monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] route666rp2025-02-07 01:56 pm

FEBRUARY EVENT LOG




The Convoy begins a slow path through the forest, and a long road winding between the trees. The vegetation hangs thick overhead, with a perpetual state of dim light hanging over the surroundings. Sunlight and moonlight both have a hard time piercing the gloom. And alongside that is a sense of danger looming in the shadows.


















01: DEPARTURE/MINGLE


Dawn arrives after a long and demanding night. As wane sunlight leaks through the forest, the forcefield flickers out. In its place, the Convoy hums to life. Engines thrum, breakfast appears in the dining car, and the speakers crackle with a pre-recorded, automated voice.

“The Convoy will depart in three hours. Please ready yourself for the trip. Secure your belongings, prepare your vehicle, remain as human as possible. End destination… Nirvana. Repeat, the Convoy will depart in three hours.”

The recording drones on a loop, before fading out in a crackle of static. Before departure there’s a few matters to attend to, some more pressing than others:
+Breakfast consists of bland porridge. Some might want better food, and with a decently stocked kitchen, one can make better.
+The showers have lost any hot water. Surely there’s some way to fix the heater or provide some hot water? Or otherwise grumble through a cold shower.
+There’s plant growth where the Husks have been felled. Flowering vines grow over the Convoy, and need to be pruned for departure. The foliage has an odd effect if directly touched, instilling wanderlust and curiosity. The affected feel compelled to wander… Or be curious about others!
02: HAUNTED GROVE
The trees grow into a tangle just a few paces off the road. They almost envelop the buildings, absorbing the structures until only the roofs are visible. The branches become more twisted, and almost arm-like when reaching out to you.

Vines hang like nooses from the trees. And a closer look shows moss ridden Husks draped in the branches. Still, those who ignore those ominous signs can find supplies growing and hanging from the branches; repair materials, and unnerving types of food like canned ham and frozen pizza.

And then… There’s the effect from staying in the shade of the trees for too long. There’s a lethargy that clings to you, even as it eases the changes wracking your body. Resting underneath the grove can heal a Drifter of one change, and leave them feeling soothed… But all of this is by design. The grove WANTS you to stay there and become a part of it, so that it can ensnare you with vines or absorb you into trees. It can restore Drifters, but if they stay there for too long they’re going to need some rescuing.
03: WRECK
There’s a collection of abandoned cars in the forest clearings. Some cars are better preserved than others, some even containing cargo, weapons, and ammo, with a possibility to scavenge equipment off them…

…If not for the traps, set around the wreckage in the form of steel jaw bear traps and snares. All of them are coated in something that leaves the vision blurry and sets hearts into overdrive. If exposed to too much of it, there’s suddenly a reason for that near panic; hallucinations of fears can easily flare up.

There’s also things prowling the wreckage on four metallic canine legs, with gleaming chrome teeth and red headlights for eyes. The guidance computers on nearby vehicles flash an alert as they draw close; identifying them as chromehounds, though these have seen better days. Dented, damaged, but still fierce enough. And still ready to pounce on anyone caught in the traps or drugged with fear toxin.

While the chromehounds can be dispatched, the fear toxin will have to run its course. Closer examination of the hounds and traps shows an insignia of a sword piercing the moon.
03-A: MONSTER NEST
Hostile beasts lurk in the woods. Many are cautious, nocturnal creatures that prefer to emerge at night, and hunt any Drifter who has strayed outside the reach of the Convoy forcefield.

A massive monster nest dwells in a crumbling, abandoned overpass in the middle of the forest. The Convoy does its best to give the area a wide berth, but it’s entirely possible Drifters might still stumble across it: particularly if some of the more annoying creatures like Great Jagras steal food and take it back to the den.

Many of the beasts make their dens in abandoned vehicles littering the overpass: Jagras and Slicemargl take up the better spots, while noxicaps and scavengers linger on the fringes. But the most territorial are the mutant bears, occupying the darker parts of the underpass.
04: SHRINE
The moon glows balefully overhead some nights. An eerie light glows across the sky, like a burning aurora that exacerbates any symptoms the Drifters have picked up this month. Sometimes the trees help to muffle this maddening light. But not always.

There is however a remedy that blocks out the light; dotted near the road or just off the forest paths are shrines carved from stone and wood. The aurora dims near these shrines, and offers breathing room. Small offerings dot the alters, and some are even medicines that can alleviate hallucinations, wanderlust, and the like.

But there’s a price for taking these offerings; the various candles dotting the shrines ignite, flames reaching for the intruder, and burn either a monster change, or a message into their skin. It’s equal odds which one a Drifter receives. The message fades in the span of the month, but offers cryptic words regarding the world, and can be logged in the Convoy database.
05: STASIS WARNING
Pockets of something… Wrong lurk on the road, or just off the path. Many of them are lined with Husks twisted into horrified expressions. Others are little more than a faint distortion and ripple in the air. But once a Drifter wanders into the pockets, the effects become all too clear.

The pockets are alarmingly still when stepped inside. This stillness tries to seep into anyone in the pocket, making them stiffen, their thoughts go sluggish and almost halt… But the Sigils on their skin dispel this before it can completely overtake a Drifter. Sigils disperse the field with explosive results; bursts of fire or electricity, surges of plant grown, rock explosions all burst as the field is dispelled.

The one warning for these pockets are strange symbols and the words ‘STASIS’ inscribed on rocks, trees, and signs around these pockets, warning about them. A couple crisscross the roads needed to take out of the forest. It seems that a Tough vehicle could easily wade in and survive the explosions of magic, while a Fast vehicle would be capable of outracing any trouble… While those on foot will need to hope for the best, or for fast healing.
06: RADIO HOUR
After several days of travel, and around nightfall the Convoy approaches a resting point ringed in Husks. It resembles a log cabin, with some unnerving traits; first, the trees near the cabin become more rigid and geometric, almost like pylons. Second is the large radio tower growing out of the cabin itself. Once the Convoy is in range, the radios, phones, and screens all crackle to life. Screens display a broadcasting logo, followed by an emergency signal drone. Astute Drifters can check the dates that pop up, and realize that this is an old recording.

“Attention, this is an emergency broadcast. Seek shelter immediately. A moon warp is imminent. Repeat, a Moon Warp is imminent. Impact: falling moon shards will cause destruction and distortions. Prepare by seeking cover inside shields. Those caught outside will be twisted. Seek shelter immediately.”

Outside the Husks pulse, and the broken moon shimmers. Several bright spots in the sky grow brighter… And larger, as shards of moon fall. The Convoy comes to a wrenching halt. A warning siren echoes, before the Convoy deploys its shield. Those inside are safe from the worst of the Warp, able to hide out in the Convoy. Nothing like a good time to bond with whoever you’ve been shut in with, right?
07: MONSTER HOUR
Those outside the Convoy will be in for a rougher time. The glow from the falling moon shards has a way of piercing into the brain and forcing a full transformation for as long as the Moon Warp lasts.

During the Warp, there’s plenty of trouble for Drifters. The Husks glow before bursting into a pack of violent, wolf-esque gryphons called Nargacuga, and a host of other beasts. These monsters favor scaling trees for dive attacks, or hauling Drifters up into the branches. But with their focus on the Drifters, the Nargacuga are easy prey for the chromehounds nearby, which pounce in a tangle and clash.

By dawn, the Warp has worn off. The Nargacuga are dead, while the chromehounds have been smashed. Transformed Drifters have two options in the aftermath; either they've burned off so much energy fighting they revert into an exhausted state. They will likely be suffering from disorientation and require rest, healing, and anchoring from others. Alternately, Drifters run wild ahead of the Convoy as something draws them north; they will have a chance to revert next month, in the Messages prompt!


07-A: MONSTER BRAWL
One particularly large and ferocious Nargacuga leads the pack of monsters… And seems to have a particular hatred for technology. He attacks the radio tower, doing his best to knock it down, and then strikes at the Convoy only to be deflected by the shields. Once he’s deflected, he vents his rage on the Chromehounds.

The radio picks up something from the lead Nargacuga each time he bleeds, and a patchy broadcast happens, with different fragments heard by different people:
1. “Serenith has ordered. I obey. Obliterate every trace of Wardens, cull their human flock. Justice for the packs they murdered.”
2. “Keep bleeding them until the moon Breaks, just like she ordered.”
3. “They gave me a place and a pack, where I could hunt.”
4. “Be ruthless. The Steel Wardens aren’t different, with the children they cull.”
5. “Hate… Loss… Blood. Always more blood.”

In its death throes the Nargacuga obliterates any remaining Husks, littering the area with quicksilver pools. Drifters must be careful around these pools, as contact with them will cause all pre-assigned monster traits next month to linger without special treatment.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Radio Trees: A strange line of geometric trees leading towards the radio tower cabin. The closer a Drifter gets, the more they can hear faint music and old broadcasts regarding moon phases.

Hunting Grounds: An area of burnt out husks that have already burst open. There’s a few monster carcasses scattering the area, along with broken weapons and bullet casings. A symbol has been carved into the monsters, or a moon pierced by a sword.

Forest Flowers: A clearing that lacks the grasping trees from before, and instead is taken up by crystalline flowers. They give off a pleasant fragrance, and help to relax characters. Can be crushed into a medicine to help cure long lasting fear toxin effects.

Falling Trees: Drifters are advised to be careful of falling trees obstructing the road, and which may need to be hacked through. Granted, what’s knocking over the trees is another question entirely!

Lakeside: streams and rivers thread the forest, occasionally creating marshy areas. These rivers eventually feed into a massive lake that borders the radio tower cabin. The water is cloudy, and the bottom of the lake covered with the remains of destroyed chrome hounds: they’ve clearly been torn apart by the nargacuga prowling the area.


NAVIGATION










electrifyking: (29. Monster 3)

07

[personal profile] electrifyking 2025-02-19 07:32 am (UTC)(link)
[Maybe, on some level, Akihiko recognizes Serph's demon form. Remembers seeing it from before, and how they'd established a sort of truce... Or maybe as a raiju, he's just much more interested in different meat, and sees that water demon as too much trouble to fight.

Contrast with the bear he keeps trading jolts of lightning with. Akihiko is little more than an azure, snarling beast at this point-

...But he can still distinguish light. And understand screams. And when he leaps backwards, it's in part to keep himself between the bear and a glowing, slightly familiar face.]
bufudine: (Default)

In every world, Akihiko punches a bear...

[personal profile] bufudine 2025-02-20 08:10 am (UTC)(link)
[With the dramatic transformations thanks to the moon warp, some drifters caught outside the shields are easier for Serph to recognise than others. Akihiko is one of the harder ones, the sparking electricity leaving bright spots of light and dark across his senses. But Akihiko had already begun his transformation when they'd first met so it's a little easier to put together who this is.

He isn't certain whether Akihiko is clear of mind but he isn't attacking him at least. And Serph isn't about to leave a (new) comrade to fight on his own.

Ice coalesces around around the other creature's back paws, locking them into place and causing the bear to stop short before it can swipe at Akihiko.]
electrifyking: (110.)

Some things are a constant across all universes

[personal profile] electrifyking 2025-02-21 06:46 am (UTC)(link)
[He's tensed up, and some small spark of him thinks 'great, there go the ribs again' as the bear gets ready to charge and crush him... Right up until it gets anchored in place with a crackling of ice, and comes to a wrenching stop.

Those claws lash out, and miss him by a finger span. The new scales growing along his face almost itch from how close that hit was... But the fact is, he's still standing. And the only bleeding is from where his hands have balled into fists, heedless of the claws growing out.

But that gives Akihiko an idea, as he rushes in and ducks under those paw swipes. He lays into the bear with his own claws, slashing at the face and throat. He feels the impact from his strikes, but it's going to take a lot more to crush this monster.

And the bear looks about ready to crush him, if it can just manage to close its jaws around his arm.]
bufudine: (Default)

[personal profile] bufudine 2025-02-24 04:27 am (UTC)(link)
[A fast, melee fighter. But Serph suspects that Akihiko won't take a hit nearly as well as Agni would.

After casting his earlier spell, Serph immediately strides forward, longer legs allowing him to close the gap between himself and the bear with ease. At the range the bear and Akihiko are fighting, he can't use his arm blades easily -- and with the bear's armoured head, frankly doubts the efficacy of doing so -- so he curls his hand into a fist to strike the bear solidly in the side of the head before it can make mincemeat of Akihiko's arm.]
electrifyking: (29. Monster 3)

[personal profile] electrifyking 2025-02-27 07:21 am (UTC)(link)
['A good punch.' His thoughts whisper, with a hint of admiration. If he survives this... Maybe they should review hand to hand combat-

No more time for those flickers of Akihiko, though. Because the bears teeth slice at its own mouth, and he can taste that hint of blood in the air. It does something to his mind, screams at him to get back in there and close the distance, and-

And there's fast; quick reflexes, the ability to dodge out of an attack, or deflect it to the side, or even giving chase to something. Then... There's whatever is firing through Akihiko, the almost dizzying burst of speed that tunnels his vision. He blazes forward, almost a blur and an explosion of light as he claws at the bear again. No luck on the neck, but the legs...

...The legs are locked in place. And with the ice, they're brittle. He slams his hands down on the bear's limbs, feels claws sheer through the ice, even as it cuts at his own fingers.

But he has the thing crippled and slowed now. Easy pickings for the other fighter.]
bufudine: (human life doesn't sell cheap :|)

[personal profile] bufudine 2025-02-27 08:20 am (UTC)(link)
[Something changes. Varuna's hunger surges forth within him at the scent of his prey's blood, but Akihiko is a crack of lightning, zipping forward at a speed that even Serph has difficulty tracking. A roar of agony and fury rips forth from the bear, blood and saliva both flung from its jaws as its back legs collapse under it from Akihiko tearing through muscle and sinew.

Serph isn't one to let an opportunity to slip him by, immediately unsheathing one of his blades to cut the bear's front legs out from under it before withdrawing to just outside the range of the bear's snapping jaws. Between the two of them, the bear is thoroughly immobilised albeit still alive.]
electrifyking: (29. Monster 3)

[personal profile] electrifyking 2025-02-28 08:17 am (UTC)(link)
[He feels another surge of power as the blood is shed, and the thing becomes crippled. Maybe the bear still has its jaws, but it's so slow compared to the team of two. And as Akihiko watches it snap the air, his own teeth clack together; sharper now, almost answering the challenge.

And... He can feel something else. It's just like with the chromehounds, except this time he isn't worried about the storm brewing in his blood. Especially since there's a big, dense target he can empty that electricity into. Akihiko feints to the left, then jumps to the right. His claws find easy purchase on the bear's back, and more sparks jump from his claws; the lightning is ready to leap off him, into the closest target. And a crippled, grounded bear is just the thing.

He drives a shard of lightning straight through the monster's skull, before leaping clear and seeing if those blades finish the job.

And in the midst of all the violence, feeling the bear's life ebb away, it seems to clear his throat for just a moment, let it form a rough semblance of words as he glances towards Serph.]

"...Yhhh-you're ssstill-

Not-

My enemy.

Not- like- THAT."
bufudine: (don't say that... :|)

[personal profile] bufudine 2025-03-01 04:33 pm (UTC)(link)
[And with such an opening granted by Akihiko, Serph indeed follows up with a stab down the bear's open jaws and up through the roof of its mouth into its brain with the precision of a surgeon. When the bear chokes and slumps over Serph pulls back his arm, blade coming away bloodied.

It had been easy to slip into fighting alongside Akihiko. A wordless understanding of the situation, working with each others' attacks.

But now, without prey and the moon warp driving other Drifters to lose their minds... He reaffirms Akihiko's statement-]


I am not your enemy.

[He's not sure how much Akihiko is working from instinct and how much coherent thought he has.]

Do you remember who you are?
electrifyking: (29. Monster 3)

[personal profile] electrifyking 2025-03-06 04:52 am (UTC)(link)
[He lets out a crackling hiss and snarl, like lightning spitting. Just like that, thinking becomes too much of a hassle compared to everything else. He's ready to fight... Just not the thing in front of him.

Maybe it's that remnant of Akihiko and his conversations with Serph... Or that he's just seen Serph skewer a bear.

So instead of lashing out, Akihiko is going to sink his claws into a chunk of the bear's flesh and rip it free. And with his prize, start to back away, still bristling. Better to get some distance so he can eat in peace.]
bufudine: (searching for something lost :|)

[personal profile] bufudine 2025-03-06 06:13 am (UTC)(link)
[...He's going to take that as a no, then. Still, it's an improvement over being the next target of Akihiko's ire, as has been the case with other Drifters. Though he wants to keep Akihiko in his sights, everything about Akihiko's body language indicates that he has no intention of staying put, and Serph isn't about to start a fight with his new comrade.

Reluctantly, Serph lets Akihiko back away entirely before turning his attention to the rest of the bear's corpse. No point in letting it go to waste.]