monstertruckers (
monstertruckers) wrote in
route666rp2025-03-06 05:39 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
MARCH EVENT LOG
After weeks in the forest, the trees begin to fade out in favor of grass; miles of it with every shade of green you’ve ever seen, covering rolling hills. The weather tends to be mild, with scattered clouds blown on gentle winds… But the nights somehow seem just as ominous as those in the forest, with the moon uncovered and glaring down balefully like a broken eye. And wide open as they are, the grasslands have their own share of danger and weirdness.
01: MESSAGES
The grasslands are dotted with abandoned electrical poles and power pylons. Ruined electric cables hand off these towers… But along with that are kites and balloons tied to the structures. If a Drifter gets close enough to grab one, they can find a message tied to the tail end. It’s printed with a memory or a phrase that is distinctly from their home, and their past.
If a Drifter holds onto the message, it might just remind them of home and help them resist any changes. Or even pull them back out of a monster transformation! Or it might just haunt their senses instead, and almost make them visualize and hear where they heard that phrase for the first time. Try not to get lost in those visions. Drifters can potentially carry one other message for another character, if need be; especially if they need to revert someone else from a painful transformation. Be advised that doing so will result in haunted senses.
Drifters are advised not to grip the old electric wires too tightly. They might get voices from the past of this world, all crowding their mind; old talk shows, sports games, and news reports on the moon. It’s enough to leave them with a serious headache if you hang on for too long, if not knocking them out completely.
If a Drifter holds onto the message, it might just remind them of home and help them resist any changes. Or even pull them back out of a monster transformation! Or it might just haunt their senses instead, and almost make them visualize and hear where they heard that phrase for the first time. Try not to get lost in those visions. Drifters can potentially carry one other message for another character, if need be; especially if they need to revert someone else from a painful transformation. Be advised that doing so will result in haunted senses.
Drifters are advised not to grip the old electric wires too tightly. They might get voices from the past of this world, all crowding their mind; old talk shows, sports games, and news reports on the moon. It’s enough to leave them with a serious headache if you hang on for too long, if not knocking them out completely.
02: TRANSMITTER
Out on the road, Drifters glimpse buildings, which are unnervingly empty. Equally unnerving are strange forms lining the roads, the closer the Convoy gets to the broken buildings. All of them look vaguely humanoid, but half melted and coated in something metallic. Clearly the Husks weren’t limited to the forest, with how many litter the landscape. Some Husks become violent, breaking open as strange ostritch-bird and reptilian monsters claw their way out. Such creatures can be easily dispatched, but still harry Drifters.
Other, inert Husks give off an odd metallic hum. Getting close enough to touch the Husks makes the hum louder, and can trigger behavior changes in Drifters. While the inert Husks can’t force transformations, they leave Drifters restless, on edge, and activating psychological monster traits.
When the Convoy makes camp, it is inevitably near Husk clusters. The metallic hum only increases as the sun goes down. But the Convoy has a counter for that. A haunting melody starts to play on the Convoy speakers, and from any phones; taking the sound closer to the Husks causes ghostly forms to rise up and towards the moon. It puts a stop to the odd humming… At least until the next camp.
Other, inert Husks give off an odd metallic hum. Getting close enough to touch the Husks makes the hum louder, and can trigger behavior changes in Drifters. While the inert Husks can’t force transformations, they leave Drifters restless, on edge, and activating psychological monster traits.
When the Convoy makes camp, it is inevitably near Husk clusters. The metallic hum only increases as the sun goes down. But the Convoy has a counter for that. A haunting melody starts to play on the Convoy speakers, and from any phones; taking the sound closer to the Husks causes ghostly forms to rise up and towards the moon. It puts a stop to the odd humming… At least until the next camp.
03: ROUND 'EM UP
Those with sharp eyes will notice something different one morning, on a nearby hill. It appears to be a flock of cattle… Which might well be a welcome sight for those wanting beef for dinner. As the Convoy rolls closer, it swiftly becomes clear these aren’t normal cattle. Their skin is shiny, scale-like and metallic, and their eyes glow. Those hooves also look sharp enough to punch right through a car door.
These are bull gorgons, the guidance computer helpfully notes. And they are capable of exhaling a petrifying mist; one deep breath is enough to make a person slow, two freezes them in place, and three turns them to stone. Luckily the blood of a gorgon bull can also cure the effect. Drifters won’t be able to capture such dangerous beasts for livestock, but they can still try and wrangle them and harvest them for meat! The skin and horns are both tough enough to be turned into tools, as needed.
Tough cars can easily square off with a gorgon bull and come away victorious. Other cars are advised to try lassoing from a distance, and wearing the animals down before moving in for the kill.
These are bull gorgons, the guidance computer helpfully notes. And they are capable of exhaling a petrifying mist; one deep breath is enough to make a person slow, two freezes them in place, and three turns them to stone. Luckily the blood of a gorgon bull can also cure the effect. Drifters won’t be able to capture such dangerous beasts for livestock, but they can still try and wrangle them and harvest them for meat! The skin and horns are both tough enough to be turned into tools, as needed.
Tough cars can easily square off with a gorgon bull and come away victorious. Other cars are advised to try lassoing from a distance, and wearing the animals down before moving in for the kill.
04: BUILDING THUNDER
There’s dark clouds boiling up in the sky. Those who shelter in the Convoy will be spared the worst of the storm… Though the winds have a way of screaming, trying to call Drifters out into the storm. And flecks of metal and glowing moonshard stone have a way of replacing rain and intensifying the storm.
If exposed to the storm outside the forcefield, Drifters experience the following:
Gale Force: Drifters are swept up by the winds and tossed about, and even thrown skyward. Drifters damaged by the wind will find themselves inflicted with temporary Harpy traits. These traits become more intense as Drifters experience hunger or violence.
Deluge: Drifters exposed to rain are at risk of almost drowning, along with shards of Husk metal and moon shards slicing down. Drifters damaged from rain will find themselves inflicted with temporary Naga traits. These traits grow worse as Drifters lie, omit truths, or tell falsehoods.
These traits last as long as the weather remains stormy; the symptoms ease as the skies clear, only to flare back up as storms return, and will remain that way as long as the Convoy remains in the grasslands.
If exposed to the storm outside the forcefield, Drifters experience the following:
Gale Force: Drifters are swept up by the winds and tossed about, and even thrown skyward. Drifters damaged by the wind will find themselves inflicted with temporary Harpy traits. These traits become more intense as Drifters experience hunger or violence.
Deluge: Drifters exposed to rain are at risk of almost drowning, along with shards of Husk metal and moon shards slicing down. Drifters damaged from rain will find themselves inflicted with temporary Naga traits. These traits grow worse as Drifters lie, omit truths, or tell falsehoods.
These traits last as long as the weather remains stormy; the symptoms ease as the skies clear, only to flare back up as storms return, and will remain that way as long as the Convoy remains in the grasslands.
04: MONSTER SHIFT, NAGA
This month, Drifters will have access to the serpentine Naga. On top of all Naga species traits being available, the following occurs:
+Cold Blooded: the rain and storms can potentially make Naga slow and sluggish, or inclined to sleep or seek out other heat sources to gain energy; this includes basking in body heat from others!
+Water Divert: With their water shaping, Naga can divert falling rain and even ground saturation to make the area or other Drifters more dry. They can also concentrate water into different areas, and can also change water into mist or ice.
+Blue shift: the scales of Naga become more vibrantly blue, or a strange mottled combination of blue and stormy gray, the more intense the rains become. These scale colors can also reflect their moods.
+Extra arms that are painful and disorienting to grow, and can result in coordination issues.
+Scale Pains: Pain and discomfort when scales grow in, as well as fangs or talons!
+Water glide: during floods from the rains, Naga find they can easily traverse deep water as though they were simply walking (or slithering) across it.
+Thermal vision, making it easy to track others in the middle of storms. Vision may also become disorienting, and eyes become slitted.
+Cold Blooded: the rain and storms can potentially make Naga slow and sluggish, or inclined to sleep or seek out other heat sources to gain energy; this includes basking in body heat from others!
+Water Divert: With their water shaping, Naga can divert falling rain and even ground saturation to make the area or other Drifters more dry. They can also concentrate water into different areas, and can also change water into mist or ice.
+Blue shift: the scales of Naga become more vibrantly blue, or a strange mottled combination of blue and stormy gray, the more intense the rains become. These scale colors can also reflect their moods.
+Extra arms that are painful and disorienting to grow, and can result in coordination issues.
+Scale Pains: Pain and discomfort when scales grow in, as well as fangs or talons!
+Water glide: during floods from the rains, Naga find they can easily traverse deep water as though they were simply walking (or slithering) across it.
+Thermal vision, making it easy to track others in the middle of storms. Vision may also become disorienting, and eyes become slitted.
04: MONSTER SHIFT, HARPY
The storm will bring a second monster this month, in the form of Harpy. On top of all Harpy species traits being active, the following occurs:
+Storm Rider: high agility and capable of flying through the storm winds without hindrance. Even tornadoes can be mastered!
+Feather pains: itching, or full pain when growing feathers or wings. Talons may also be painful when growing from fingers or from feet.
+Wind Affinity: able to shape wind, including diverting the worst of the storm winds, or summon and focus wind into razors.
+Warbling Voice: words may waver and slip into something more songlike, or even a damaging sonic scream if emotions are heightened.
+Height Call: a need to get higher into the air, whether through perching on buildings or the convoy, or through flight. A sense of euphoria as they go higher.
+Nest Building: a compulsion to create a nest out of spare and soft objects, and feeling more safe inside that space.
+Heightened vision like a bird of prey, able to pick out details even at great distance. This may be disorienting at first, as vision becomes telescopic.
+Storm Rider: high agility and capable of flying through the storm winds without hindrance. Even tornadoes can be mastered!
+Feather pains: itching, or full pain when growing feathers or wings. Talons may also be painful when growing from fingers or from feet.
+Wind Affinity: able to shape wind, including diverting the worst of the storm winds, or summon and focus wind into razors.
+Warbling Voice: words may waver and slip into something more songlike, or even a damaging sonic scream if emotions are heightened.
+Height Call: a need to get higher into the air, whether through perching on buildings or the convoy, or through flight. A sense of euphoria as they go higher.
+Nest Building: a compulsion to create a nest out of spare and soft objects, and feeling more safe inside that space.
+Heightened vision like a bird of prey, able to pick out details even at great distance. This may be disorienting at first, as vision becomes telescopic.
05: ZOLOM HUNT
As the Convoy travels into marshy points in the grasslands, it becomes clear something is following. Something is hunting the Convoy, disturbing the boggy ground in waves and humps as it travels. It’s hard to say what exactly the monster is, just that it’s BIG and feeling out the Convoy, seeing if it can find prey.
Drifters who try attacking as it hunts will see the shape sink into marshy ground and shrink away, before returning. After about an hour of building tension, it finally strikes. The ground erupts in a spray of water, as a thirty foot serpent called a Zolom rises out of the ground.
Going by the hissing surrounding the Convoy, it’s clear there isn’t just one. The Zoloms go for any who attacked them while hunting, identifying those as the biggest threat, followed by whatever looks like the best prey.
In the aftermath, Zoloms can be harvested. Their fangs are sharp, their scales are tough and can make good leather, and their blood, while corrosive, can still be contained in vials for poisons or anti-venom study by the more medically inclined. And the meat may taste a bit gamey and oddly spicey, but it’s still edible. But first, Drifters need to survive the onslaught.
Drifters who try attacking as it hunts will see the shape sink into marshy ground and shrink away, before returning. After about an hour of building tension, it finally strikes. The ground erupts in a spray of water, as a thirty foot serpent called a Zolom rises out of the ground.
Going by the hissing surrounding the Convoy, it’s clear there isn’t just one. The Zoloms go for any who attacked them while hunting, identifying those as the biggest threat, followed by whatever looks like the best prey.
In the aftermath, Zoloms can be harvested. Their fangs are sharp, their scales are tough and can make good leather, and their blood, while corrosive, can still be contained in vials for poisons or anti-venom study by the more medically inclined. And the meat may taste a bit gamey and oddly spicey, but it’s still edible. But first, Drifters need to survive the onslaught.
05-A: ZOLOM ATTACK
Constrictor: The lead Zolom constricts the Convoy trailers to try and crack them open and spill any Drifters out. Other Zoloms target vehicles, trying to get at the Drifters driving them. Tough cars can stand up to the coils and ram into the Zoloms enough to disorient them. Fast cars can easily outpace the Zolom, and if needed lead serpents away from the Convoy before doubling back.
Beta and Venom: There's more danger after Zoloms take wounds. Their blood steams as it hits the ground, burning grass and earth and steaming the water. Zolom blood is laced with venom that either burns Drifters bodies… Or burns their thoughts, inflicting them with a berserk frenzy. The Zoloms also super heat the air in a circle and spit out venom as fire. Cars can protect from the firestorm, though only the Toughest of the bunch will be able to drive away without serious damage.
Death Rattle: With enough tenacity, Drifters are capable of defeating the Zoloms or driving them away. (Spiking them on the top of a nearby tree is optional.) At the end of combat, the Zoloms have a parting gift as they lash, writhe, and snap.
MICRO ENCOUNTERS:
PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.
Ruined Buildings: Grow more numerous, encountering one or two a day. Usually in the form of residences, or farms. Many of them have been gutted from both time, elements, and moon warps. But a handful still hold basic supplies; medical kits, canned food, etc. They also hold hastily scrawled maps that show the surrounding area… And a parched looking area surrounding the grasslands. It looks as though the Convoy is heading right towards it.
Farmlands: Occasionally interrupt the rolling grasslands. They look scraggly and overgrown, with sparse crops available. The handful of food in such areas is edible with no ill affects, but the taste profile is confused: apples taste like watermelons, corn tastes like avocados, etc.
Wind Turbines: A few lonely wind turbines still dot the landscape, spinning even without anyone to maintain them. They give a lonely whistle as they turn, perhaps even sounding a little like a whisper… And one trying to mimic the message Drifters may have received on the power lines.
An experiment - third test - outside the shields
That's when he hears a horrible scraping noise and an awful hum that leaves him tensely tucking his wings in tight before he detours from his quest to find the source of it.
Which takes the form of a familiar man -- albeit with some unfamiliar changes -- scraping at a wall with stone.
Uneasily, he approaches.]
Jayce...? What's all this?
no subject
by the time jayce snaps around with exaggerated startle (not unlike a horse, or a stag; he's certainly got the antlers to match the former), he hurls the stone without thought and with a frightened shout. where was his hammer? to his left, sunken into dirt that he had dragged about with him. what follows that is— even more disorientation. he realizes who he's looking at, when he focuses more on the face. he's panting, but more out of a reaction to fear. ]
Serph—? I— [ there're too many trees here. this isn't the convoy— ] I don't, I don't know, how I got here— [ this is scary. loss of autonomy and control is scary. his voice is tight, and his eyes squeeze because even then it doesn't stop and he scrapes blunt nails into his scalp as he strains his words through grating teeth. ]
It doesn't stop, it doesn't, it's just, constant, I need you, I see you, I need you, I see you, I need . . .
[ and that babbling only hushes into quiet murmurs, just as low as they were earlier. the trees groan, and the leaves shiver with wind that feels like louder whispers to jayce. it feels like every hair on his body is standing. ]
no subject
Despite the alarming scene before him, Serph keeps his voice calm and even.]
Jayce. Listen to me. It's night and you're far outside the Convoy's shields.
[And there's always monsters about. Not all of them are local.]
You need to come with me back to the Convoy where it's safe. Then we can talk, alright?
no subject
[ his agitation springs like a stretched band ready to snap. jayce shakes his head and smacks a palm repeatedly against his cheek, then scrapes at his beard— it's still calling. still chanting in his ears, but he knows one thing about it. it was unbearable earlier. it's why he found himself walking, and stumbling, and heaving away from the convoy bed room, away from his truck
he just didn't think he wandered out of camp. out of the shields. but the chanting feels worse than the danger of a monster, or monsters, coming for him. ]
I can't, it's too loud, back there, I-I can't— Here, it's, it's still loud, but, I-I have to go farther, than this—
[ he could stagger through the trees, if he catches his hammer and starts dragging the head behind him. ]
no subject
So when Jayce starts dragging his hammer and stumbling through the trees, Serph follows beside him, grimly aware of the hunger gnawing at the pit of his stomach. He has a lot of questions, but those... can probably wait.]
If you won't come back to the Convoy, you shouldn't be alone.
[He's coming with Jayce, whether he wants company or not.]
There's more monsters the further we go.
no subject
he won't stop serph from following him. he's not himself, too plagued by the haunt of these voices to hold even a progressive conversation. it always connects to this. ]
I-I'm not alone, Serph, they're watching me, they've been— watching me, [ weaving through the trees has jayce eventually snagging his antlers in a drop of hanging boughs, and both the snap of his resistance and the pull back from his step agitates him. ] they need me, they said, but for what— Let go—!
no subject
This form has limited fighting power, but it has some measure of control over water and ice. With a wave of his hands, the temperature drops and water is extracted from the branches until they're brittle enough to snap with Jayce's next attempt to pull himself free.]
They're only watching you?
[But Jayce's sense of being watched is strongest near the Convoy? Perhaps the Convoy itself has some manner of relay to this outside party; it runs upon a predestined path set by unknown beings.]
What do they need you for?
no subject
I don't know what you want from me!
[ it's near immediate to his shout, what comes next— a zu from above flares its wings as it dives from high canopies with sharp talons bare. highly attuned to movement, both prey animal and predator, jayce's hammer buzzes to life from a slumber just as his attention snaps. he whips the weapon in both hands in a weightless swing, aims the open core at the monster and fires a blast that distorts the very atmosphere it impacts. one of the zo's wings is blown clean off along with a swirl of its torso and spine. the same stains of infection up jayce's left side mangle the monster's gored corpse, half meeting the earth with heavy cracking, half suspended by a glitching, corrupt reality.
an apypos hunts jayce from vanguard. a gurulu stalks the heights from above. a zolom slithers meters away and ensures jayce stays within the circle of its massive body. monsters come, one by one, but none seem to have interest in serph despite his proximity. ]
no subject
There's no time to marvel at the effects of Jayce's hammer; monsters are coming, as if summoned by the Jayce's alien call. Immediately Serph transforms, shifting from his legless body into his taller demon and in one smooth motion, cutting down the apypos with an arm blade as it rushes past him.
Varuna's hunger is pounding in his ears as he ignores the scent of the fresh corpse at his feet, instead encasing the gurulu in ice as it dives for Jayce.]
They're coming for you!
no subject
he persists with his attempt anyway, cries out and slams the hammer's head into its middle. gore and corrupted atoms split the earth's reality, spew on him and his clothes. his poor recharge time to lift the hammer back and rub his eyes clean (now blue, glowing bright) may be his last solitary move; the zolom that had contained its prey in a circle of its own coil lifts its ugly hood in a growing strike-pose behind him. ]
Serph—
cw: monster eating
The huge snake that had been naught but a shifting shadow in the darkness is now the biggest threat. There's a loud hiss, but from Serph rather than the snake. The temperature rapidly cooling, a huge spike of ice bursts from the ground before Jayce. It isn't quite sharp enough or powerful enough to penetrate the zolom's scales but it strikes the serpent in the lower jaw hard enough to knock it off course from making Jayce into a snack.
While the zolom's head is low to the ground, Serph plunges his blade into the serpent's eye, stoically enduring the burning spray of blood as he drives his blade deeper into the zolom's skull. He pulls out before he can be tossed by the creature in its death throes. His hand is badly burned and even the leathery hide on his arm is pockmarked from the zolom's blood.]
Stay sharp. I'll defend you.
[But he can hear more monsters and he needs to from his injury. The zolom is too large and armoured to devour easily, so instead he seizes the apypos he'd gutted earlier and tears out the liver before ripping into it with his sharp teeth.]
cw: more gore (of the zombie variety)
the zolom's blood splatters in brief deluge and jayce can feel the sizzling drops poking holes in his flesh, but little blood of his comes out of his wounds to begin with. the pain continues dulled. he can still move and react accordingly. jayce retreats and puts the hammer into a long distance defensive, cocking its handle and opening fire on the serpent. the blasts that hit its hide do little but agitate the thing. aims at the head opens its current wound to bigger holes, suspending beads and buckets of flesh in the air, more easily avoided, but then— the monster's organs in serph's teeth grabs his attention and fills his nostrils like sprays of a meal freshly cooked in the face of hunger.
not now— his panic tells him they must leave this place. the now quiet whispering drumming against his eardrums brings chaos. the bloodshed, hunger. he tries to ignore the strain that grinds his teeth and twists his inactive gut to vigor, because the zolom still strikes at them with its coils and armored scales. he's bat at because of the distraction that could've been avoided— a lack in sharpness— the thick tail of the snake cracking a disk in his spine as he's thrown and lands at a terrible angle. a terrible, unnatural, mortal angle. his antler snaps, and burries, bloodied, into earth and root.
and still, not a second after, he moves— with a forceful press against bodily resistance to lift because he has no limits to hold him back, the misplaced bones tear through skin and crack back into place horridly like fireworks. he could still feel it, pain begins to click and spark his recoil, but just enough to do something about it. if jayce makes a sound at all, it's out of pure startle. his hammer has clattered against the base of a tree that he must retrieve, now vulnerable to what remains of the zolom and a second, approaching bull gorgon, stomping its hooves and fuming through its nostrils.
jayce manages to stand once his back aligns enough to do so, hobbling— ]
Fuck—
no subject
He has been fighting, hunting these creatures since their arrival in the grasslands; he knows well what they're capable of... and what weaknesses they have. He doesn't have the luxury of back up, so he has no choice but to take risks so he can eliminate every monstrous reinforcement with brutal efficiency.
As he swallows the liver, flesh knits back together and the burn that would have rendered his hand unusable instead rapidly fades away. And that's all he time he has to devour as the bull gorgon charges towards Jayce. But Serph is immediately in the path between them, hands wrapped around its horns as his clawed feet slide back a few inches from meeting the impact of the bull's charge before it can trample Jayce. He's well aware of the danger in the creature's breath, so he lets out his own chilling breath that will rapidly encase the creature in ice if it doesn't rethink its attack.
The Apypos corpse still remains largely uneaten, its belly carved open and entrails half spilled upon the ground.]
cw: they're hungry
. . . Damn it—
[ jayce diverges from his first path, holding onto not just a primal urging but, perhaps, quick-thinking rationalizing— seeing serph power up from a feast, and remember what it was like to sink his lips into viktor's wrists, how he felt— it could save him. this— this wasn't mindless. he needed this. the armored bull is all force and no thought, an easy icicle through its flailing head and countering paralytic breath. the grassland creatures will not cease, even if that one is gone. if there is a pause, for them, eerie and beyond what nature's silence should be, it won't even be long lived. ]
Serph, I need— I need to eat, and then— [ his cry chokes through the disquiet groans of his movement, dropping to his kneecaps upon the open belly of the creature. a switch flips. he's starving, he's needing. he doesn't care. ] We run. For the shields—
[ before the voices yell at him again, before the monsters corner him. before he's trapped beyond salvation that even serph could not provide. enough of that, though— there were louder things screaming at him. jayce reaches within the hot cadavar and sinks his arms elbow deep into viscera. warm, inviting. it welcomes him in, fingers frantically searching and digging for an ample supply, a grip around a nugget-shaped offal padded underneath the ridges of the creature's spine. he rips a kidney from its ligaments, arteries and veins, wasting no time at all in bringing the organ to his bearded maw. he finally sinks his teeth with bated breath, until his gums submerge in squelching tissue, his tongue hits torrid spews of fluids and all he knows is the mindless, eye rolling buzz of satisfaction. down his throat. in his bones. a fire in in his icy belly—
and his injuries, healing. his fractures, popping, straightening. coming undone. ]
no subject
He barely registers Jayce's words before he hears the all too familiar sounds of someone falling upon a corpse and devouring it ravenously. He doesn't have time to process the implications while he's ramming his blade down the bull gorgon's throat as it opens its jaws to breathe its petrifying mist. The creature chokes and twitches before slumping over as Serph pulls him arm out, heedless of the sharpened teeth cutting long wounds along the parts of his arm unprotected by bone white carapace.
Jayce has the right idea; they can't fight out here all night.]
Run as soon as you can. I'll cover you.
[But he suspects this reprieve won't be for long and he, too, needs sustenance to mend his injuries.
The Apypos is the easiest thing to eat of the multiple corpses, but he'll leave that for Jayce to feed from. The bull gorgon is a troublesome monster to eat quickly when they're short on time, but it's the least bad option compared to the gurulu and zolom. Stabbing a blade in between the armoured plates of the bull's belly, he carves along the length of the beast before retracting the weapon. Shoving his clawed foot into the gap, he stomps down with force to prise open the wound so he can sink his fingers into warm viscera. Immediately, he tears into bull's exposed organs with teeth and hands, devouring everything he can without care, fresh injuries stitching together as blood and tissue are consumed.]
no subject
it was good. powering. it was what he needed. that's all that mattered as his wandering eyes find serph mutilating his own monster catch with formidable savagery. jayce chews very little, swallowing chunks as they're allowed to fit and go down, and doing so now with rushing urgency. his vertebra are aligned, his arms and legs fully functional save for the gained disability he already had on his left, braced leg. his open side, mended.
he's ready to lift himself, hobble to his hammer in a mess of blood that dirties his face, beard and hands— and he moves, as fast as he could on the legs he has, with monsters clustering right behind them. ]
no subject
Though they'd had a brief reprieve, enough to regain some strength, now they have another wave of monsters gunning for them. Lips curling back into a hiss, the temperature drops as Serph creates an icy wall that blocks the land monsters' direct path to them. But gurulu soar high above it, diving for Jayce.]
no subject
almost there— and still the whispers sing like a perishing siren's song. ]
no subject
He can't think of it for too long though, not with monsters snapping at their heels.
The journey back seems to pass quickly, time catalogued in snatches of running between fighting. Brutal efficiency has always been Serph's partner, so for every monster that tries to attack them -- no, it's Jayce, they're fixated on Jayce and only Jayce. Serph is merely an obstacle between them and the other drifter -- it's repelled and dispatched within seconds, the corpse left to fester on the ground.
Blood oozes from Serph's half-healed wounds inflicted by claws, horns and fangs, but he fights as fiercely as when the attack first began. The shields are in sight, and with them, safety... for now.]
no subject
they want jayce. the voices scream and rattle into his skull enough for jayce to buckle into the earth and pull at his hair, scrape his antlers into the dirt and scream for it to stop. it's only when sunrise violates the darkness and breaks night into twilight. the monsters desintegrate. the voices, finally, cease, and jayce gasps so loudly with disbelieving startle that the hands in his hair and antlers drag down his bloodied cheekbones. ]
I-It stopped— Gods, it stopped—
[ it has not stoped just yet, jolting back with a cry when he hears, harsh and numerous in his ears: NEXT TIME YOU ARE MINE. ]
. . . Shit. Fuck—
[ and he throws himself, back to soil and grass, to breathe out the edges of panic he didn't necessarily need— but how else could he regulate himself? tears stream into his beard as he covers his mouth. overwhelming. god damn overwhelming. ]
no subject
Damn. He's sure Jack and John will be worried when he hadn't returned to their shared room. But he can't leave Jayce like this.
As dawn comes and the voices seemingly stop and Jayce seems to come back to himself -- albeit overwhelmed -- Serph unfolds himself and crouches by his side, reaching to grasp Jayce's shoulder.]
Hey. It's alright. I'm here. You're not alone.
no subject
—I heard another voice.
no subject
He keeps his hand on Jayce; it seems like he needs it. If Jayce will allow it, half of Serph's wings blanket over his back in a feathery kind of hug.]
What did it say?
no subject
"Next time— you're mine". [ but harder does not make it less wanted. jayce is touch starved, and he is needing it, twisting sideways and shooting for a grip around serph's back. ]
no subject
I won't let them take you.
(no subject)
(no subject)