monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] route666rp2025-03-06 05:39 pm

MARCH EVENT LOG




After weeks in the forest, the trees begin to fade out in favor of grass; miles of it with every shade of green you’ve ever seen, covering rolling hills. The weather tends to be mild, with scattered clouds blown on gentle winds… But the nights somehow seem just as ominous as those in the forest, with the moon uncovered and glaring down balefully like a broken eye. And wide open as they are, the grasslands have their own share of danger and weirdness.


















01: MESSAGES


The grasslands are dotted with abandoned electrical poles and power pylons. Ruined electric cables hand off these towers… But along with that are kites and balloons tied to the structures. If a Drifter gets close enough to grab one, they can find a message tied to the tail end. It’s printed with a memory or a phrase that is distinctly from their home, and their past.

If a Drifter holds onto the message, it might just remind them of home and help them resist any changes. Or even pull them back out of a monster transformation! Or it might just haunt their senses instead, and almost make them visualize and hear where they heard that phrase for the first time. Try not to get lost in those visions. Drifters can potentially carry one other message for another character, if need be; especially if they need to revert someone else from a painful transformation. Be advised that doing so will result in haunted senses.

Drifters are advised not to grip the old electric wires too tightly. They might get voices from the past of this world, all crowding their mind; old talk shows, sports games, and news reports on the moon. It’s enough to leave them with a serious headache if you hang on for too long, if not knocking them out completely.

02: TRANSMITTER
Out on the road, Drifters glimpse buildings, which are unnervingly empty. Equally unnerving are strange forms lining the roads, the closer the Convoy gets to the broken buildings. All of them look vaguely humanoid, but half melted and coated in something metallic. Clearly the Husks weren’t limited to the forest, with how many litter the landscape. Some Husks become violent, breaking open as strange ostritch-bird and reptilian monsters claw their way out. Such creatures can be easily dispatched, but still harry Drifters.

Other, inert Husks give off an odd metallic hum. Getting close enough to touch the Husks makes the hum louder, and can trigger behavior changes in Drifters. While the inert Husks can’t force transformations, they leave Drifters restless, on edge, and activating psychological monster traits.

When the Convoy makes camp, it is inevitably near Husk clusters. The metallic hum only increases as the sun goes down. But the Convoy has a counter for that. A haunting melody starts to play on the Convoy speakers, and from any phones; taking the sound closer to the Husks causes ghostly forms to rise up and towards the moon. It puts a stop to the odd humming… At least until the next camp.
03: ROUND 'EM UP
Those with sharp eyes will notice something different one morning, on a nearby hill. It appears to be a flock of cattle… Which might well be a welcome sight for those wanting beef for dinner. As the Convoy rolls closer, it swiftly becomes clear these aren’t normal cattle. Their skin is shiny, scale-like and metallic, and their eyes glow. Those hooves also look sharp enough to punch right through a car door.

These are bull gorgons, the guidance computer helpfully notes. And they are capable of exhaling a petrifying mist; one deep breath is enough to make a person slow, two freezes them in place, and three turns them to stone. Luckily the blood of a gorgon bull can also cure the effect. Drifters won’t be able to capture such dangerous beasts for livestock, but they can still try and wrangle them and harvest them for meat! The skin and horns are both tough enough to be turned into tools, as needed.

Tough cars can easily square off with a gorgon bull and come away victorious. Other cars are advised to try lassoing from a distance, and wearing the animals down before moving in for the kill.
04: BUILDING THUNDER
There’s dark clouds boiling up in the sky. Those who shelter in the Convoy will be spared the worst of the storm… Though the winds have a way of screaming, trying to call Drifters out into the storm. And flecks of metal and glowing moonshard stone have a way of replacing rain and intensifying the storm.

If exposed to the storm outside the forcefield, Drifters experience the following:
Gale Force: Drifters are swept up by the winds and tossed about, and even thrown skyward. Drifters damaged by the wind will find themselves inflicted with temporary Harpy traits. These traits become more intense as Drifters experience hunger or violence.
Deluge: Drifters exposed to rain are at risk of almost drowning, along with shards of Husk metal and moon shards slicing down. Drifters damaged from rain will find themselves inflicted with temporary Naga traits. These traits grow worse as Drifters lie, omit truths, or tell falsehoods.

These traits last as long as the weather remains stormy; the symptoms ease as the skies clear, only to flare back up as storms return, and will remain that way as long as the Convoy remains in the grasslands.
04: MONSTER SHIFT, NAGA
This month, Drifters will have access to the serpentine Naga. On top of all Naga species traits being available, the following occurs:
+Cold Blooded: the rain and storms can potentially make Naga slow and sluggish, or inclined to sleep or seek out other heat sources to gain energy; this includes basking in body heat from others!
+Water Divert: With their water shaping, Naga can divert falling rain and even ground saturation to make the area or other Drifters more dry. They can also concentrate water into different areas, and can also change water into mist or ice.
+Blue shift: the scales of Naga become more vibrantly blue, or a strange mottled combination of blue and stormy gray, the more intense the rains become. These scale colors can also reflect their moods.
+Extra arms that are painful and disorienting to grow, and can result in coordination issues.
+Scale Pains: Pain and discomfort when scales grow in, as well as fangs or talons!
+Water glide: during floods from the rains, Naga find they can easily traverse deep water as though they were simply walking (or slithering) across it.
+Thermal vision, making it easy to track others in the middle of storms. Vision may also become disorienting, and eyes become slitted.
04: MONSTER SHIFT, HARPY
The storm will bring a second monster this month, in the form of Harpy. On top of all Harpy species traits being active, the following occurs:
+Storm Rider: high agility and capable of flying through the storm winds without hindrance. Even tornadoes can be mastered!
+Feather pains: itching, or full pain when growing feathers or wings. Talons may also be painful when growing from fingers or from feet.
+Wind Affinity: able to shape wind, including diverting the worst of the storm winds, or summon and focus wind into razors.
+Warbling Voice: words may waver and slip into something more songlike, or even a damaging sonic scream if emotions are heightened.
+Height Call: a need to get higher into the air, whether through perching on buildings or the convoy, or through flight. A sense of euphoria as they go higher.
+Nest Building: a compulsion to create a nest out of spare and soft objects, and feeling more safe inside that space.
+Heightened vision like a bird of prey, able to pick out details even at great distance. This may be disorienting at first, as vision becomes telescopic.
05: ZOLOM HUNT
As the Convoy travels into marshy points in the grasslands, it becomes clear something is following. Something is hunting the Convoy, disturbing the boggy ground in waves and humps as it travels. It’s hard to say what exactly the monster is, just that it’s BIG and feeling out the Convoy, seeing if it can find prey.

Drifters who try attacking as it hunts will see the shape sink into marshy ground and shrink away, before returning. After about an hour of building tension, it finally strikes. The ground erupts in a spray of water, as a thirty foot serpent called a Zolom rises out of the ground.

Going by the hissing surrounding the Convoy, it’s clear there isn’t just one. The Zoloms go for any who attacked them while hunting, identifying those as the biggest threat, followed by whatever looks like the best prey.

In the aftermath, Zoloms can be harvested. Their fangs are sharp, their scales are tough and can make good leather, and their blood, while corrosive, can still be contained in vials for poisons or anti-venom study by the more medically inclined. And the meat may taste a bit gamey and oddly spicey, but it’s still edible. But first, Drifters need to survive the onslaught.
05-A: ZOLOM ATTACK

Constrictor: The lead Zolom constricts the Convoy trailers to try and crack them open and spill any Drifters out. Other Zoloms target vehicles, trying to get at the Drifters driving them. Tough cars can stand up to the coils and ram into the Zoloms enough to disorient them. Fast cars can easily outpace the Zolom, and if needed lead serpents away from the Convoy before doubling back.

Beta and Venom: There's more danger after Zoloms take wounds. Their blood steams as it hits the ground, burning grass and earth and steaming the water. Zolom blood is laced with venom that either burns Drifters bodies… Or burns their thoughts, inflicting them with a berserk frenzy. The Zoloms also super heat the air in a circle and spit out venom as fire. Cars can protect from the firestorm, though only the Toughest of the bunch will be able to drive away without serious damage.

Death Rattle: With enough tenacity, Drifters are capable of defeating the Zoloms or driving them away. (Spiking them on the top of a nearby tree is optional.) At the end of combat, the Zoloms have a parting gift as they lash, writhe, and snap.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Ruined Buildings: Grow more numerous, encountering one or two a day. Usually in the form of residences, or farms. Many of them have been gutted from both time, elements, and moon warps. But a handful still hold basic supplies; medical kits, canned food, etc. They also hold hastily scrawled maps that show the surrounding area… And a parched looking area surrounding the grasslands. It looks as though the Convoy is heading right towards it.

Farmlands: Occasionally interrupt the rolling grasslands. They look scraggly and overgrown, with sparse crops available. The handful of food in such areas is edible with no ill affects, but the taste profile is confused: apples taste like watermelons, corn tastes like avocados, etc.

Wind Turbines: A few lonely wind turbines still dot the landscape, spinning even without anyone to maintain them. They give a lonely whistle as they turn, perhaps even sounding a little like a whisper… And one trying to mimic the message Drifters may have received on the power lines.


NAVIGATION
serialmurderbot: (alert)

[personal profile] serialmurderbot 2025-03-11 03:07 am (UTC)(link)
[When Murderbot tears its hand back out of the break in the Zolom's scales, it does so by doing as much damage as possible, tearing through the fragile flesh beneath. Even without the initial spatter of blood, it's not coming out of this fight clean, the blood splattered across its hand burning at the organic skin in a way that only makes the hot-cold of anger in its head that much worse.

It tracks Akihiko's fall long enough to ensure that he didn't land on his head, but as soon as he pulls himself up, it whips its attention back towards the towering creature, flexing its clawed hands.]


We kill it.

[That's not a plan, more a statement of intent - but with the building, discordant hum in its voice, the desire to rip this thing to pieces comes through loud and clear. With the next thrash of the creature's scales it hunkers down, finally remembering to elaborate the process in its head for the benefit of someone without access to its processing.]

Soft bits are on the face.
electrifyking: (06.)

[personal profile] electrifyking 2025-03-12 02:54 am (UTC)(link)
"Right... I remember hitting something on the face and-"

[Less thinking about a couple seconds ago. Better to focus on what's coming next. He's still got some lightning in his blood, and it's keeping the pain from clouding his senses. Akihiko straightens up, narrows his eyes on the serpent...

...Tries not to dwell on the blood splattering the marsh and the robot next to him. It's not THAT different from the Dark Hour, he tries to tell himself.]

"I... I can keep calling lightning down. I'm sure of that much-"

[More than sure, as a few sparks start flying off his fingers. His hair stands on end for a second, and then his gaze snaps to the monster.

Lightning arcs off him, angled straight at the face and smashing into the thing's fangs. He can faintly hear a splintering sound, over the crackle and thunder.]
serialmurderbot: (processing)

[personal profile] serialmurderbot 2025-03-14 03:08 pm (UTC)(link)
[It's enough of a plan for SecUnit, who feels the ozone crackle and coils to jump again. It's (really fucking weird) concerning to see the electricity seeming to course through Akihiko - he's going to need some form of medical attention, because humans don't actually handle large electrical shocks well even if he seems cognizant and unburnt in the immediate aftermath.

More importantly, for now - taking advantage of the cracking that it hears just as well as Akihiko. The strange ability it had in the previous Moon Warp to jump several meters more than it ever has is absent, but it makes do using its momentum and the claws, to scale up towards the thing's face, digging in and leaving rents.]


Press it.

[Can Akihiko get closer? Unless he's got more lightning in store... doing further damage might require it.]
electrifyking: (106.)

[personal profile] electrifyking 2025-03-15 03:33 am (UTC)(link)
[For once, it feels like he's finally run dry on lightning; there aren't sparks and bolts fighting to get out of his skin, finally granting Akihiko a reprieve. And giving him a chance to get his fists up, and follow that advice.]

"Press the attack-? Yeah... I can do that much."

[The nice thing about snakes is that they have plenty of ribs. Meaning that Akihiko can pick just about any spot on the thing and start slamming his fists in, and delivering some payback.]

"Not fun having your ribs bashed in, is it?"

[That bit slips out in a growl; someone's still a bit on edge about almost getting them busted again.]
serialmurderbot: (leap)

[personal profile] serialmurderbot 2025-03-16 06:14 pm (UTC)(link)
[It probably isn't, SecUnit agrees with Akihiko's sentiment, but this fucking snake deserves what it gets. Which is to be messily dead as soon as they can manage it. It digs its claws in as the hit lands and sends a shudder, and this time it doesn't slip down further. It doesn't waste any time the moment the movement is passed, jumping up to grab onto the barbed ridges around the creature's head.

With that grip it means to get at the creature's sensitive eyes, maybe by punching through them if necessary, but there's a shudder as the massive beast starts to puff out its throat, glowing lines forming in the gaps in the tough skin.]


Shitfucker -

[That's hopefully enough warning for Akihiko, as SecUnit renews its efforts in clambering away from the creature's mouth.]
electrifyking: (24.)

[personal profile] electrifyking 2025-03-17 01:00 am (UTC)(link)
[More than anything, a curse like that is a reminder of home, and certain teammates. It's also a reminder that Akihiko should probably get a grip on his surroundings, brace for impact, and/or clear out of the way, roughly in that order.

So he manages to notice the glowing lines along the zolom. Feels the sudden heat spike in the air. And realizes that it would be a really good idea to get away from the snake's face where the fire is collecting.]

"...'Shit' is right."

[No time for the full curse, he's busy vaulting over the coils and ducking behind them. And hoping the snake isn't going to set itself on fire when it spits out those flames.]

"Why am I not surprised the damn thing breathes fire!?"
serialmurderbot: (named murder)

[personal profile] serialmurderbot 2025-03-20 03:10 am (UTC)(link)
[The back of the Volom's head makes for a convenient place to dodge away from the oncoming burning spray, and SecUnit takes advantage of that, climbing the last few strikes until it's perched on top of the damn thing's head, waiting out the acid-burst of energy.

Why indeed - because they've got terrible luck, as far as SecUnit is concerned. But - Akihiko hiding behind the creature's bulk makes it think. Neither of them is doing much to break past the outer layer of the thing's scales, though they're clearly managing to get some hits in. It's worth a shot -

if Akihiko is comfortable with the risk. The part of SecUnit that's never thrilled with putting humans at risk is being buried right now under the static fuzz of wanting to rip this thing to bits.]


How fast can you move. [Calling from above, it's head turned in Akihiko's direction.]
electrifyking: (88.)

[personal profile] electrifyking 2025-03-21 05:40 am (UTC)(link)
"Not a track star but... My best time is about 4.5 seconds for a 40 yard dash."

[He gestures to where that roughly is on the Zolom. Not that he's sure how well he can manage rushing over the coils. But he's also not shy about a challenge, with how tense and ready he looks to take off at the first order.]

"Tell me where you need me to go. I can make my way there, no matter what it takes."

[The flame spray gives his eyes an especially bright and frantic look.]
serialmurderbot: (leap)

[personal profile] serialmurderbot 2025-03-24 01:10 am (UTC)(link)
Either you bait it or you help me pull its head around.

[But whichever of the options Akihiko wants to choose, he's going to have to do it soon, as SecUnit gets its claws into the frill around the Zolom's head and continues climbing up, edging closer to the relatively soft target of its eye.]
electrifyking: (16.)

[personal profile] electrifyking 2025-03-28 07:17 am (UTC)(link)
"Fine. I can draw its attention, easy enough."

[Case in point he's already dodging and ducking around. It might be foolish to think he can dodge a giant snake... But then again, he's faced targets almost as big in the past. And he's doing a decent enough job of drawing the zolom's attention.

Helps that he's giving off sparks, further drawing the eye.]
serialmurderbot: (system collapse)

[personal profile] serialmurderbot 2025-03-30 08:07 pm (UTC)(link)
[That lightning is something else.

But it's flashier than anything SecUnit can produce without access to flares or explosives, but it's useful. SecUnit keeps roughly 40% of its active processing focused on Akihiko, a more difficult prospect without any drones to actively monitor, before it weathers the lunge the snake makes - and strikes at the vulnerable target with clawed hands.]