15 02:52 am (UTC)(link)
"Why? Why why why..."

Leo is quiet (other than giggles) as he turns that over in his head. Why is it bad? It's hard to remember things right now. Why does it turn his stomach to think about?

Right... Right, it's because...

"He wouldn't like it! Hahahaha!"

Leo shrugs exaggeratedly.

"He doesn't want to feel what I'm feeling! And I get that! It's easier when I'm laughing! Ahahahahahahaha!"

Leo breaks into hysterics, dropping to the floor. He rolls over onto his back, then flops his head down and looks upside down at Raph. He looks silly like this.

"I wanna know." His tone has turned pouty. "Knowing things is easier than not knowing."
Edited (more words) 2025-10-15 02:53 (UTC)
saisdoesmatter: (*sigh*)

[personal profile] saisdoesmatter 2025-10-15 03:07 am (UTC)(link)
He'll make a mental note that when they get out of this crazy place to ask Donnie about that one. He didn't really get the whole ninpo stuff, just that it was their version of Hamato Clan powers, but he also knew that Leo and Donnie were close.

"Because you know more than he wants you to or the connection that's between you two?" he asks, though the laughter is unsettling.

Raph's fingers can't reach the damned pole though, forcing him to sit back up to give his arm a break. Maybe he can swing the cage a bit more...

The tone makes him glance back at the now pouty upside down Leo. "Well, what do you want to know?"
faceguy: (cause baby i'm gifted)

[personal profile] faceguy 2025-10-15 05:16 am (UTC)(link)
Leo has a some ability to sense his brothers with his ninpo, that's just not where his mind is right now. That part of him feels far away.

Donnie's monster changes are much more direct. Easier to remember.

"Neither." Leo shakes his upside down head. "He just doesn't want to feel 'em. Eeheeheehee..."

Leo watches Raph give up his quest for the pole. If only there was some way he could make his reach longer... Leo's eyes dart around the room some more.

"Everything! Ahahahaha!" He kicks his feet, like they're at a slumber party sharing secrets. "Buuut... right now... I wanna know what you want to do if you get back home!"
saisdoesmatter: (*sigh*)

[personal profile] saisdoesmatter 2025-10-15 05:20 am (UTC)(link)
"Well, I don't really blame him for that one then. People want privacy."

Getting back to his feet as best as he can, Raph starts to scout the confines, peeking up to see how and where it's connected and to what.

Everything is a loaded statement but he glances back when Leo asks him about home. And what he'd do when he'd get back to it. He considers that for a moment and sighs.

"Probably just hug m'bros since I haven't been there."
faceguy: (i got news for you baby)

[personal profile] faceguy 2025-10-15 06:05 am (UTC)(link)
Privacy? Maybe so! And Leo tries to give it! Hide his feelings, hide his holes, hide it all! So long as no one feels bad when they're around him.

Except right now Leo is in a glass box, and there's nothing to hide with.

"Maybe that's why Donnie's not here right now," he muses, chuckling quietly to himself. Yeah, there's logic there. It makes sense.

He listens to Raph's answer about home, looking too into the darker corners beyond Raph's cage.

"Awwww! You love them!" It's not meant to sound sarcastic, but Leo's voice is still doing its manic sing-song. "Hey, maybe you can grab that rope! Heeheeehee!"

He points feebly past the corner of Raph's cage, though he may have to do some squinting to see what Leo is even pointing at.
saisdoesmatter: (HUH? WHAT? LEO'S TRAPPED IN A WELL?)

[personal profile] saisdoesmatter 2025-10-15 03:20 pm (UTC)(link)
Oh there are definite questions to have, especially with how beat up and exposed Leo is. He hadn't noticed them at the time because of Edward's wraps, but Raph wonders if he question Leo now or later - right now he seems very chatty.

"How long has your shell been shattered that we can see your insides?"

Might as well ask.

"Hope he's alright," Raph repeats, before blinking at the statement. "Well yeah, they're my brothers. Even if I wanna throttle them sometimes, o'course I still love 'em."

Yet he's turning to try and see what rope Leo is mentioning. He doesn't see anything off the bat, but he goes to that corner to try and get a better look.
faceguy: (these are desperate measures)

[personal profile] faceguy 2025-10-16 04:35 am (UTC)(link)
"You're asking about that now?" Leo hums, then is overcome by chuckles again. "A looong time. Way before you came here!"

He hid how bad it was for a very long time, even from Donnie.

"Of course you do! Anyone would! Our brothers are great!"

His giggles sound more genuinely happy after he says that. He finally gets back to his feet, pressing against the glass of his cage as he watches Raph look for the rope.
saisdoesmatter: (Determined Will)

[personal profile] saisdoesmatter 2025-10-16 04:42 am (UTC)(link)
He's asking it now because he gets the feeling that he'll actually get honesty.

And sure enough he does.

"Does Donnie know how bad it is?"

Raph squints into the darkness, leaning against the cage to try and see what Leo was trying to point out to him. He can't quite make out anything, so he just starts to reach in the dark to see what he might be able to grab.
faceguy: (got nothin to learn)

[personal profile] faceguy 2025-10-16 05:01 am (UTC)(link)
"Now he does! Haha. He saw it when I took my cloak off."

This is certainly the honesty Raph is asking for, if maybe not the answers he was hoping for.

"I don't think he was happy but, haha! I was being a real bummer at the time. So he was too nice about it. Can't you see the rope?"

It helps Leo that he has something close to night vision now. Too bad Raph doesn't.
saisdoesmatter: (*sigh*)

[personal profile] saisdoesmatter 2025-10-16 05:06 am (UTC)(link)
At least Donatello knows. He gets the feeling that's more important, even if it hurts to think about.

"M'sure your brother just wants you in one piece, Leo. Even if this place tries to break us."

He can't see what Leo sees and thunks his head against the cage with a frustrated sigh.

"I can't, no."
faceguy: (these desperate times)

[personal profile] faceguy 2025-10-16 05:29 am (UTC)(link)
"I know! Hahahaha! Even I'm not that dumb! Ahahahaha!"

He presses as close to the grass as he can, peering past Raph's cage.

"Too bad. Eheehee. It might have helped you grab that pole."

He can't reach it for Raph, so he can only watch.
saisdoesmatter: (>8|)

[personal profile] saisdoesmatter 2025-10-16 04:57 pm (UTC)(link)
So much of this world is just nonsense to him - it's hard to feel sane when it keeps throwing curveballs. Especially when the pretty chill Leo is completely manic and he isn't sure if it's this weird circus thing or something new with his quirk.

He huffs at the fact that he can't see what Leo's seeing. His eyes are good in the dark but not in the same ways as others. Being a ninja and skulking around in the dark was one thing, but this is like...advanced darkness.

"Almost wish I DID have whatever critter powers already..."
faceguy: (swallow on your knees)

[personal profile] faceguy 2025-10-20 12:14 am (UTC)(link)
"Ooh! Maybe you do!" Leo turns and lounges with his shoulder against the glass. "Do you feel any different? Maybe a tingle in your toes?"

He giggles away, unhelpful in actually pinpointing what might have changed about Raph.

"Maybe you can try to... shoot a fireball! Oh, oooor maybe you have a horn like I did one time!"

He lets out a sadder sounding laugh at that. "I miss my horn..."
saisdoesmatter: (Come Again?)

[personal profile] saisdoesmatter 2025-10-20 12:59 am (UTC)(link)
The question makes him consider that, but he shakes his head. "I don't. At least not right now?"

It's not really helpful, but he pauses and glances back. "Wait what? What horn?"
faceguy: (i guess payback is)

[personal profile] faceguy 2025-10-20 03:36 am (UTC)(link)
"Well! That's a real bummer!"

Normally he wouldn't be saying that, but right now he seems surprisingly pro-monster change.

"My horn!" He pats the top of his head. "My horn! It was so pretty! And then-"

The walls of his cage abruptly slam shut, and Leo goes intangible again. After a moment, they part and he returns to being solid.

"...What was I talking about? Eh heh..."
saisdoesmatter: (Come Again?)

[personal profile] saisdoesmatter 2025-10-20 03:51 am (UTC)(link)
He winces as that cage keeps slamming shut, disrupting Leo's speech. What the hell was that for...? Keeping him from focusing?

"You said something about having a horn?"
faceguy: (choose)

[personal profile] faceguy 2025-10-20 04:15 am (UTC)(link)
"A horn...?" Leo looks at Raph funny. "But I only play the guitar!"

Maybe Raph is on to something.
saisdoesmatter: (Come Again?)

[personal profile] saisdoesmatter 2025-10-20 04:32 am (UTC)(link)
Wait...that was probably an actual answer.

"Hang on, you were just talking about having a horn, like atop your head. Not an instrument."

Curious...

"That cage you're in keeps trying to crush you--can you remember how you got in here?"
faceguy: (got nothin to learn)

[personal profile] faceguy 2025-10-21 02:07 pm (UTC)(link)
A horn on top of his head…?

Leo blinks slowly at Raph as he tries to remember how he came to be in here. But his thoughts are scattered, the specifics difficult to access. He remembers the convoy before this, his shellhog, the desert…

“I think I just kinda poofed in here, ahahaha! Made this my new haunt.”
saisdoesmatter: (...huh)

[personal profile] saisdoesmatter 2025-10-22 03:56 am (UTC)(link)
Okay. That was not what he was expecting as an answer. So he moves back to the side of the cage that's nearest Leo's, peering at the double box and frowning.

"I don't think you'd have gone willingly into that, Leo. And since when do you 'haunt' things?"
faceguy: (we signed a record deal)

[personal profile] faceguy 2025-10-22 04:46 am (UTC)(link)
He didn't say it was willing! But any retort is tossed aside when Raph asks his question.

"Huh? What to you mean?"

Leo smiles, tilting his head to the side.

"Since I died, obviously. Dummy! Hehehehe..."
saisdoesmatter: (Shock And Realization)

[personal profile] saisdoesmatter 2025-10-22 05:53 am (UTC)(link)
"You mean this place killed you and reanimated you?"
faceguy: (these desperate times)

[personal profile] faceguy 2025-10-22 06:06 am (UTC)(link)
"Huuuuuh? No." Leo waves that off. "It was the Krang, silly!"

He laughs hysterically for several seconds, bumping his fist against the glass.

"Donnie says I didn't die but! I know better~"

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