monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] route666rp2025-02-07 01:56 pm

FEBRUARY EVENT LOG




The Convoy begins a slow path through the forest, and a long road winding between the trees. The vegetation hangs thick overhead, with a perpetual state of dim light hanging over the surroundings. Sunlight and moonlight both have a hard time piercing the gloom. And alongside that is a sense of danger looming in the shadows.


















01: DEPARTURE/MINGLE


Dawn arrives after a long and demanding night. As wane sunlight leaks through the forest, the forcefield flickers out. In its place, the Convoy hums to life. Engines thrum, breakfast appears in the dining car, and the speakers crackle with a pre-recorded, automated voice.

“The Convoy will depart in three hours. Please ready yourself for the trip. Secure your belongings, prepare your vehicle, remain as human as possible. End destination… Nirvana. Repeat, the Convoy will depart in three hours.”

The recording drones on a loop, before fading out in a crackle of static. Before departure there’s a few matters to attend to, some more pressing than others:
+Breakfast consists of bland porridge. Some might want better food, and with a decently stocked kitchen, one can make better.
+The showers have lost any hot water. Surely there’s some way to fix the heater or provide some hot water? Or otherwise grumble through a cold shower.
+There’s plant growth where the Husks have been felled. Flowering vines grow over the Convoy, and need to be pruned for departure. The foliage has an odd effect if directly touched, instilling wanderlust and curiosity. The affected feel compelled to wander… Or be curious about others!
02: HAUNTED GROVE
The trees grow into a tangle just a few paces off the road. They almost envelop the buildings, absorbing the structures until only the roofs are visible. The branches become more twisted, and almost arm-like when reaching out to you.

Vines hang like nooses from the trees. And a closer look shows moss ridden Husks draped in the branches. Still, those who ignore those ominous signs can find supplies growing and hanging from the branches; repair materials, and unnerving types of food like canned ham and frozen pizza.

And then… There’s the effect from staying in the shade of the trees for too long. There’s a lethargy that clings to you, even as it eases the changes wracking your body. Resting underneath the grove can heal a Drifter of one change, and leave them feeling soothed… But all of this is by design. The grove WANTS you to stay there and become a part of it, so that it can ensnare you with vines or absorb you into trees. It can restore Drifters, but if they stay there for too long they’re going to need some rescuing.
03: WRECK
There’s a collection of abandoned cars in the forest clearings. Some cars are better preserved than others, some even containing cargo, weapons, and ammo, with a possibility to scavenge equipment off them…

…If not for the traps, set around the wreckage in the form of steel jaw bear traps and snares. All of them are coated in something that leaves the vision blurry and sets hearts into overdrive. If exposed to too much of it, there’s suddenly a reason for that near panic; hallucinations of fears can easily flare up.

There’s also things prowling the wreckage on four metallic canine legs, with gleaming chrome teeth and red headlights for eyes. The guidance computers on nearby vehicles flash an alert as they draw close; identifying them as chromehounds, though these have seen better days. Dented, damaged, but still fierce enough. And still ready to pounce on anyone caught in the traps or drugged with fear toxin.

While the chromehounds can be dispatched, the fear toxin will have to run its course. Closer examination of the hounds and traps shows an insignia of a sword piercing the moon.
03-A: MONSTER NEST
Hostile beasts lurk in the woods. Many are cautious, nocturnal creatures that prefer to emerge at night, and hunt any Drifter who has strayed outside the reach of the Convoy forcefield.

A massive monster nest dwells in a crumbling, abandoned overpass in the middle of the forest. The Convoy does its best to give the area a wide berth, but it’s entirely possible Drifters might still stumble across it: particularly if some of the more annoying creatures like Great Jagras steal food and take it back to the den.

Many of the beasts make their dens in abandoned vehicles littering the overpass: Jagras and Slicemargl take up the better spots, while noxicaps and scavengers linger on the fringes. But the most territorial are the mutant bears, occupying the darker parts of the underpass.
04: SHRINE
The moon glows balefully overhead some nights. An eerie light glows across the sky, like a burning aurora that exacerbates any symptoms the Drifters have picked up this month. Sometimes the trees help to muffle this maddening light. But not always.

There is however a remedy that blocks out the light; dotted near the road or just off the forest paths are shrines carved from stone and wood. The aurora dims near these shrines, and offers breathing room. Small offerings dot the alters, and some are even medicines that can alleviate hallucinations, wanderlust, and the like.

But there’s a price for taking these offerings; the various candles dotting the shrines ignite, flames reaching for the intruder, and burn either a monster change, or a message into their skin. It’s equal odds which one a Drifter receives. The message fades in the span of the month, but offers cryptic words regarding the world, and can be logged in the Convoy database.
05: STASIS WARNING
Pockets of something… Wrong lurk on the road, or just off the path. Many of them are lined with Husks twisted into horrified expressions. Others are little more than a faint distortion and ripple in the air. But once a Drifter wanders into the pockets, the effects become all too clear.

The pockets are alarmingly still when stepped inside. This stillness tries to seep into anyone in the pocket, making them stiffen, their thoughts go sluggish and almost halt… But the Sigils on their skin dispel this before it can completely overtake a Drifter. Sigils disperse the field with explosive results; bursts of fire or electricity, surges of plant grown, rock explosions all burst as the field is dispelled.

The one warning for these pockets are strange symbols and the words ‘STASIS’ inscribed on rocks, trees, and signs around these pockets, warning about them. A couple crisscross the roads needed to take out of the forest. It seems that a Tough vehicle could easily wade in and survive the explosions of magic, while a Fast vehicle would be capable of outracing any trouble… While those on foot will need to hope for the best, or for fast healing.
06: RADIO HOUR
After several days of travel, and around nightfall the Convoy approaches a resting point ringed in Husks. It resembles a log cabin, with some unnerving traits; first, the trees near the cabin become more rigid and geometric, almost like pylons. Second is the large radio tower growing out of the cabin itself. Once the Convoy is in range, the radios, phones, and screens all crackle to life. Screens display a broadcasting logo, followed by an emergency signal drone. Astute Drifters can check the dates that pop up, and realize that this is an old recording.

“Attention, this is an emergency broadcast. Seek shelter immediately. A moon warp is imminent. Repeat, a Moon Warp is imminent. Impact: falling moon shards will cause destruction and distortions. Prepare by seeking cover inside shields. Those caught outside will be twisted. Seek shelter immediately.”

Outside the Husks pulse, and the broken moon shimmers. Several bright spots in the sky grow brighter… And larger, as shards of moon fall. The Convoy comes to a wrenching halt. A warning siren echoes, before the Convoy deploys its shield. Those inside are safe from the worst of the Warp, able to hide out in the Convoy. Nothing like a good time to bond with whoever you’ve been shut in with, right?
07: MONSTER HOUR
Those outside the Convoy will be in for a rougher time. The glow from the falling moon shards has a way of piercing into the brain and forcing a full transformation for as long as the Moon Warp lasts.

During the Warp, there’s plenty of trouble for Drifters. The Husks glow before bursting into a pack of violent, wolf-esque gryphons called Nargacuga, and a host of other beasts. These monsters favor scaling trees for dive attacks, or hauling Drifters up into the branches. But with their focus on the Drifters, the Nargacuga are easy prey for the chromehounds nearby, which pounce in a tangle and clash.

By dawn, the Warp has worn off. The Nargacuga are dead, while the chromehounds have been smashed. Transformed Drifters have two options in the aftermath; either they've burned off so much energy fighting they revert into an exhausted state. They will likely be suffering from disorientation and require rest, healing, and anchoring from others. Alternately, Drifters run wild ahead of the Convoy as something draws them north; they will have a chance to revert next month, in the Messages prompt!


07-A: MONSTER BRAWL
One particularly large and ferocious Nargacuga leads the pack of monsters… And seems to have a particular hatred for technology. He attacks the radio tower, doing his best to knock it down, and then strikes at the Convoy only to be deflected by the shields. Once he’s deflected, he vents his rage on the Chromehounds.

The radio picks up something from the lead Nargacuga each time he bleeds, and a patchy broadcast happens, with different fragments heard by different people:
1. “Serenith has ordered. I obey. Obliterate every trace of Wardens, cull their human flock. Justice for the packs they murdered.”
2. “Keep bleeding them until the moon Breaks, just like she ordered.”
3. “They gave me a place and a pack, where I could hunt.”
4. “Be ruthless. The Steel Wardens aren’t different, with the children they cull.”
5. “Hate… Loss… Blood. Always more blood.”

In its death throes the Nargacuga obliterates any remaining Husks, littering the area with quicksilver pools. Drifters must be careful around these pools, as contact with them will cause all pre-assigned monster traits next month to linger without special treatment.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Radio Trees: A strange line of geometric trees leading towards the radio tower cabin. The closer a Drifter gets, the more they can hear faint music and old broadcasts regarding moon phases.

Hunting Grounds: An area of burnt out husks that have already burst open. There’s a few monster carcasses scattering the area, along with broken weapons and bullet casings. A symbol has been carved into the monsters, or a moon pierced by a sword.

Forest Flowers: A clearing that lacks the grasping trees from before, and instead is taken up by crystalline flowers. They give off a pleasant fragrance, and help to relax characters. Can be crushed into a medicine to help cure long lasting fear toxin effects.

Falling Trees: Drifters are advised to be careful of falling trees obstructing the road, and which may need to be hacked through. Granted, what’s knocking over the trees is another question entirely!

Lakeside: streams and rivers thread the forest, occasionally creating marshy areas. These rivers eventually feed into a massive lake that borders the radio tower cabin. The water is cloudy, and the bottom of the lake covered with the remains of destroyed chrome hounds: they’ve clearly been torn apart by the nargacuga prowling the area.


NAVIGATION










taediosum: (pic#17385347)

[personal profile] taediosum 2025-02-10 05:22 am (UTC)(link)
Really?

[ That's a detail he must have missed, himself. (Understandably. Getting near those things isn't high on his list of priorities. Especially when robots like that can be dangerous even after being put out of commission.) ]

I guess it makes sense. Extra security measures. ...Still, I'll take the old model cyberdogs over those things, any day.
undyingcrow: (wtf)

[personal profile] undyingcrow 2025-02-10 05:57 am (UTC)(link)
Are you familiar with similar creatures, then?

[The name cyberdog certainly does imply as much.

How curious... Akechi reaches for his chin, setting aside all thoughts of investigating the bodies for now.]
taediosum: (pic#15693868)

[personal profile] taediosum 2025-02-13 10:44 pm (UTC)(link)
Similar might be stretching it, but they're not completely different. Of course, cyberdogs have a fair amount of actual dog in them.

[ He gestures vaguely as he returns to surveying the ruined clearing. ]

They're not all vicious, either. I certainly wouldn't try to win one of these things over with a treat or a few pats on the head.
undyingcrow: (distant)

[personal profile] undyingcrow 2025-02-14 06:49 am (UTC)(link)
More like cyborgs, I presume.

["Actual dogs" certainly implies as much, at any rate.

Akechi joins in surveying the area. There's always room for more clues regarding the mystery assailants, after all.]


If I had to guess, the robots here are merely weapons. Given the traps they accompanied, it could be that whoever did all of this...

[He prods a monster corpse with the toe of his shoe.]

Anticipated that someone, or something, would be drawn to the abandoned vehicles.
taediosum: (pic#17385347)

[personal profile] taediosum 2025-02-16 03:36 am (UTC)(link)
Close enough.

[ The reality is a little more complicated. But isn't it always?

Arcade nods, following the swath of destruction through the clearing, carefully watching where he steps. There could be more traps - or just something unpleasant to slip on. ]


You think it was bait? Maybe whoever did all this— [ He gestures again to their surroundings. ] —is responsible for whatever happened to the people in those vehicles. It would explain why they're all wrecked. And why they apparently left everything they owned behind.
undyingcrow: (calm)

[personal profile] undyingcrow 2025-02-16 03:29 pm (UTC)(link)
[Hmm... bait. That's an interesting prospect.

Akechi rubs his chin as he follows along, careful not to scratch with his new talons.]


Those messages seemed prerecorded. It makes me wonder if, perhaps, there were others like us in the past.

[A cycle of change? There's clearly more to the story, at any rate...]

Either way, it does paint a rather dismal picture. You may be onto something...
taediosum: (pic#12456996)

[personal profile] taediosum 2025-02-17 02:33 am (UTC)(link)
I'd prefer to think I wasn't, but...

[ Experience is the best teacher. And his own suspicions are only mounting, the further into this mess they wade.

At least the literal mess around them doesn't extend too far - there are more broken down cars beyond the clearing, half buried in trees and overgrown brush, and he starts to amble down that way, rubbing idly at the scales beneath his coat sleeves. (He can avoid commenting on the others' bizarre new mutations, but he can't keep himself from thinking about them. And his own.) ]


The best way out is always through. We should keep moving.
undyingcrow: (distant)

[personal profile] undyingcrow 2025-02-17 05:10 pm (UTC)(link)
Indeed. Idling may draw further monsters, or their killers...

[He'll follow along for now at a steady pace, thankful that he'd at least scavenged a gun and some ammunition beforehand.]

Do you intend to keep exploring on foot?

[Their vehicles would be faster, but if the goal is to scour the area more closely, it may prove disadvantageous.]
taediosum: (pic#17385350)

[personal profile] taediosum 2025-02-18 04:01 am (UTC)(link)
[ He looks a tad surprised by the question, as if he hadn't actually considered other options (because he hadn't). Walking everywhere is just How Things Are Done, in the Wasteland.

And it only seems practical, at the moment, anyway. ]


If we're worried about drawing the wrong kind of attention, it makes more sense than trying to drive through this, doesn't it?
undyingcrow: (closed eyes)

[personal profile] undyingcrow 2025-02-19 03:07 am (UTC)(link)
It all depends on how far you intend to travel.

[For now, Akechi follows on foot. There's little reason not to, for now.]

A cursory investigation makes sense on foot, but if you tend to venture further, your vehicle would be more pragmatic.
taediosum: (pic#17385379)

[personal profile] taediosum 2025-02-19 09:16 pm (UTC)(link)
It... Really wouldn't, actually.

[ There is absolutely nothing pragmatic about that truck. Add on to that that Arcade only knows how to drive it in theory, not in practice, because working vehicles are a rarity, where he's from - and it doesn't make for a great combination, trundling through this forest.

He'll definitely pass on being tethered to that thing any more than he absolutely has to. ]


I'm more comfortable with walking.
undyingcrow: (calm)

[personal profile] undyingcrow 2025-02-20 04:00 am (UTC)(link)
Fair enough.

[No sense in arguing this. For all he knows, the pedestrian lifestyle is simply where common in Arcade's world.]

Though that may make it more difficult to keep pace with the Convoy.

[Still, it's more of a neutral statement than a loaded judgment.]
taediosum: (pic#17385326)

[personal profile] taediosum 2025-02-22 04:18 am (UTC)(link)
I've been keeping time the past couple of days. It shouldn't start moving again for at least another hour or so.

[ And if he ends up lagging behind a little, well, that's not so bad, is it? During daylight hours, at any rate. He wouldn't want to linger after dark. ]

...Then again, it's not like I have a watch. If you're worried about it, like I said, I'll be all right on my own.
undyingcrow: (distant)

[personal profile] undyingcrow 2025-02-22 05:19 am (UTC)(link)
Not worried so much as curious.

[It's an important clarification to make. Akechi is not prone to outward worry. Vulnerable feelings that are irritating at best.]

You clearly have a routine that works for you. Far be it from me to twist your arm in order to conform.

[The entire situation is already so absurd. Transformations, a road trip through a post-apocalyptic hellscape...

What next? Heavy metal?]
taediosum: (pic#17385379)

[personal profile] taediosum 2025-02-24 12:58 am (UTC)(link)
Not about me, I hope. You're bound to be disappointed. I'm really very boring.

[ That's not even strictly true in his own world, but it's his line and he's sticking to it, regardless of all else. ]

I wouldn't call anything about this routine, though...
undyingcrow: (smug)

[personal profile] undyingcrow 2025-02-24 07:13 pm (UTC)(link)
Or perhaps you're simply humble.

[He won't push it, though. Akechi knows what it's like to keep secrets.]

Of course, you're right that these are hardly ordinary circumstances. I've faced my share of monsters, but only in the cognitive world.
taediosum: (pic#17385329)

[personal profile] taediosum 2025-02-26 12:45 am (UTC)(link)
[ Okay, that's worth a pointed Look. Because, what. ]

...The cognitive world?
undyingcrow: (smirk)

[personal profile] undyingcrow 2025-02-26 11:32 pm (UTC)(link)
A parallel world born of the collective unconscious. There, cognition is so profound that a cat-like creature can transform into a bus purely through the power of pop culture.

[His words roll off the tongue so naturally, but even Akechi knows how ludicrous it all sounds.]
taediosum: (pic#17385375)

[personal profile] taediosum 2025-02-28 02:21 am (UTC)(link)
[ Okay, yeah.

He's totally nuts.

But that's all right. Maybe? Perhaps it's only the circumstances of their abduction, the stressors of their as yet incomprehensible predicament. In which case, he can't really be blamed for losing it a little. Or retreating into some kind of complex fiction. It doesn't seem to have made him dangerous, at any rate. (But Arcade's also not going to be putting a mental checkmark next to reliable, for this one, either.) ]


...Sure. Sounds like the kind of place monsters would come from.
undyingcrow: (closed eyes)

[personal profile] undyingcrow 2025-03-06 05:18 pm (UTC)(link)
It was the only place that remotely made sense to have monsters, inasmuch as a world of collective cognition accessed by a supernatural app makes sense. Which, obviously, is next to none.

[If nothing else, he's self-aware? He retains his composure as they lurk through the wilderness.]

Then again, the same can be said about being whisked away to a parallel world, whilst slowly transforming into monsters.
taediosum: (pic#17385382)

[personal profile] taediosum 2025-03-07 01:23 am (UTC)(link)
...Really? And here I thought the monsters were the least interesting part of this.

[ But, then, freaky mutated creatures (or people turning into monsters, even - or being forcibly turned into them) isn't that shocking or crazy, in his book. ]
undyingcrow: (wtf)

[personal profile] undyingcrow 2025-03-07 04:20 am (UTC)(link)
Perhaps as a concept in movies and novels, but the only monsters I'd fought prior to this place resided in the cognitive world.

[So that's a key difference, clearly.]

Though, frankly, I've met men far more terrifying than any literal monsters.