monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] route666rp2025-02-07 01:56 pm

FEBRUARY EVENT LOG




The Convoy begins a slow path through the forest, and a long road winding between the trees. The vegetation hangs thick overhead, with a perpetual state of dim light hanging over the surroundings. Sunlight and moonlight both have a hard time piercing the gloom. And alongside that is a sense of danger looming in the shadows.


















01: DEPARTURE/MINGLE


Dawn arrives after a long and demanding night. As wane sunlight leaks through the forest, the forcefield flickers out. In its place, the Convoy hums to life. Engines thrum, breakfast appears in the dining car, and the speakers crackle with a pre-recorded, automated voice.

“The Convoy will depart in three hours. Please ready yourself for the trip. Secure your belongings, prepare your vehicle, remain as human as possible. End destination… Nirvana. Repeat, the Convoy will depart in three hours.”

The recording drones on a loop, before fading out in a crackle of static. Before departure there’s a few matters to attend to, some more pressing than others:
+Breakfast consists of bland porridge. Some might want better food, and with a decently stocked kitchen, one can make better.
+The showers have lost any hot water. Surely there’s some way to fix the heater or provide some hot water? Or otherwise grumble through a cold shower.
+There’s plant growth where the Husks have been felled. Flowering vines grow over the Convoy, and need to be pruned for departure. The foliage has an odd effect if directly touched, instilling wanderlust and curiosity. The affected feel compelled to wander… Or be curious about others!
02: HAUNTED GROVE
The trees grow into a tangle just a few paces off the road. They almost envelop the buildings, absorbing the structures until only the roofs are visible. The branches become more twisted, and almost arm-like when reaching out to you.

Vines hang like nooses from the trees. And a closer look shows moss ridden Husks draped in the branches. Still, those who ignore those ominous signs can find supplies growing and hanging from the branches; repair materials, and unnerving types of food like canned ham and frozen pizza.

And then… There’s the effect from staying in the shade of the trees for too long. There’s a lethargy that clings to you, even as it eases the changes wracking your body. Resting underneath the grove can heal a Drifter of one change, and leave them feeling soothed… But all of this is by design. The grove WANTS you to stay there and become a part of it, so that it can ensnare you with vines or absorb you into trees. It can restore Drifters, but if they stay there for too long they’re going to need some rescuing.
03: WRECK
There’s a collection of abandoned cars in the forest clearings. Some cars are better preserved than others, some even containing cargo, weapons, and ammo, with a possibility to scavenge equipment off them…

…If not for the traps, set around the wreckage in the form of steel jaw bear traps and snares. All of them are coated in something that leaves the vision blurry and sets hearts into overdrive. If exposed to too much of it, there’s suddenly a reason for that near panic; hallucinations of fears can easily flare up.

There’s also things prowling the wreckage on four metallic canine legs, with gleaming chrome teeth and red headlights for eyes. The guidance computers on nearby vehicles flash an alert as they draw close; identifying them as chromehounds, though these have seen better days. Dented, damaged, but still fierce enough. And still ready to pounce on anyone caught in the traps or drugged with fear toxin.

While the chromehounds can be dispatched, the fear toxin will have to run its course. Closer examination of the hounds and traps shows an insignia of a sword piercing the moon.
03-A: MONSTER NEST
Hostile beasts lurk in the woods. Many are cautious, nocturnal creatures that prefer to emerge at night, and hunt any Drifter who has strayed outside the reach of the Convoy forcefield.

A massive monster nest dwells in a crumbling, abandoned overpass in the middle of the forest. The Convoy does its best to give the area a wide berth, but it’s entirely possible Drifters might still stumble across it: particularly if some of the more annoying creatures like Great Jagras steal food and take it back to the den.

Many of the beasts make their dens in abandoned vehicles littering the overpass: Jagras and Slicemargl take up the better spots, while noxicaps and scavengers linger on the fringes. But the most territorial are the mutant bears, occupying the darker parts of the underpass.
04: SHRINE
The moon glows balefully overhead some nights. An eerie light glows across the sky, like a burning aurora that exacerbates any symptoms the Drifters have picked up this month. Sometimes the trees help to muffle this maddening light. But not always.

There is however a remedy that blocks out the light; dotted near the road or just off the forest paths are shrines carved from stone and wood. The aurora dims near these shrines, and offers breathing room. Small offerings dot the alters, and some are even medicines that can alleviate hallucinations, wanderlust, and the like.

But there’s a price for taking these offerings; the various candles dotting the shrines ignite, flames reaching for the intruder, and burn either a monster change, or a message into their skin. It’s equal odds which one a Drifter receives. The message fades in the span of the month, but offers cryptic words regarding the world, and can be logged in the Convoy database.
05: STASIS WARNING
Pockets of something… Wrong lurk on the road, or just off the path. Many of them are lined with Husks twisted into horrified expressions. Others are little more than a faint distortion and ripple in the air. But once a Drifter wanders into the pockets, the effects become all too clear.

The pockets are alarmingly still when stepped inside. This stillness tries to seep into anyone in the pocket, making them stiffen, their thoughts go sluggish and almost halt… But the Sigils on their skin dispel this before it can completely overtake a Drifter. Sigils disperse the field with explosive results; bursts of fire or electricity, surges of plant grown, rock explosions all burst as the field is dispelled.

The one warning for these pockets are strange symbols and the words ‘STASIS’ inscribed on rocks, trees, and signs around these pockets, warning about them. A couple crisscross the roads needed to take out of the forest. It seems that a Tough vehicle could easily wade in and survive the explosions of magic, while a Fast vehicle would be capable of outracing any trouble… While those on foot will need to hope for the best, or for fast healing.
06: RADIO HOUR
After several days of travel, and around nightfall the Convoy approaches a resting point ringed in Husks. It resembles a log cabin, with some unnerving traits; first, the trees near the cabin become more rigid and geometric, almost like pylons. Second is the large radio tower growing out of the cabin itself. Once the Convoy is in range, the radios, phones, and screens all crackle to life. Screens display a broadcasting logo, followed by an emergency signal drone. Astute Drifters can check the dates that pop up, and realize that this is an old recording.

“Attention, this is an emergency broadcast. Seek shelter immediately. A moon warp is imminent. Repeat, a Moon Warp is imminent. Impact: falling moon shards will cause destruction and distortions. Prepare by seeking cover inside shields. Those caught outside will be twisted. Seek shelter immediately.”

Outside the Husks pulse, and the broken moon shimmers. Several bright spots in the sky grow brighter… And larger, as shards of moon fall. The Convoy comes to a wrenching halt. A warning siren echoes, before the Convoy deploys its shield. Those inside are safe from the worst of the Warp, able to hide out in the Convoy. Nothing like a good time to bond with whoever you’ve been shut in with, right?
07: MONSTER HOUR
Those outside the Convoy will be in for a rougher time. The glow from the falling moon shards has a way of piercing into the brain and forcing a full transformation for as long as the Moon Warp lasts.

During the Warp, there’s plenty of trouble for Drifters. The Husks glow before bursting into a pack of violent, wolf-esque gryphons called Nargacuga, and a host of other beasts. These monsters favor scaling trees for dive attacks, or hauling Drifters up into the branches. But with their focus on the Drifters, the Nargacuga are easy prey for the chromehounds nearby, which pounce in a tangle and clash.

By dawn, the Warp has worn off. The Nargacuga are dead, while the chromehounds have been smashed. Transformed Drifters have two options in the aftermath; either they've burned off so much energy fighting they revert into an exhausted state. They will likely be suffering from disorientation and require rest, healing, and anchoring from others. Alternately, Drifters run wild ahead of the Convoy as something draws them north; they will have a chance to revert next month, in the Messages prompt!


07-A: MONSTER BRAWL
One particularly large and ferocious Nargacuga leads the pack of monsters… And seems to have a particular hatred for technology. He attacks the radio tower, doing his best to knock it down, and then strikes at the Convoy only to be deflected by the shields. Once he’s deflected, he vents his rage on the Chromehounds.

The radio picks up something from the lead Nargacuga each time he bleeds, and a patchy broadcast happens, with different fragments heard by different people:
1. “Serenith has ordered. I obey. Obliterate every trace of Wardens, cull their human flock. Justice for the packs they murdered.”
2. “Keep bleeding them until the moon Breaks, just like she ordered.”
3. “They gave me a place and a pack, where I could hunt.”
4. “Be ruthless. The Steel Wardens aren’t different, with the children they cull.”
5. “Hate… Loss… Blood. Always more blood.”

In its death throes the Nargacuga obliterates any remaining Husks, littering the area with quicksilver pools. Drifters must be careful around these pools, as contact with them will cause all pre-assigned monster traits next month to linger without special treatment.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Radio Trees: A strange line of geometric trees leading towards the radio tower cabin. The closer a Drifter gets, the more they can hear faint music and old broadcasts regarding moon phases.

Hunting Grounds: An area of burnt out husks that have already burst open. There’s a few monster carcasses scattering the area, along with broken weapons and bullet casings. A symbol has been carved into the monsters, or a moon pierced by a sword.

Forest Flowers: A clearing that lacks the grasping trees from before, and instead is taken up by crystalline flowers. They give off a pleasant fragrance, and help to relax characters. Can be crushed into a medicine to help cure long lasting fear toxin effects.

Falling Trees: Drifters are advised to be careful of falling trees obstructing the road, and which may need to be hacked through. Granted, what’s knocking over the trees is another question entirely!

Lakeside: streams and rivers thread the forest, occasionally creating marshy areas. These rivers eventually feed into a massive lake that borders the radio tower cabin. The water is cloudy, and the bottom of the lake covered with the remains of destroyed chrome hounds: they’ve clearly been torn apart by the nargacuga prowling the area.


NAVIGATION










bufudine: (roger that :|)

[personal profile] bufudine 2025-02-10 12:35 am (UTC)(link)
[Even though he is willing to offer up flesh and blood, Serph knows better than to simply allow V to take all they want. Even if he isn't supposed to be alive, even if no one else is here with him, he cannot simply give up.

So when V lunges for him, Serph sidesteps, seeking to take advantage of the situation and pin the other Drifter beneath him so he has control.]
constantvrunning: (Suspicion)

[personal profile] constantvrunning 2025-02-10 01:32 am (UTC)(link)
[If V were in their right mind, they'd respect that kind of determination.

Okay no, first they'd be properly upset that this is happening at all, but that can happen later.

Serph's maneuver puts him in a better position; V pivots, only to turn their head away from him as something out of immediate range goes after the radio tower.

The distraction doesn't last long, but it certainly provides an opening.]
bufudine: (roger that :|)

[personal profile] bufudine 2025-02-10 04:17 pm (UTC)(link)
[One can't be a leader if they don't have grit. Not that he's a leader, here.

An opening is enough.

(And he has to remind himself that he's here to subdue not kill.)

V is noticeably faster than he is, but he's willing to bet he's stronger. So the best thing he can do is keep them close and overpower them with strength.

While V appears distracted, Serph goes for a grab, seeking to seize V by their front with his good arm and throw them down to the ground.]
constantvrunning: (Angry)

[personal profile] constantvrunning 2025-02-10 11:24 pm (UTC)(link)
[Serph's assumption is correct; moreover, even though their conscious mind isn't there to override any instincts, V is still new to this form. Their tactics aren't perfect, and there is still much to it they haven't learned the old-fashioned way.

What V does, however, is attempt to bite, lunging whether or not Serph is entirely in range of their muzzle.]
bufudine: (human life doesn't sell cheap :|)

[personal profile] bufudine 2025-02-11 03:07 pm (UTC)(link)
[Serph had expected the lunge; Yang had been remarkably similar in that regard. But instead of pulling away, he thrusts his already injured left arm towards that gaping maw, making sure to turn it so the fleshier underside is exposed to V's teeth rather than the armoured carapace.

He's prepared for pain. But if it'll help...]
constantvrunning: (Side-Eye Time)

[personal profile] constantvrunning 2025-02-11 10:52 pm (UTC)(link)
[Something of V emerges with the gesture, even as they latch on tight: suspicion. Since when is prey freely given?

They then focus mightily on squirreling out of Serph's grip, rather than continuing to savage the offered arm.]
bufudine: (seriously. quit it :|)

[personal profile] bufudine 2025-02-12 04:14 am (UTC)(link)
[What the hell? Since when did someone who was mad with hunger get picky about their food?

Serph tightens his grip with his good arm, not willing to let V squirrel out so easily. But if they're able to register this much...

He tries again.]


Do you remember who you are? V?
constantvrunning: (Carefully Blank)

[personal profile] constantvrunning 2025-02-13 11:08 pm (UTC)(link)
[Picky? Not necessarily. But with Serph seemingly distracted, V attempts to go for a different limb - not something someone else has had yet.

Their growling turns into more of a distorted rumble, impulse fighting impulse. Being called by name does something, even as they still want to bite and attack and...]

Hhhaaaaahhhh?
bufudine: (smells like Bat poop :|)

[personal profile] bufudine 2025-02-15 05:31 pm (UTC)(link)
[When it comes to fighting, Serph is never distracted. (Except when silver-eyed cats are involved.) Even though it's agony to do so, he grabs V by the fur of their neck with his injured hand before they can bite him elsewhere.]

Where is M-Bot, V?
constantvrunning: (Angry)

[personal profile] constantvrunning 2025-02-15 09:05 pm (UTC)(link)
[V's reaction is pure startlement - something about being grabbed there makes them want to be still.

Their head jerks towards where the Convoy sits, shielded. An answer, not that V is really thinking about it.]

Hhhhhhhhhh....

[V hisses, snarls, claws deepening into the earth... but they're not attacking, now.]
bufudine: (come with me :|)

[personal profile] bufudine 2025-02-16 06:02 am (UTC)(link)
[There's some semblance of mind there, he's certain. But he doesn't loosen his grip on V; the situation could easily change at any moment.]

Do you remember, V? This song?

[It seems strange to sing the song that soothed his demon while in Varuna's form, but he hums the first few bars of it.]
constantvrunning: (Confused)

[personal profile] constantvrunning 2025-02-16 02:11 pm (UTC)(link)
[There's something beyond rage and hunger trying to surface, now. That song is definitely stirring something.

Not wanting to let go of their target, V closes their eyes instead, letting the fight play out-

V chokes. Nearby, a chunk of moon slams into the ground, light blazing before snuffing itself out.]
bufudine: (seriously. quit it :|)

[personal profile] bufudine 2025-02-18 11:47 am (UTC)(link)
[When the chunk of moon slams into the ground, Serph swears internally, but still continues humming in the hopes it will still reach V.

If V is still enough for him to back away from the chunk of moon while holding onto them, that's exactly what Serph will do.]
constantvrunning: (Anguished)

[personal profile] constantvrunning 2025-02-18 11:05 pm (UTC)(link)
[V doesn't revert - not while the Moon Warp is still going - but something is nagging, cutting at their mind, and V starts trying to wrestle with that instead of just with the target-prey pinning them down.

V starts trying to roll the two of them over - away from the moon shard, at least.]
bufudine: (they're used like that?? :|)

[personal profile] bufudine 2025-02-24 03:57 am (UTC)(link)
[Even with Varuna being taller than Serph is normally, V while transformed like this is taller still. Despite their differences in strength, the sheer bulk of V and the injury hampering his own ability to lock the other Drifter down without resorting to more drastic measures leads to Serph letting go of V before they wrestle him into a worse position.

An opportunity for escape.]
constantvrunning: (Happy)

Thinking an inbox follow-up thread might be good. Save it for March?

[personal profile] constantvrunning 2025-02-25 10:50 pm (UTC)(link)
[It's not quite a distraction, but V being released results in a triumphant howl, followed by them running off towards the radio tower.

... They'll be fine by morning. Probably.]