monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] route666rp2025-02-07 01:56 pm

FEBRUARY EVENT LOG




The Convoy begins a slow path through the forest, and a long road winding between the trees. The vegetation hangs thick overhead, with a perpetual state of dim light hanging over the surroundings. Sunlight and moonlight both have a hard time piercing the gloom. And alongside that is a sense of danger looming in the shadows.


















01: DEPARTURE/MINGLE


Dawn arrives after a long and demanding night. As wane sunlight leaks through the forest, the forcefield flickers out. In its place, the Convoy hums to life. Engines thrum, breakfast appears in the dining car, and the speakers crackle with a pre-recorded, automated voice.

“The Convoy will depart in three hours. Please ready yourself for the trip. Secure your belongings, prepare your vehicle, remain as human as possible. End destination… Nirvana. Repeat, the Convoy will depart in three hours.”

The recording drones on a loop, before fading out in a crackle of static. Before departure there’s a few matters to attend to, some more pressing than others:
+Breakfast consists of bland porridge. Some might want better food, and with a decently stocked kitchen, one can make better.
+The showers have lost any hot water. Surely there’s some way to fix the heater or provide some hot water? Or otherwise grumble through a cold shower.
+There’s plant growth where the Husks have been felled. Flowering vines grow over the Convoy, and need to be pruned for departure. The foliage has an odd effect if directly touched, instilling wanderlust and curiosity. The affected feel compelled to wander… Or be curious about others!
02: HAUNTED GROVE
The trees grow into a tangle just a few paces off the road. They almost envelop the buildings, absorbing the structures until only the roofs are visible. The branches become more twisted, and almost arm-like when reaching out to you.

Vines hang like nooses from the trees. And a closer look shows moss ridden Husks draped in the branches. Still, those who ignore those ominous signs can find supplies growing and hanging from the branches; repair materials, and unnerving types of food like canned ham and frozen pizza.

And then… There’s the effect from staying in the shade of the trees for too long. There’s a lethargy that clings to you, even as it eases the changes wracking your body. Resting underneath the grove can heal a Drifter of one change, and leave them feeling soothed… But all of this is by design. The grove WANTS you to stay there and become a part of it, so that it can ensnare you with vines or absorb you into trees. It can restore Drifters, but if they stay there for too long they’re going to need some rescuing.
03: WRECK
There’s a collection of abandoned cars in the forest clearings. Some cars are better preserved than others, some even containing cargo, weapons, and ammo, with a possibility to scavenge equipment off them…

…If not for the traps, set around the wreckage in the form of steel jaw bear traps and snares. All of them are coated in something that leaves the vision blurry and sets hearts into overdrive. If exposed to too much of it, there’s suddenly a reason for that near panic; hallucinations of fears can easily flare up.

There’s also things prowling the wreckage on four metallic canine legs, with gleaming chrome teeth and red headlights for eyes. The guidance computers on nearby vehicles flash an alert as they draw close; identifying them as chromehounds, though these have seen better days. Dented, damaged, but still fierce enough. And still ready to pounce on anyone caught in the traps or drugged with fear toxin.

While the chromehounds can be dispatched, the fear toxin will have to run its course. Closer examination of the hounds and traps shows an insignia of a sword piercing the moon.
03-A: MONSTER NEST
Hostile beasts lurk in the woods. Many are cautious, nocturnal creatures that prefer to emerge at night, and hunt any Drifter who has strayed outside the reach of the Convoy forcefield.

A massive monster nest dwells in a crumbling, abandoned overpass in the middle of the forest. The Convoy does its best to give the area a wide berth, but it’s entirely possible Drifters might still stumble across it: particularly if some of the more annoying creatures like Great Jagras steal food and take it back to the den.

Many of the beasts make their dens in abandoned vehicles littering the overpass: Jagras and Slicemargl take up the better spots, while noxicaps and scavengers linger on the fringes. But the most territorial are the mutant bears, occupying the darker parts of the underpass.
04: SHRINE
The moon glows balefully overhead some nights. An eerie light glows across the sky, like a burning aurora that exacerbates any symptoms the Drifters have picked up this month. Sometimes the trees help to muffle this maddening light. But not always.

There is however a remedy that blocks out the light; dotted near the road or just off the forest paths are shrines carved from stone and wood. The aurora dims near these shrines, and offers breathing room. Small offerings dot the alters, and some are even medicines that can alleviate hallucinations, wanderlust, and the like.

But there’s a price for taking these offerings; the various candles dotting the shrines ignite, flames reaching for the intruder, and burn either a monster change, or a message into their skin. It’s equal odds which one a Drifter receives. The message fades in the span of the month, but offers cryptic words regarding the world, and can be logged in the Convoy database.
05: STASIS WARNING
Pockets of something… Wrong lurk on the road, or just off the path. Many of them are lined with Husks twisted into horrified expressions. Others are little more than a faint distortion and ripple in the air. But once a Drifter wanders into the pockets, the effects become all too clear.

The pockets are alarmingly still when stepped inside. This stillness tries to seep into anyone in the pocket, making them stiffen, their thoughts go sluggish and almost halt… But the Sigils on their skin dispel this before it can completely overtake a Drifter. Sigils disperse the field with explosive results; bursts of fire or electricity, surges of plant grown, rock explosions all burst as the field is dispelled.

The one warning for these pockets are strange symbols and the words ‘STASIS’ inscribed on rocks, trees, and signs around these pockets, warning about them. A couple crisscross the roads needed to take out of the forest. It seems that a Tough vehicle could easily wade in and survive the explosions of magic, while a Fast vehicle would be capable of outracing any trouble… While those on foot will need to hope for the best, or for fast healing.
06: RADIO HOUR
After several days of travel, and around nightfall the Convoy approaches a resting point ringed in Husks. It resembles a log cabin, with some unnerving traits; first, the trees near the cabin become more rigid and geometric, almost like pylons. Second is the large radio tower growing out of the cabin itself. Once the Convoy is in range, the radios, phones, and screens all crackle to life. Screens display a broadcasting logo, followed by an emergency signal drone. Astute Drifters can check the dates that pop up, and realize that this is an old recording.

“Attention, this is an emergency broadcast. Seek shelter immediately. A moon warp is imminent. Repeat, a Moon Warp is imminent. Impact: falling moon shards will cause destruction and distortions. Prepare by seeking cover inside shields. Those caught outside will be twisted. Seek shelter immediately.”

Outside the Husks pulse, and the broken moon shimmers. Several bright spots in the sky grow brighter… And larger, as shards of moon fall. The Convoy comes to a wrenching halt. A warning siren echoes, before the Convoy deploys its shield. Those inside are safe from the worst of the Warp, able to hide out in the Convoy. Nothing like a good time to bond with whoever you’ve been shut in with, right?
07: MONSTER HOUR
Those outside the Convoy will be in for a rougher time. The glow from the falling moon shards has a way of piercing into the brain and forcing a full transformation for as long as the Moon Warp lasts.

During the Warp, there’s plenty of trouble for Drifters. The Husks glow before bursting into a pack of violent, wolf-esque gryphons called Nargacuga, and a host of other beasts. These monsters favor scaling trees for dive attacks, or hauling Drifters up into the branches. But with their focus on the Drifters, the Nargacuga are easy prey for the chromehounds nearby, which pounce in a tangle and clash.

By dawn, the Warp has worn off. The Nargacuga are dead, while the chromehounds have been smashed. Transformed Drifters have two options in the aftermath; either they've burned off so much energy fighting they revert into an exhausted state. They will likely be suffering from disorientation and require rest, healing, and anchoring from others. Alternately, Drifters run wild ahead of the Convoy as something draws them north; they will have a chance to revert next month, in the Messages prompt!


07-A: MONSTER BRAWL
One particularly large and ferocious Nargacuga leads the pack of monsters… And seems to have a particular hatred for technology. He attacks the radio tower, doing his best to knock it down, and then strikes at the Convoy only to be deflected by the shields. Once he’s deflected, he vents his rage on the Chromehounds.

The radio picks up something from the lead Nargacuga each time he bleeds, and a patchy broadcast happens, with different fragments heard by different people:
1. “Serenith has ordered. I obey. Obliterate every trace of Wardens, cull their human flock. Justice for the packs they murdered.”
2. “Keep bleeding them until the moon Breaks, just like she ordered.”
3. “They gave me a place and a pack, where I could hunt.”
4. “Be ruthless. The Steel Wardens aren’t different, with the children they cull.”
5. “Hate… Loss… Blood. Always more blood.”

In its death throes the Nargacuga obliterates any remaining Husks, littering the area with quicksilver pools. Drifters must be careful around these pools, as contact with them will cause all pre-assigned monster traits next month to linger without special treatment.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Radio Trees: A strange line of geometric trees leading towards the radio tower cabin. The closer a Drifter gets, the more they can hear faint music and old broadcasts regarding moon phases.

Hunting Grounds: An area of burnt out husks that have already burst open. There’s a few monster carcasses scattering the area, along with broken weapons and bullet casings. A symbol has been carved into the monsters, or a moon pierced by a sword.

Forest Flowers: A clearing that lacks the grasping trees from before, and instead is taken up by crystalline flowers. They give off a pleasant fragrance, and help to relax characters. Can be crushed into a medicine to help cure long lasting fear toxin effects.

Falling Trees: Drifters are advised to be careful of falling trees obstructing the road, and which may need to be hacked through. Granted, what’s knocking over the trees is another question entirely!

Lakeside: streams and rivers thread the forest, occasionally creating marshy areas. These rivers eventually feed into a massive lake that borders the radio tower cabin. The water is cloudy, and the bottom of the lake covered with the remains of destroyed chrome hounds: they’ve clearly been torn apart by the nargacuga prowling the area.


NAVIGATION










solitarysoul: (aiming)

[personal profile] solitarysoul 2025-02-09 04:57 am (UTC)(link)
Probably.

[Most things were trouble, in his experience. Why would whatever was happening here be any better?

He raises an eyebrow at the question.]

No.

[Duh.]

I know how to fight, if something happens and people need help I'm going to do it.
serialmurderbot: (system collapse)

[personal profile] serialmurderbot 2025-02-09 06:30 pm (UTC)(link)
[It's not like he's wrong...

Uuuugh. Fucking humans. It misses Mensah and her sensible human ways. It... really fucking misses Mensah. It's not that she would know better than it what to do, but she would get it. She would talk to the humans for it, and be a leader, and -

93% performance reliability. Get your shit together, Murderbot. She's not here, which is good because otherwise it would have to protect her from hostile fauna, too.]


Fine. I'm going to check the tower.
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2025-02-09 07:01 pm (UTC)(link)
I...

[He hesitates, normally he'd go with SecUnit to provide back up, but this guy really doesn't seem like it wants company. Or his company, maybe, he's not sure. Still, no matter how good this guy was he couldn't watch his own back.]

D-do you want another pair of eyes? Searching goes easier with more people.
serialmurderbot: (Default)

[personal profile] serialmurderbot 2025-02-10 03:33 am (UTC)(link)
[It's not personal, Levi. It's just like this all the time.

And it's also weighing the problems of last time - and coming up on the side of 'unsupervised human is worse.']


Sure.

[Better keep up, Levi, because it's setting off.]
solitarysoul: commisioned art (Serious)

[personal profile] solitarysoul 2025-02-10 11:32 pm (UTC)(link)
[He'll figure that out sooner or later, or possibly just always assume he's doing something wrong.]

Alright.

[He follows, keeping pace with SecUnit. Small talk didn't seem to be welcome, which he's actually glad about, so he doesn't bother to try to make any.]
serialmurderbot: (alert)

[personal profile] serialmurderbot 2025-02-11 04:03 pm (UTC)(link)
[If it's going to be responsible for a human, one that knows not to chatter at it is a good one, by its estimate. The silence lasts until they hit the base of the radio tower's building, at which point it slows its pace.]

Abandoned.

[There are plenty of queues about that, not the least of which is that no one's reacted to the entire convoy showing up, aside from that broadcast, but SecUnit still makes an evaluation of the station itself, for safety purposes.]
solitarysoul: (sitting)

[personal profile] solitarysoul 2025-02-11 10:27 pm (UTC)(link)
I guess that's not surprising. We haven't seen anybody from this place...

[Abandoned made it a bit easier to search, though it did mean the building itself might be falling apart.]
serialmurderbot: (network)

[personal profile] serialmurderbot 2025-02-12 03:22 pm (UTC)(link)
Could still have security systems.

[But despite that, SecUnit nudges the door open, stepping inside the entranceway to make a scan - sure enough, everything around it was in a clear state of disrepair, that made it relax ever so slightly as Threat Assessment concurred - no immediate chance of someone jumping out of the shadows to try and shoot them.]
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2025-02-12 11:32 pm (UTC)(link)
Yeah...last thing we want is to step into a bear trap or land mine.

[Or whatever jury rigged or official security systems these guys might have put up.]

It doesn't look like its falling apart, though.
serialmurderbot: (processing)

[personal profile] serialmurderbot 2025-02-13 04:36 pm (UTC)(link)
Test it anyway.

[Probably, Levi doesn't need to be told this, SecUnit is just used to ordering around humans who have no idea what to do about situations and love putting themselves in danger.

It's at least taking its own advice, as it moves cautiously into the building.]
solitarysoul: commisioned art (Serious)

[personal profile] solitarysoul 2025-02-13 10:36 pm (UTC)(link)
[Levi rolls his eyes but its not apparent in his tone.]

Obviously. We don't even know what we'd be dealing with, we can't be too careful.

[Levi carefully follows in, though stops following SecUnit after that. They don't need to stick too close together while searching. At least he hopes not.]
serialmurderbot: (alert)

[personal profile] serialmurderbot 2025-02-14 05:58 am (UTC)(link)
[It seems inclined to at least keep Levi within line of sight - well. Not exactly, since it's refused to look at him straight on, for the most part. But it won't let him get more than a doorway away from it, either.]

That's the first sensible thing you've said.
solitarysoul: commisioned art (:|)

[personal profile] solitarysoul 2025-02-14 04:04 pm (UTC)(link)
[First sensible thing? Levi would greatly disagree and, were this a less dangerous situation, angst over just what he said and how he could have offended SecUnit and how to fix it but now was not the time. (Maybe he'd do it later. Probably.) So he just grunts in response and continues to search.]
serialmurderbot: (Default)

[personal profile] serialmurderbot 2025-02-17 01:58 am (UTC)(link)
[SecUnit isn't biased. (It's incredibly fucking biased, but counterpoint: shut up.)

More importantly, the search continues, moving through the occasional room - SecUnit can't seem to find anything of importanec in the first few. Eventually it breaks its silence.]


... There has to be some control equipment in here somewhere.
solitarysoul: commisioned art (hmm)

[personal profile] solitarysoul 2025-02-17 02:04 am (UTC)(link)
...I'm not really sure what radio equipment would look like. But I don't see anything that looks like it'd be...

[Well, there was some derelict stuff but nothing looked working.]
serialmurderbot: (network)

[personal profile] serialmurderbot 2025-02-17 03:11 pm (UTC)(link)
Anything with lots of controls. Or terminals.

[Yeah it doesn't know either. For all that its spent plenty of time accessing control systems, it doesn't usually find the control centers humans use to access them. It grimaces, as it enters a room instead filled with... boxes?]
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2025-02-17 11:10 pm (UTC)(link)
It doesn't really look like anything here could still be working. There must be another radio tower somewhere.
serialmurderbot: (unimpressed)

[personal profile] serialmurderbot 2025-02-19 03:44 pm (UTC)(link)
Doing the broadcast?

[It nudges a box, skeptically.]
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2025-02-19 06:28 pm (UTC)(link)
Yeah. I don't really know how any of this works, but I know we'd get radio transmissions when we weren't at a tower. So it has to travel a ways, right?
serialmurderbot: (Default)

[personal profile] serialmurderbot 2025-02-20 02:45 pm (UTC)(link)
Guess it could be broadcast from a central point.

[Makes it weird that only their proximity seemed to trigger it, but then maybe that was a coincidence. SecUnit nudges a box again, then steps back.]

Better go back then.
solitarysoul: (sitting)

[personal profile] solitarysoul 2025-02-20 11:42 pm (UTC)(link)
[Levi nods. This place didn't look big or technical enough to be running something like that. Not that he had the slightest idea what one would look like.]

Yeah. Nothing seems useful here anyway.
serialmurderbot: (armor)

[personal profile] serialmurderbot 2025-02-21 02:24 pm (UTC)(link)
[A disappointment, maybe - but SecUnit doesn't take it that way.]

No traps, no threats. Since there's no additional data on the Moon Warp we should head back and observe it.
solitarysoul: commisioned art (Serious)

[personal profile] solitarysoul 2025-02-21 05:41 pm (UTC)(link)
Alright. I guess if the moon warp is a thing that's actually going to happen we'll find out soon enough.