monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] route666rp2025-10-07 06:41 pm

October Event




Gradually the badlands fade out, replaced by brass colored grass and plains. The road is unnervingly well kept here, without a trace of wear and tear. It cuts straight through the land and into a valley. Ruins come in the form of tattered cloth scraps draped over the valley, and broken down wreckage of what could have been rollercoasters and carousels.

The Convoy makes a camp in a particularly fabric rich area; the tattered cloth flaps like flags in trees and abandoned powerlines. But as the sun sets, the cloth spreads and multiplies. In a breath the wreckage turns into tents with bright colors and patterns. Ruined rides build themselves back up again, a gigantic circus tent closes over the Convoy… And the vehicles all shift in a shriek of metal, turning into cages.

Drifters might find themselves trapped in those cages, scattered across the fairgrounds, or caught on the main rings of the tent. Right as they start to gather their bearings, a voice booms out.

“Ladies and gentlemen please, would you bring your attention to me?” The stands don’t seem so deserted anymore. There’s shadows filling the seats, and a few thousand faintly glowing eyes turned towards Drifters. “A feast for your eyes to see, in the wake of catastrophe! The world may be broken, our souls ghostly streaks, but we turn in the grave for this collection of freaks!”

A ghostly carnival is in full swing, And the Drifters are the leading stars, whether they want to be or not.

















01: MONSTER SHIFT, ALL


It feels like every aspect of the Carnival is trying to force monster changes on Drifters. Cages designed to oppress or panic, or even kill Drifters if they don’t adapt: water filled containers to force Merfolk changes, bird cages that rise to great heights and then drop Drifters through the floor, etc. Then there are the performances trying to force changes, and even the gaze of the spectators.

It all means that Drifters are forced to change and adapt… Sometimes into entirely new forms.

((OOC: FOR THIS MONTH ONLY, you may switch your character’s monster form to something entirely different! Any monster is available, but this will reset at the end of the month. You can choose to keep your bonus traits (if any!) active during this phase, or mute them to fully explore the new monster traits.

IN ADDITION, all traits and monster form switches are discounted this month as though they were Event Monsters.))
02: BLOOD AND CIRCUSES
In a ring of fire and ice is the first attraction; a red spattered fighting ring. The Carnival hasn’t bothered to clean out the last set of blood stains before a collection of Drifters are brought in to shed more of it.

Along with the fire and ice bordering the ring, various hazards spring in to shed more blood; knife throwers sometimes appear at the edges of the stage to throw blades at the Drifters. Bleeding or dodging is both part of the show. Same with the occasional fire and ice breathers spitting the elements into the ring.

And then there’s the hazards loosed inside the ring proper, for the fighting spectacle. With a crowd of spectators hungry for more sport, any number of matches are available:

02-A: HUSK BATTLE
Assorted monsters are kept in separate cages from any Drifters, and are in a bloodthirsty state when released. Any prior monster encounter from other areas is fair game here! And there are several new encounters as well:
+T-rexaur: A large red and purple striped t-rex with fearsome jaws, a tail swipe, and a bad attitude.
+Water based monster: A portion of the fighting ring is flooded, and populated with an assortment of water monsters. Sea wolves and sea lions (in the form of actual aquatic mer-lions) are both in attendance.
+Stranger, a ghastly and gaunt creature resembling a human mixed with an ostrich, with a mouthful of sharp teeth ready to bite.
+Khezu, an alarmingly wyrm like dragon with a long snaking neck, snapping teeth, and the ability to generate electric shocks.

To make things just a little more complicated, the monsters also have a coating applied to their fangs, claws, and any other weapons on them. The solution alternately burns and freezes when coming into contact with Drifter skin. And any hit that draws blood can forcefully activate a monster trait for the unfortunate Drifter.
02-B: PVP
Of course, the crowd demands more than just fights against a mindless opponent. They wish for displays of cunning and ferocity alike, and this pushes Drifters into the ring to face off against each other.

Monster wranglers wait on the margins, either to goad Drifters into a battle with strikes, and perhaps a few darts to induce a berserk status… Or to break fights off before they can become too lethal.

They wish to keep their star attractions alive, after all.

But accidents and killings can still happen; in that case, Drifters will find themselves reforming in a strange gas station/tent combo, similar to the usual revival ritual.
02-C: CHAINED MATCH
Either of the above situations apply, but to make things that little more interesting, two Drifters will find themselves chained together.

Whether by the throat, ankles, or wrists, there’s a length of chain tying them together. The chain appears to be made of a material similar to the moon shards, alternating between metallic material, and a strange glowing substance.

It keeps Drifters within 6-12 feet of each other at all times. Attempts to break the chain will reflect the attacks back on the Drifter, either as damage or as monster changes… Though this said, two Drifters working together with concentrated attacks might have better luck at shattering the chain, and making their escape in the chaos.

Granted, such a thing might also cause a small scale Moon Warp. But it certainly aids in adding confusion and chaos.
03: CENTER STAGE
Beyond the blood sport, there’s also a circus performance to be had. Drifters may find themselves roped into a variety of performances, whether they’re willing or not.

Ghostly carnival staff have weapons at the ready to threaten and prod someone into performing if they need some extra motivation. Or perhaps even threaten those close to the Drifter, for more encouragement. Similarly, there's also the blackmail of withholding healing or nourishment until a performance occurs.

Among several performances a few stand out:

03-A: HIGH FLYING ACT
The more athletic Drifters may find themselves pushed into an odd set up, and leap, dive, and weave through various hoops of different elements. Somehow the Carnival has found a way to make the hoops burn underwater and perfectly suspend them above water as needed, as well. The entire thing is an obstacle course that doesn’t care very much about the safety of the performers. Aside from the burning, freezing, and electrified hoops, there’s knife dodging, and a lot of perilous footwork in the form of platforms to jump between.

Further up, a high flying act has been set up near the roof of the tent, with swinging trapeze sets and a tight rope strung at a dizzying stretch. It’s a long way down, and there’s various hazards set up to jump through and weave between, from more hoops, knives, and even nets of razor wire to dive between.

Drifters may end up injured in the process, or need some help to get through the course in one piece.

03-B: MAGIC ACT
Drifters with any degree of magic, whether that’s natural or monster powers, are pressed into the magic section of the ring. The hazards here aren’t quite as readily visible, but still present.

Drifters are presented with dangerous objects to destroy or dispel with their various magic talents: throwing knives aimed straight at them, razor winged mechanical doves, and perhaps even a sharp toothed monster rabbit hiding in a hat.

Then there are the hazards to escape from; water tanks, binds, coffins that are set ablaze or stabbed through with swords and the like.

And there is also the conjuring and disappearing acts. Drifters are given various magic hats to pull roses and assorted magic props from… Though there’s a chance those items might explode into a wave of transforming or mind altering magic as the crowd applauds. And there is also the disappearing act, where Drifters may vanish and reappear in a completely different part of the Carnival.

03-C:OPEN TALENT
If a Drifter has a talent suited for performing, they might very well find themselves in the spotlight and with a ghostly crowd focusing on them. Time spent show casing their talents might get a haunting cheer from the crowd, and a request for an encore while getting showered with ghostly flowers.

Said flowers offer one of two things: a moment of clarity to help restore Drifters who have become too feral… Or a chance to escape in a sudden swirl of flower petals. Though if a crowd doesn’t like the performance, a collection of tomatoes might also be incoming… Oddly blood filled tomatoes at times.

This said, there’s a handful of other ghostly performers nearby who don’t take kindly to sharing the spotlight, and are more than ready to sabotage the performance. That may include forcing transformations, or finding a way for the performance to turn deadly. Or just glaring and/or heckling the performers. Ghosts are fickle like that.
04: ENSHROUD
One last thing can (optionally) be draped over the Drifters in the Big Top: the Masquerade Shroud.

The Shroud may take the form of a masquerade mask, a blindfold, a veil, or any other type of accessory that covers the head. It taps into the Drifter’s Sigil to further enhance the stage. These enhancements take one of two forms:

Euphoria: does its best to convince a Drifter they are in an ideal setting, where everything is going their way. This may also pull on their memories, showing them cherished things or people to motivate them into giving their all to the performance.
Terror: is the opposite, bringing up nightmarish hallucinations to motivate a Drifter to try and escape, or eliminate any obstacle before them. Like Euphoria, the Shroud may also pull up deep rooted fears, terrors, and regrets from a Drifter’s past.

The Shroud also makes the illusions visible to others. This is usually for the benefit of the audience, but this also means that Euphoria and Terrors from different Drifters can easily blend together.
05: FAIR GROUNDS

Drifters who manage to escape their cages (or avoid getting caught up in the main stage as the Carnival springs to life!) will find themselves wandering the fairgrounds. But just because they’re free of the performance doesn’t mean the dangers or the hazards have passed.

The fair grounds are host to a variety of specters, drifting from place to place. Oddly, any transformed Drifter seen by the specters doesn’t raise an alarm; the Drifters seem to be treated as part of the wandering entertainment, as long as they don’t cause trouble… Though trouble lurks behind many of the attractions.
05-A: HALL OF MIRRORS
Lurking inside a tent is a maze of mirrors; a decent hiding place, and an even better place to get lost in. These mirrors show more than just the Drifter’s reflection: they catch glimpses of a person’s past; past regrets, past triumphs, all of it blends together.

Longtime Drifters may also be forced to revisit their time in Revan, both the high and the low points.

And if a mirror is shattered, then it also shows any number of possible futures… Though many of those are grim, capitalizing on a Drifter’s fears.

A Drifter can reverse multiple transformations if they make contact with a more normal reflection… Though there is a price to this. They will find themselves mirroring the personality traits of anyone they make eye contact with.
05-B: FREAK AND PEEK
It’s possible for Drifters to be captured again, or even just shunted from the big top to end up here. Put in cages for various specters to come gawk and stare at. However, the staring can go both ways; anyone who makes close eye contact with the ghosts will see something strange reflected in the spirit’s eyes.

That something is a glimpse of the world before. Drifters can easily see visions of past locations, this time healed of all damage and filled with people. There’s even images of monsters emulated in carvings, read about in books, and spoken about with a certain amount of fear and reverence. And it all seems to tie back to the moon.

That’s just at a first glance; it’s possible to gain more information with a deeper look, though it risks upsetting the ghosts… And causing a vision backlash onto the Drifters, forcing a new monster type onto them for the month.

((OOC Note: Please comment under the Freak and Peak comment thread on the OOC post, and we will do an RNG roll to determine your visions and monster type!))
05-C: CAROUSEL
A carousel full of eerily life like creatures spins around and around. The various figurines are painstakingly crafted puppets and animatronics that resemble monsters. A haunted calliope plays in the center, though no-one sits there. Instead a constant wind shifts through the pipes, producing a strange melody; the song can verge on being hypnotic, drawing Drifters in.

If an unfortunate Drifter DOES step aboard, they’ll find themselves cruelly ensnared by ghostly harness and ropes and forced to take part in the ride. Their instincts can be pushed to a breaking point as the Carousel spins faster and faster: Drifters can easily be overridden by either a predator drive to hunt, or a prey drive to flee or fight back. With such instincts active, it becomes easier to break out of the restraints… But that impulse will remain with the Drifter.

The carousel also has one last quirk. It runs both forwards and backwards. Running backwards reverts a Drifter from their monstrous traits, but forces a fear into them. They have to fight that fear and urge to flee any monstrous creature, including other Drifters. Running forwards advances a Drifter’s monster transformations, and pushes bloodlust into them.
06: FORTUNE TELLER
A lonely tent stands apart from everything else, and the phantoms stream around the tent like fish around a rock. A faint, shimmering glow spills through the tent flap from dozens of candles, providing just enough light to see.

The ghostly specter inside weaves a pattern of cards between their hands. They don’t speak, but offer to show images on the cards to any curious Drifters. In exchange for price. It could be a bit of coin, a bauble, or even a bit of song or story.

All of this is explained on a sign board next to the cards. It also warns: “A bit of magic will cling to you after the reading. Creatures of fate always twist the pattern into odd quirks."

((OOC: As with Freak and Peek, please comment to the relevant thread, and we will RNG roll a single card drawn from the deck, and a quirk assigned to your character. Unlike Freak and Peek, this is not a monster transformation but instead a little oddity that lasts the month.)
07: ROLLER RACE TRACK
Flickering carnival lights shine down on a dusty wood carved path behind the tents: a crude race track stitched together with a rollercoaster. A handful of vehicles have been freed from being cages, but appear to be bolted to the roller coaster. Electric current races along the track at times, as a shocking hazard to anyone outside their vehicle.

Those metal tracks run in crazy spider patterns around the course, with plenty of opportunities to weave and crash together. The track also has both steep plunges, and even loops for the cars to clear.

Drifters may find themselves bound to their cars via a chain lashed from wrist to steering wheel. The only promise of being released is if they can finish the race alive… And the Drifters may also find that someone else has been chained to the car with them, to heighten the stakes of the race.

Fast cars have the easiest time clearing the loops, and racing ahead. But Tough cars can better manage to demolition derby portion of the race. It’s always a toss up on who might come in first… Though the prize isn’t much to write home about. Simply that Drifters are let free to wander the Carnival grounds.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Bark And Bite: Outside the tents is a strange electronic arrangement. It’s a haunted barker speaker with teeth growing out of it. It tries to bite passerby in order to steal or mimic their voice to announce the next big show.

Brewing Storm: The weather is a fickle thing, alternating between a haunted twilight state, a rumbling storm brewing overhead, and a few fitful bolts of lightning and splashes of rain. The sun never seems to shine overhead, no matter how many days pass.

Haunting Melody: A persistent melody creeps through the Carnival, through mournful calliope pipes and broken speakers. It tries to match to festive tunes either from the world of Revan, or the world of the Drifters… But it always comes out sounding mournful instead of cheery.

NAVIGATION











undyingcrow: (distant)

[personal profile] undyingcrow 2025-10-27 01:25 am (UTC)(link)
I'm... Experiencing some interesting psychological effects at the moment.

[With a small huff, he dives in for another attack, with a bit of a twirl as an added flourish.]
phantomshow: (and watch our flag ascend)

[personal profile] phantomshow 2025-10-28 10:49 pm (UTC)(link)
[Psychological effects? That’s definitely interesting, though whatever Akechi is experiencing seems to not have a negative effect on his mental state - unlike Ren, a few months back. Ren makes a mental note to compare details with his more-than-rival whenever they can both steal away from their respective performances.

For the current match, however, Ren opts to stand perfectly still while Akechi dives toward him. He waits until his opponent is almost close enough to touch - then fades into a cloud of mist. Oops, it’s another vampire trick!]
undyingcrow: (shock)

[personal profile] undyingcrow 2025-10-28 11:03 pm (UTC)(link)
[Akechi grunts when Ren yet again pulls a trick. But if that's how he's going to play, well...]

Hereward!

[Yeah. Sorry, Ren, but that's a Megidolaon sweeping over the battlefield in all its bright, explosive glory.]
phantomshow: (you know that their time’s)

[personal profile] phantomshow 2025-10-29 02:43 am (UTC)(link)
[… The next time Akechi asks about terms for a duel, Ren really should say “no Megidolaon,” because ow.

At least this time, he isn’t taking the Almighty attack straight on? Granted, taking on an Almighty spell as a cloud of mist is no picnic either. The impact shocks Ren into his human-shaped body and tosses him across the arena, once again leaving him flat on his back, dazed, and winded.]
undyingcrow: (smirk)

[personal profile] undyingcrow 2025-10-29 02:52 am (UTC)(link)
[With Ren down, Akechi chuckles and, like a wild predator, pounces.

But instead of biting, he merely taps Ren's chin with the tip of a claw.]


Oh, whatever shall you do?
phantomshow: (i'm always losing to win)

[personal profile] phantomshow 2025-10-30 03:30 pm (UTC)(link)
[Oh, OK … getting pounced like this makes Ren feel some kind of way, and he will definitely need to unpack those feelings another time. Right now, it’s still showtime, and he has a move to make.]

I guess I could concede, [he answers, grinning sharply,] but where would be the fun in that?

[Though nearing exhaustion, Ren manages to move with superhuman speed - not to pull himself free of Akechi’s grasp, but instead to reach up and wrap a hand around the back of Akechi’s neck. At the same time he pulls Akechi down, Ren pushes his head up to meet his more-than-rival’s mouth with a kiss.

The crowd goes wild.]
undyingcrow: (shock)

[personal profile] undyingcrow 2025-10-30 04:42 pm (UTC)(link)
[That... is not how Akechi expected this duel to go.

His eyes dilate. His ears perk up, but...

Hm. If that's what the crowd wants, they might as well lean into it.

So, yes, he's reciprocating that kiss, even deepening it. The texture of his tongue is likely quite strange in this state, but knowing Ren, he's likely into it.

In fact...

Watch as he scoops one arm under Ren and takes to the air. How's that for showiness?]
phantomshow: (we will take it back)

[personal profile] phantomshow 2025-10-31 01:01 am (UTC)(link)
[Ren laughs wildly and holds on tight as Akechi takes him up high. Sure, this whole twisted carnival situation isn’t ideal, but there’s still enjoyment to be found, if you’re with the right person.

And Akechi is absolutely the right person for Ren.]


What do you think - should we give them an encore, or just get out of here?

[Encore meaning either a second round of dueling or scandalous show of affection. Alone time might be nice, too - somewhere quiet, where they can talk. Ren will be happy with whichever option Akechi chooses.]
undyingcrow: (smug)

[personal profile] undyingcrow 2025-10-31 01:03 am (UTC)(link)
Is our Phantom Thief craving a grand escape?

[A question for a question, perhaps, but there's a hint of amusement in his voice. A biting edge to his smile.]
phantomshow: (kill me if you dare)

[personal profile] phantomshow 2025-10-31 01:53 am (UTC)(link)
Maybe I just want my rival all to myself for a while, [he retorts, cheeky as ever. Which lasts all of five seconds, until he drops the acting, and adds:]

I missed you.
undyingcrow: (smirk)

[personal profile] undyingcrow 2025-10-31 02:51 am (UTC)(link)
Well then. That's enough incentive for me...

[So, what to do...

An idea crosses his mind. Something flashy. Something dazzling... and more importantly, something big.]


Hereward. Do us a favor, and give our audience one final spectacle...

[The goal? A Megidolaon toward the roof of the tent, brilliant, bright, and a means to escape.]