monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] route666rp2025-03-06 05:39 pm

MARCH EVENT LOG




After weeks in the forest, the trees begin to fade out in favor of grass; miles of it with every shade of green you’ve ever seen, covering rolling hills. The weather tends to be mild, with scattered clouds blown on gentle winds… But the nights somehow seem just as ominous as those in the forest, with the moon uncovered and glaring down balefully like a broken eye. And wide open as they are, the grasslands have their own share of danger and weirdness.


















01: MESSAGES


The grasslands are dotted with abandoned electrical poles and power pylons. Ruined electric cables hand off these towers… But along with that are kites and balloons tied to the structures. If a Drifter gets close enough to grab one, they can find a message tied to the tail end. It’s printed with a memory or a phrase that is distinctly from their home, and their past.

If a Drifter holds onto the message, it might just remind them of home and help them resist any changes. Or even pull them back out of a monster transformation! Or it might just haunt their senses instead, and almost make them visualize and hear where they heard that phrase for the first time. Try not to get lost in those visions. Drifters can potentially carry one other message for another character, if need be; especially if they need to revert someone else from a painful transformation. Be advised that doing so will result in haunted senses.

Drifters are advised not to grip the old electric wires too tightly. They might get voices from the past of this world, all crowding their mind; old talk shows, sports games, and news reports on the moon. It’s enough to leave them with a serious headache if you hang on for too long, if not knocking them out completely.

02: TRANSMITTER
Out on the road, Drifters glimpse buildings, which are unnervingly empty. Equally unnerving are strange forms lining the roads, the closer the Convoy gets to the broken buildings. All of them look vaguely humanoid, but half melted and coated in something metallic. Clearly the Husks weren’t limited to the forest, with how many litter the landscape. Some Husks become violent, breaking open as strange ostritch-bird and reptilian monsters claw their way out. Such creatures can be easily dispatched, but still harry Drifters.

Other, inert Husks give off an odd metallic hum. Getting close enough to touch the Husks makes the hum louder, and can trigger behavior changes in Drifters. While the inert Husks can’t force transformations, they leave Drifters restless, on edge, and activating psychological monster traits.

When the Convoy makes camp, it is inevitably near Husk clusters. The metallic hum only increases as the sun goes down. But the Convoy has a counter for that. A haunting melody starts to play on the Convoy speakers, and from any phones; taking the sound closer to the Husks causes ghostly forms to rise up and towards the moon. It puts a stop to the odd humming… At least until the next camp.
03: ROUND 'EM UP
Those with sharp eyes will notice something different one morning, on a nearby hill. It appears to be a flock of cattle… Which might well be a welcome sight for those wanting beef for dinner. As the Convoy rolls closer, it swiftly becomes clear these aren’t normal cattle. Their skin is shiny, scale-like and metallic, and their eyes glow. Those hooves also look sharp enough to punch right through a car door.

These are bull gorgons, the guidance computer helpfully notes. And they are capable of exhaling a petrifying mist; one deep breath is enough to make a person slow, two freezes them in place, and three turns them to stone. Luckily the blood of a gorgon bull can also cure the effect. Drifters won’t be able to capture such dangerous beasts for livestock, but they can still try and wrangle them and harvest them for meat! The skin and horns are both tough enough to be turned into tools, as needed.

Tough cars can easily square off with a gorgon bull and come away victorious. Other cars are advised to try lassoing from a distance, and wearing the animals down before moving in for the kill.
04: BUILDING THUNDER
There’s dark clouds boiling up in the sky. Those who shelter in the Convoy will be spared the worst of the storm… Though the winds have a way of screaming, trying to call Drifters out into the storm. And flecks of metal and glowing moonshard stone have a way of replacing rain and intensifying the storm.

If exposed to the storm outside the forcefield, Drifters experience the following:
Gale Force: Drifters are swept up by the winds and tossed about, and even thrown skyward. Drifters damaged by the wind will find themselves inflicted with temporary Harpy traits. These traits become more intense as Drifters experience hunger or violence.
Deluge: Drifters exposed to rain are at risk of almost drowning, along with shards of Husk metal and moon shards slicing down. Drifters damaged from rain will find themselves inflicted with temporary Naga traits. These traits grow worse as Drifters lie, omit truths, or tell falsehoods.

These traits last as long as the weather remains stormy; the symptoms ease as the skies clear, only to flare back up as storms return, and will remain that way as long as the Convoy remains in the grasslands.
04: MONSTER SHIFT, NAGA
This month, Drifters will have access to the serpentine Naga. On top of all Naga species traits being available, the following occurs:
+Cold Blooded: the rain and storms can potentially make Naga slow and sluggish, or inclined to sleep or seek out other heat sources to gain energy; this includes basking in body heat from others!
+Water Divert: With their water shaping, Naga can divert falling rain and even ground saturation to make the area or other Drifters more dry. They can also concentrate water into different areas, and can also change water into mist or ice.
+Blue shift: the scales of Naga become more vibrantly blue, or a strange mottled combination of blue and stormy gray, the more intense the rains become. These scale colors can also reflect their moods.
+Extra arms that are painful and disorienting to grow, and can result in coordination issues.
+Scale Pains: Pain and discomfort when scales grow in, as well as fangs or talons!
+Water glide: during floods from the rains, Naga find they can easily traverse deep water as though they were simply walking (or slithering) across it.
+Thermal vision, making it easy to track others in the middle of storms. Vision may also become disorienting, and eyes become slitted.
04: MONSTER SHIFT, HARPY
The storm will bring a second monster this month, in the form of Harpy. On top of all Harpy species traits being active, the following occurs:
+Storm Rider: high agility and capable of flying through the storm winds without hindrance. Even tornadoes can be mastered!
+Feather pains: itching, or full pain when growing feathers or wings. Talons may also be painful when growing from fingers or from feet.
+Wind Affinity: able to shape wind, including diverting the worst of the storm winds, or summon and focus wind into razors.
+Warbling Voice: words may waver and slip into something more songlike, or even a damaging sonic scream if emotions are heightened.
+Height Call: a need to get higher into the air, whether through perching on buildings or the convoy, or through flight. A sense of euphoria as they go higher.
+Nest Building: a compulsion to create a nest out of spare and soft objects, and feeling more safe inside that space.
+Heightened vision like a bird of prey, able to pick out details even at great distance. This may be disorienting at first, as vision becomes telescopic.
05: ZOLOM HUNT
As the Convoy travels into marshy points in the grasslands, it becomes clear something is following. Something is hunting the Convoy, disturbing the boggy ground in waves and humps as it travels. It’s hard to say what exactly the monster is, just that it’s BIG and feeling out the Convoy, seeing if it can find prey.

Drifters who try attacking as it hunts will see the shape sink into marshy ground and shrink away, before returning. After about an hour of building tension, it finally strikes. The ground erupts in a spray of water, as a thirty foot serpent called a Zolom rises out of the ground.

Going by the hissing surrounding the Convoy, it’s clear there isn’t just one. The Zoloms go for any who attacked them while hunting, identifying those as the biggest threat, followed by whatever looks like the best prey.

In the aftermath, Zoloms can be harvested. Their fangs are sharp, their scales are tough and can make good leather, and their blood, while corrosive, can still be contained in vials for poisons or anti-venom study by the more medically inclined. And the meat may taste a bit gamey and oddly spicey, but it’s still edible. But first, Drifters need to survive the onslaught.
05-A: ZOLOM ATTACK

Constrictor: The lead Zolom constricts the Convoy trailers to try and crack them open and spill any Drifters out. Other Zoloms target vehicles, trying to get at the Drifters driving them. Tough cars can stand up to the coils and ram into the Zoloms enough to disorient them. Fast cars can easily outpace the Zolom, and if needed lead serpents away from the Convoy before doubling back.

Beta and Venom: There's more danger after Zoloms take wounds. Their blood steams as it hits the ground, burning grass and earth and steaming the water. Zolom blood is laced with venom that either burns Drifters bodies… Or burns their thoughts, inflicting them with a berserk frenzy. The Zoloms also super heat the air in a circle and spit out venom as fire. Cars can protect from the firestorm, though only the Toughest of the bunch will be able to drive away without serious damage.

Death Rattle: With enough tenacity, Drifters are capable of defeating the Zoloms or driving them away. (Spiking them on the top of a nearby tree is optional.) At the end of combat, the Zoloms have a parting gift as they lash, writhe, and snap.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Ruined Buildings: Grow more numerous, encountering one or two a day. Usually in the form of residences, or farms. Many of them have been gutted from both time, elements, and moon warps. But a handful still hold basic supplies; medical kits, canned food, etc. They also hold hastily scrawled maps that show the surrounding area… And a parched looking area surrounding the grasslands. It looks as though the Convoy is heading right towards it.

Farmlands: Occasionally interrupt the rolling grasslands. They look scraggly and overgrown, with sparse crops available. The handful of food in such areas is edible with no ill affects, but the taste profile is confused: apples taste like watermelons, corn tastes like avocados, etc.

Wind Turbines: A few lonely wind turbines still dot the landscape, spinning even without anyone to maintain them. They give a lonely whistle as they turn, perhaps even sounding a little like a whisper… And one trying to mimic the message Drifters may have received on the power lines.


NAVIGATION
thegoodslayer: (127)

OKAY SO THIS OPPORTUNITY WAS TOO GOOD TO PASS UP.

[personal profile] thegoodslayer 2025-03-21 03:52 am (UTC)(link)
[She nearly does. She may not have long, she knows Slayer blood is next-level for vamps, and that fight sucked ass. She should get while the going's good.

And then the thoughts start. The annoying thoughts. The Angel thoughts. Running again.

Blake's scared. She has no plan. She needs help. Faith can run away, or she can be the one to give it. Sure, it's dangerous, but- well, that's the rocky path, right?

Ugh. Dammit. His dumbass savior complex rubbed off on her.]


... And you're gonna, what, leave? Stay away from humans forever, or at least until you go crazy from hunger again and sneak back in the middle of the night to kill somebody? Nah.

[She takes a step closer, standing near Blake- near enough for striking distance. Little show of trust, though she's still keeping a wary eye.]

You gotta come up with something better than that. Vampire Slayer, comma The. I know a little something about vampires. And newsflash, the hunger sucks, you're gonna have to deal with that too. It's not going anywhere. Even when we get you some blood that isn't human, you're gonna be jonesin' for the real thing.

[She extends a hand to help Blake up.]

Least if you turn again, I know how to deal.

[Eat your heart out, Angel.

...he probably has actually eaten hearts out in his pre-soul days. Bad choice of words. She's gonna try not to think about that.]
andnevermore: (008)

[personal profile] andnevermore 2025-03-24 03:26 am (UTC)(link)
[ Faith steps closer, and Blake has to clap a hand across her nose in a vain attempt to block out the scent of her. It only partially works; even breathing only through her mouth doesn't quite do it.

She doesn't know what a Vampire Slayer is, other than the obvious explanation. Is that why she smells so good? Does killing vampires make your blood taste incredible? Or is it something else?

No. She has to stop thinking about how good Faith smells.

She needs to think about-- the blood on her chin. No, not that. How warm she feels inside, like Faith's blood is revitalizing her. No, not that either. Gods, she can't think about anything other than blood!

Reluctantly, she takes the offered hand up, but she backs up as soon as she's on her feet, heels dragging across broken glass. Her breath is catching in her lungs like she's two seconds away from sobbing, and when she speaks, her voice is wet. Wobbly.
]

But... if I'm always wanting to bite people, how can I be around them? It's just-- clearly it's safer if I stay away.

[ With that realization comes a sinking depression, an old sensation that she's familiar with now. Bone deep. She'd known it was better for her to be alone after she'd gotten Yang hurt, after she'd run away from everybody, but she'd gotten convinced by a friend that she didn't need to be alone. Now, that old creeping feeling is back. ]
thegoodslayer: (111)

[personal profile] thegoodslayer 2025-03-24 04:55 am (UTC)(link)
I must be trippin,

[She fixes Blake with a none-too-impressed stare.]

'Cuz I swear I just explained why that's a bad idea.

[Sorry, we're doing tough love now, you're getting full sass mode.]

You're gonna want to feed on people, no matter where you are. If you just leave, sooner or later you're gonna want it so bad you come back and start hunting. You gotta figure out how to live with it.
andnevermore: (004)

[personal profile] andnevermore 2025-03-27 08:30 pm (UTC)(link)
[ Blake's ears flatten with embarrassement. Staying away sounded like the safer option, like if she could just isolate herself hard enough then she won't hurt anybody.

But. Faith's right. If she does that, she'll lose her mind from hunger again, and then the same thing will happen all over again.
]

So I should... feed on monsters? Or animals?

[ Faith had mentioned blood that wasn't human, and that even if she filled up on that, she'd still want human blood. So it looks like the best option Blake has is the one where she still wants to bite people, but... a little less so.

Gods. She'd dreaded this when her fangs first came in, but she'd never imagined it'd be this bad.
]
thegoodslayer: (pic#17735182)

[personal profile] thegoodslayer 2025-03-29 05:20 pm (UTC)(link)
Supposed to be otters and pigs are the best substitute for humans, but they're kinda in short supply.

[She grimaces.]

Guess everybody's eating the monsters anyway, you might as well drink 'em.

[She's been loathe to eat the monsters herself, for fear it might speed up her own transformation back into- whatever she turned into, during the moon warp. But if Blake's already gone full fangs, that's a bit of a moot point.]

If we need to go hunt up something for you to eat, I got time. Just, uh, lemme grab those smokes from upstairs first.
andnevermore: (Default)

[personal profile] andnevermore 2025-04-01 02:06 am (UTC)(link)
[ Otters and pigs? Okay, pigs are kind of understandable, Blake once read that ages ago in medicine doctors used pig's blood to filter out bad stuff and did transplants with pig organs, but-- otters?

Faith's being so casual about the whole thing that it's leaving Blake feeling a little shellshocked. Blake just attacked her, drank from her, begged her to leave, and Faith is just... giving her advice? Promising to help her hunt a monster? It doesn't seem fair. Faith should be cursing her out. Leaving and never wanting to speak to Blake again. She should be running and warning everybody that there's a rabid vampire on the loose.

Instead, she just wants to get her cigarettes.

Blake winds up following silently. Faith still smells good, but with some blood in her stomach, the hunger is no longer so overwhelming that she's in danger of losing her mind. It's still... pretty bad, though. Bad enough that she stares at the back of Faith's neck the whole time.
]

So, you're a... Vampire Slayer? [ She can't help the curiosity. ] Is that a job title, or...?
thegoodslayer: (134)

[personal profile] thegoodslayer 2025-04-01 02:40 am (UTC)(link)
Sacred duty, kinda. Not something you sign up for.

[She's becoming acutely aware of Blake's eyes on her neck. She's trying to ignore it, but she does idly shrug her hair so it covers her throat a little more.

Every bit helps.]


Chosen one. That's why the superpowers. For real, it was a job, I would've been fired years ago.

[She doesn't sound like she's joking. She's just gonna head inside to fetch those smokes now.]