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monstertruckers ([personal profile] monstertruckers) wrote in [community profile] route666rp2026-02-06 03:50 pm
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FEBRUARY EVENT




The route back down to the flat lands is easier, now that the storm has subsided. Through the trees and the rocks Nirvana lurks on the horizon, trying to beckon the Convoy on. But as the slope becomes less steep and the trees thin out, a new feature arrives to take their place.
















01: CRYSTALS


Tree and hand sized clusters of crystals grow up from the ground, and glow with myriad colors. Coming into contact with the crystals has a variety of effects; either prompting changes in the Drifters, or in the environment. Usually their color is a clue:
Purple: Summons lightning from the sky or arcing from crystal to flesh. Can also instill feelings of agitation and restlessness.
Red: Ignites fire in the air, shoots wildfire along the ground, or in the worst case sets flesh ablaze. It can also cause aggression, fury, and reckless action.
Green: Calls wind in either gusts or razor blades of air. It can also force feelings of claustrophobia if shut inside cars or the Convoy, and a need for open spaces.
Blue: Causes flooding or spikes of ice and frostbite. Drifters may feel their emotions growing cold and reserved.
White: Heal injuries or reverse a single transformation. Also the rarest color.
Black: Results in in a transformation and furthering of monster traits.

It is possible to harvest the crystals. But the process needs to be done with extreme care. Otherwise the crystals shatter into a surge of elemental power. Harvested crystals can be stored for power. Or for an emergency attack, as either a shattering explosion, or channeling magic through it for an elemental attack.
02: MONSTER SHIFT, FAE
The crystals often hide moon shards in their clusters… And these moon shards try to emit changes onto passing Drifters. With the crystals and foliage around, they also try to force a specific form to match the surroundings. Fae traits are the transformation of the month, and the following:
+Fairy Ring: Crystals and plants will form around Fae Drifters into a ring. Entering this ring will impart more Fae traits… Though also revitalize Drifters!
+Metal Repulsion: Contact with iron or even steel can hurt the Fae, from burn blisters to open wounds when making contact with the stuff.
+Flighty Demeanor: Whether resembling a fairy or rabbit, Fae become jumpy and prone to leaping and flying into the air at the first sign of trouble or scares.
+Flickering Presence: Gains the ability to become intangible and/or invisible. But control slips up when under stress, making fae shift in and out of states.
+Bespelled: Fae gain an affinity for crystals: pulling the visions they desire, or getting the perfect balance of elements from colored crystals.
+Rivalry: Fae gain a particular snappishness towards Cu Sith monsters, seeing them as rivals. The feeling is mutual from the Cu Sith, who will gladly target Fae.
+Rock Candy: Fae can also drain energy off of elemental crystals, and rather than use that for magic, use it for healing and sustenance instead.
03: VISIONS OF CRYSTAL
The crystals lining the passage can also reflect things back on Drifters… Both memories, and fears. And potential monster forms. At sundown the crystals seem particularly fond of reflecting different monster possibilities and how they might shape someone’s form.

At other times the crystals try to reflect things from a Drifter’s thoughts; memories of home, fears and regrets.

And sometimes on the fringes is a vision of a broken moon, bleeding tar and corruption. Along with a sudden swarm of emotions: urgency, desperation, regret and fear, but mingled with a sense of compassion and sorrow. And it all extends to a blinding expanse, like it’s a feeling for the entire world.

The visions exact a price, however; gaze at them too long and they start bleeding into the world, trying to become real. The network of crystals tries to reshape itself to vaguely reflect visions of home, or project the visions across multiple surfaces so it feels real. While the crystals cannot replicate living creatures from the visions, they try to make up for this short coming by making Drifters hallucinate those people or monsters onto other Drifters.
04: LIGHT RACE
Gradually the road splits off and forks, trailing over formations of rocks and crystal. On the fork roads is a bobbing globe of light and fire; a will-o-wisp that seems to be beckoning the vehicles of the Convoy, darting back and forth and whispering in a faint silvery voice audible through the vehicle speakers.

“Come follow. Come follow if you are quick, if you are sturdy. Come follow.”

Those who approach will find a path of road and crystal snaking through the wilds, and the wisp sinks into the ground to light a path. From there, it’s a race over precarious pathways slanted at odd angles or almost crumbling apart, trying to outrace the path of light that illuminates the race course. Fast cars have an advantage with being nimble and staying ahead, while Tough cars can handle the more rugged terrain of the race course, pushing and pulling other vehicles as needed or blazing the trail.

Those who reach the end of the race will find a cache of pure white crystals waiting for them as a prize, along with the fading laughter of the wisp.
05: MATERIA GUARDIAN
Sometimes, Drifters catch a glimpse of spider like legs moving through the crystals; they seem to flicker in number. Static electricity builds near the Convoy, jumping from crystal to metal; the contact is mildly painful, akin to a light zap. It finally builds to a thunderclap as a set of multilegged monsters lunge from the crystals. They view vehicles and Drifters as rivals and intruders, and focuses on those who are carrying crystals.

Claw Strike: The materia guardians favor sharp claws to puncture the Convoy and slice Drifters to ribbons. If they face stern resistance they try to climb the crystals to get out of melee range, and spit poison from their maws and tails.

Trine: After taking enough damage, the monsters again try to get distance, this time breaking apart crystals and infusing them with lightning magic. More sparks jump off the monsters as they grow more agitated, culminating in a massive electric storm attack.

Death Throes: The materia guardians spit both venom and lightning, trying to paralyze Drifters so they can be crushed in thrashing claws and bulk… But it’s a last desperate attack before the monster succumb to their injuries.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Flowers: Glimmering flowers grow between the crystals, giving off a sweet and almost mesmerizing smell. If plucked, they can give off a calming scent.

Stream: The melted snow runs in a glimmering stream down the crystal path, crashing off of shards and forming sprays of rainbow. It’s mostly safe to drink, though may change a Drifter’s color for a day as a side effect.

Beware The Mushrooms: Ruby colored mushrooms also grow just off the path, with a slight gemlike sheen. They taste vaguely sweet when eaten… But also can force Fae traits onto the consumer.

Light Show: At night the crystals grow with an inner light and can project an aurora onto the sky; sleeping underneath it can prompt strange dreams about a field of crystals that once grew in a more orderly fashion, before multiplying out of control as the moon broke.

NAVIGATION










propatriamori: (lip bite)

Edward Courtenay | Downton Abbey | Drider OR Ice Wolf

[personal profile] propatriamori 2026-02-07 07:50 pm (UTC)(link)
I: Crystals

While Edward is glad enough to be out of the snow (in his human and spider form, at least, the wolf is depressed about being away from the cold), he doesn't like these crystals. He isn't able to tell what colours they are, but he can sense there's something odd about them.

What better way to investigate than turning into a spider and crawling all over them? Surely no harm will come from that! There's also an odd compulsion to string webs up between them, so some of the larger crystals soon look like they covered in garlands of spider webs. Edward can be found up on top of the crystals, spidering around, sometimes wrapping up a fresh catch. If anyone is hungry, he's usually happy to share his prey.

V: Materia Guardian

The static is unnerving. It runs through the crystals, leaping from one to one, and it gets Edward to descend off of them. He's crouched next to a crystal, still in his spider body, three hands touching the ground and the other on the crystal's surface.

"I don't like this. It feels like something is gathering."

Which something certainly is, and waiting to attack. Edward is a spider now, but the sense of danger is making him itchy, wanting to shift into the wolf, although he couldn't explain why.

Micro: Stream

When he's not making webs or otherwise occupied, Edward is down near the stream. He's in his human form, with his pant leg rolled up and his foot in the stream's water. He has a small pile of books sitting on the ground next to him; if anyone looks closely, the books have their titles printed on them, but they also have raised bumps along the front.

Edward has a book open on his lap, and there aren't any words printed on the pages, just more of those bumps. He's running his fingertips over them, with a pleased, almost blissful look across his face. He is reading again for the first time in over a year, and loving every second of it.