monstertruckers (
monstertruckers) wrote in
route666rp2025-04-07 06:41 pm
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Entry tags:
- !event,
- bungou stray dogs: osamu dazai,
- digital devil saga: serph,
- dungeons and dragons: echo naivallon (oc,
- fallout: arcade gannon,
- fallout: courier 6,
- fallout: paladin danse,
- fear & hunger 2: levi,
- final fantasy vii: vincent valentine,
- final fantasy vii: zack fair,
- mass effect: kaidan alenko,
- odd thomas: jolie harmony,
- persona 3: akihiko,
- persona 5: goro akechi,
- rise of the tmnt: donatello,
- rise of the tmnt: leonardo,
- rwby: qrow branwen,
- songs for the dusk: v (oc),
- sonic the hedgehog: shadow,
- the murderbot diaries: murderbot,
- trigun stampede: millions knives,
- umineko no naku koro ni: natsuhi ushirom,
- werewolf by night: jack russell,
- xenoblade chronicles 3: eunie
APRIL EVENT LOG
The grassland gives way to rougher terrain, green fading to cracked red earth with scraggly sharp-edged plants dotting the landscape. With no trees, the sky overhead feels massive, and almost oppressive with how the sun and moon shine down. It’s entirely at odds with the biting wind that often whips across the flatlands. The ground occasionally breaks open into crevasses or rolls along in arid hills, but it remains stark thorn brush for as far as the eye can see… Save for one strange, ominous tower on the horizon.
01:TOWER OF TRANSFORMATION
The tower looks like a giant fang, trying to bite the sky. A strange pressure emits from it and rests on the skin. Drifters can get closer to the tower, but the terrain is covered with puncturing spikes and sharp thorn brush. It will take a TOUGH vehicle to get close without getting cut. Anyone who bleeds within sight of the tower discovers their cuts are transformed; a monster’s form waits under their skin, and transforms them one injury at a time.
It takes several days to get close to the tower via Convoy, with how the road snakes and winds towards it. Drifters won’t be able to reach it without offroad vehicles until April 15th. Getting close to the tower reveals that it is formed out of a strange metal much like the Husks… And that numerous creatures have been melded into the tower’s surface. A strange red ichor seeps out from these forms. Coming into contact with it heals wounds and can revert one transformation.
Drifters can take some of the fluid with them, if they have means to carry it… But only one extra dose; any more makes the fluid unstable and neutralizes the effect entirely.
It takes several days to get close to the tower via Convoy, with how the road snakes and winds towards it. Drifters won’t be able to reach it without offroad vehicles until April 15th. Getting close to the tower reveals that it is formed out of a strange metal much like the Husks… And that numerous creatures have been melded into the tower’s surface. A strange red ichor seeps out from these forms. Coming into contact with it heals wounds and can revert one transformation.
Drifters can take some of the fluid with them, if they have means to carry it… But only one extra dose; any more makes the fluid unstable and neutralizes the effect entirely.
01-A: TWISTED MONSTERS
The land here is still littered with Husks, ready to break open to fight… But these monsters are more twisted than usual, and seem to be composed of multiple organisms. Prowling cat-centaur esque brutes called panthera protectors, ungainly catoblepas, reptile energy draining bloodhound dogs, and flying lion-bird anzu are all ready to attack with tooth and claw, to make Drifters all the more like them.
Given the influence of the tower, Drifters can feel their forms twisting, the more wounds they take, and the more the moon begins to form into something almost whole. By April 15th the wounds and moon are almost impossible to resist without either vials or message mementos. And those wounds are determined to drag a change out of Drifters. (Of note, Drifters who took on Harpy or Naga traits last month will find those changes can come back to them unnervingly easily, and blend with other creature changes to become a true chimera.)
These changes grow worse until the moon glow and shards reach their absolute peak on April 20th. At this point Twisted Land occurs.
Given the influence of the tower, Drifters can feel their forms twisting, the more wounds they take, and the more the moon begins to form into something almost whole. By April 15th the wounds and moon are almost impossible to resist without either vials or message mementos. And those wounds are determined to drag a change out of Drifters. (Of note, Drifters who took on Harpy or Naga traits last month will find those changes can come back to them unnervingly easily, and blend with other creature changes to become a true chimera.)
These changes grow worse until the moon glow and shards reach their absolute peak on April 20th. At this point Twisted Land occurs.
02: ROAD ATTACK
A week into the thorn brush, chaos starts at sunset. The first warning is a metallic howl echoing down from the hills, followed by a rumble that could almost be thunder… If not for the fact that the sunset stained sky is completely clear. A swarm of metal sweeps over the hills, heading straight at the Convoy.
Running at the lead are more of those canine robots. The Convoy database again identifies them as ‘chromehounds’ and these are clearly in better repair; their fangs and claws are all razor sharp, and they are swiftly closing the distance. Close behind the hounds is a scattered assortment of scrap metal vehicles. The creatures driving aren’t quite human but also aren’t quite monsters; instead they are mechanical forms with just a few remnants of flesh on them. Robot riders and raiders, determined to harry the Convoy.
The goal of the raiders is to crash their vehicles into the Convoy, to slow or halt them. Drifters will need to either fight at a distance… Or hope that their monster side is tough enough for close and bloody combat!
Running at the lead are more of those canine robots. The Convoy database again identifies them as ‘chromehounds’ and these are clearly in better repair; their fangs and claws are all razor sharp, and they are swiftly closing the distance. Close behind the hounds is a scattered assortment of scrap metal vehicles. The creatures driving aren’t quite human but also aren’t quite monsters; instead they are mechanical forms with just a few remnants of flesh on them. Robot riders and raiders, determined to harry the Convoy.
The goal of the raiders is to crash their vehicles into the Convoy, to slow or halt them. Drifters will need to either fight at a distance… Or hope that their monster side is tough enough for close and bloody combat!
02-A: ATTACK AND AFTERMATH
The attack patterns of the raiders depends on who they are targeting and how transformed the Drifters are. More monstrous Drifters earn full fury, and the vehicles blare with static and a patchy message: “…Purge… Corruption… By steel.” The raiders are determined to kill monsters, even at the cost of their own lives.
By contrast, less transformed Drifters may be overlooked, or only looked at suspicion. But if examined long enough, the raiders will eventually conclude less changed Drifters as still corrupt and attack them, especially if they are associated with the more monstrous!
Afterwards, mechanical salvage can be found to bolster the Convoy vehicles. The machines display a moon stabbed by a sword. It is the same as the symbols on the trap cars from February. Several raiders also carry odd talismans that resemble a rosary formed of tiny computer screens. Many of the screens are broken, but a few carry flickering text: “Your charge: To hunt the Warped. To purify the broken land, purge all sickness that twists us. Only then can Nirvana be opened, and the world reborn without corruption.”
By contrast, less transformed Drifters may be overlooked, or only looked at suspicion. But if examined long enough, the raiders will eventually conclude less changed Drifters as still corrupt and attack them, especially if they are associated with the more monstrous!
Afterwards, mechanical salvage can be found to bolster the Convoy vehicles. The machines display a moon stabbed by a sword. It is the same as the symbols on the trap cars from February. Several raiders also carry odd talismans that resemble a rosary formed of tiny computer screens. Many of the screens are broken, but a few carry flickering text: “Your charge: To hunt the Warped. To purify the broken land, purge all sickness that twists us. Only then can Nirvana be opened, and the world reborn without corruption.”
03: OASIS
Just off the road are scattered oases, shining like blue gems in a red wasteland. The waters run surprisingly deep, with monstrous statues submerged in the depths. These statues resemble all 13 types of monsters, some of them even coloring the water depths into shades of green, purple, and red.
The oasis waters can’t fix or restore physical transformations. But it can cure any heat exhaustion with just a few sips, and restore lost strength. Red water can heal wounds, green restores magic fatigue, and purple can stabilize mental exhaustion and strain.
The statues also create a strange resonance on Drifters’ Sigil marks, particularly when Drifters submerge in the water. The statue resonance can’t completely revert transformations but they CAN spread out the transformation between two Drifters and lessen the potency.
The oasis waters can’t fix or restore physical transformations. But it can cure any heat exhaustion with just a few sips, and restore lost strength. Red water can heal wounds, green restores magic fatigue, and purple can stabilize mental exhaustion and strain.
The statues also create a strange resonance on Drifters’ Sigil marks, particularly when Drifters submerge in the water. The statue resonance can’t completely revert transformations but they CAN spread out the transformation between two Drifters and lessen the potency.
04: MONSTER SHIFT, CHIMERA
Peculiar flowers bloom along some of the thorn brush. Drifters who bleed from the thorns will find that their cuts turn into Traits belonging to either Chimera or Unicorns. Chimeras typically appear from red flowered plants, and become increasingly tougher as they gain more traits. The following is also available:
+Tower focus: if growing extra eyes or heads, vision becomes disorienting. Focusing on the tower will help sharpen vision and provide clarity.
+Thermal flight on new wings, as the hot air coming off the ground helps them soar.
+Territorial hunter vs other fully shifted monsters/enemies.
+Blood taste/frenzy: becomes more savage as blood is shed, whether that is their own or others. If it is their own or an enemy, more aggressive; if it is an ally, more protective.
+An increasingly carnivorous and voracious appetite. Plus a craving for raw meat, and a drive to go hunt it personally; the fresher, the better.
+Tough hide. As 3 or more Chimera traits become active, the skin becomes increasingly tougher and harder for cuts and new transformations to occur.
+A sudden roar that cuts into words, easy for conversations to turn into a shouting match.
+Tower focus: if growing extra eyes or heads, vision becomes disorienting. Focusing on the tower will help sharpen vision and provide clarity.
+Thermal flight on new wings, as the hot air coming off the ground helps them soar.
+Territorial hunter vs other fully shifted monsters/enemies.
+Blood taste/frenzy: becomes more savage as blood is shed, whether that is their own or others. If it is their own or an enemy, more aggressive; if it is an ally, more protective.
+An increasingly carnivorous and voracious appetite. Plus a craving for raw meat, and a drive to go hunt it personally; the fresher, the better.
+Tough hide. As 3 or more Chimera traits become active, the skin becomes increasingly tougher and harder for cuts and new transformations to occur.
+A sudden roar that cuts into words, easy for conversations to turn into a shouting match.
04: MONSTER SHIFT, UNICORN
As with Chimera, getting cut and bled by flower bearing thorns will impart unicorn traits on Drifters. This typically comes from thorn plants with white flowers. Unicorns have a knack for stabilizing the more violent changes… And perhaps even stopping transformations from bleeding. The following is also available:
+Horn Resonance, a ringing in the horn or forehead the closer one gets to the tower. Can result in either disorientation, or a boost in healing.
+Shift Healing: At the cost of taking on another unicorn/current monster trait, may heal another Drifter of one active trait. This can only be used once per character.
+An increasingly vegetarian diet, including the flowers off various thorn bushes.
+Increased pain or disorientation in the forehead as horn grows in. May also experience pain in feet (hooves) or back (wings or tail) though healing magic can alleviate pain.
+A compulsion to heal the injured or protect those who can. Similarly, a compulsion to protect the virtuous and aid them.
+Fight or Flight response: more likely to bolt at the sign of trouble with increased speed. If fleeing is not possible (or others are in danger) ready to fight to the death in desperate frenzy.
+Urge to run and be outdoors, gains an almost euphoric sensation when running at full speed.
+Horn Resonance, a ringing in the horn or forehead the closer one gets to the tower. Can result in either disorientation, or a boost in healing.
+Shift Healing: At the cost of taking on another unicorn/current monster trait, may heal another Drifter of one active trait. This can only be used once per character.
+An increasingly vegetarian diet, including the flowers off various thorn bushes.
+Increased pain or disorientation in the forehead as horn grows in. May also experience pain in feet (hooves) or back (wings or tail) though healing magic can alleviate pain.
+A compulsion to heal the injured or protect those who can. Similarly, a compulsion to protect the virtuous and aid them.
+Fight or Flight response: more likely to bolt at the sign of trouble with increased speed. If fleeing is not possible (or others are in danger) ready to fight to the death in desperate frenzy.
+Urge to run and be outdoors, gains an almost euphoric sensation when running at full speed.
05: TWISTED LAND
Finally the Convoy draws close to the tower and the moon glows balefully overhead, signaling an imminent Moon Warp. Shards of the tower fall away, exposing something encased in the surface. A chimera monster is pierced and pinned to the tower by swords. Elemental blood streams down, glowing in reaction to the Drifters, and causing the blades to glow in turn.
If Drifters make contact with the swords, they explode in a hail of shards, causing more wounds and damaging the tower. The shed blood twists the landscape. Deserts, forests, and swamps all shift together. With them come the hazards of those environments; quicksand, falling trees or strangling vines, terrible draining heat, all blending and switching without pattern. Such twisting weakens the tower. Further fragments break off and turn into monsters, aggressive and ready to fight. The Convoy braces against the twisting, but warning screens say that the shields are low on power. The shields occasionally waver, letting in the Moon Warp and monsters.
With the damage Drifters inflict in their battles, the environment twisting, and the sword shards, the tower crumbles away. It emits a burst of energy that disperses the land twisting, and ends the bloodshed transformations.
If Drifters make contact with the swords, they explode in a hail of shards, causing more wounds and damaging the tower. The shed blood twists the landscape. Deserts, forests, and swamps all shift together. With them come the hazards of those environments; quicksand, falling trees or strangling vines, terrible draining heat, all blending and switching without pattern. Such twisting weakens the tower. Further fragments break off and turn into monsters, aggressive and ready to fight. The Convoy braces against the twisting, but warning screens say that the shields are low on power. The shields occasionally waver, letting in the Moon Warp and monsters.
With the damage Drifters inflict in their battles, the environment twisting, and the sword shards, the tower crumbles away. It emits a burst of energy that disperses the land twisting, and ends the bloodshed transformations.
06: SALVE
In the aftermath of the warp, the tower has cracked and broken. A column of wavering light takes its place, reaching thin tendrils up towards the moon.
The red ichor leaks out of the tower in rivers, and any Husk it comes in contact with breaks open without transforming into a monster, instead releasing another glowing shard that travels upwards. Drifters can still harness this ichor to undo one change, though the limits still apply. Submerging in the ichor does not undo more than one change… Though it will stain Drifters with red.
The ichor can also heal wounds, and repair those quite thoroughly, acting as a good salve to mend Drifters from past battles.
MICRO ENCOUNTERS:
PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.
Twisted Creatures: Local fauna (flying rabbits, jackalopes, gorgons wandering in from the grasslands, etc) gets caught in the thorn bushes and begins bleeding, and turning into a monster. The process is slow and painful, giving Drifters enough time to get away from the scrub brush and the monster if they wish; or enough time to try and dispatch the creature.
Thorn brush: Clumps of thorn brush line the road. A time or two they even grow over the road and need to be hacked through, in order for the Convoy to proceed. The brush is almost like razor wire, with how sharp the thorns are, and how ready they are to slice up skin.
Watering Hole: Rarely, one can find a small oasis in the bleached land. Unfortunately, many of the twisted creatures want a drink from this place as well; it’s a task to grab water and avoid getting on their bad side.
Road Rage - Side B
So once the raiders attack, he's already nearby. While his vehicle is durable, it really isn't made for fending off attack like this. The one in the tank seemed to have things in hand for themselves, so Serph focuses on the raiders and chromehounds swarming in what appears to be the tank and the tank's occupant's blind spots, especially since his obviously inhuman transformation seems to draw the raiders' ire as he fights on foot.
But when he sees one turtle fall out, Serph is immediately loping over to skewer a chromehound in the small gap between its joints with an arm blade, tearing out important components and hampering its movement before it can use its crushing jaws on the turtle. Hm. Different to the other one he's seen around.
His voice is guttural when he speaks. "I will defend you. Can you stand?"
no subject
"Y-yeah," he answers, even though he's not completely certain of that, but he tries anyway, because staying on the ground isn't going to make himself any less of a liability. His soft shell stings from his landing, the remnants of thorny branches from his vehicle's passing not making it much more comfortable as they impart a few scratches on his hands and mostly bare feet. That stubbornly rational part of his mind argues that such things should not hurt nearly so much!
The thought skitters away as he sees more chromehounds coming at them, and he reaches behind him out of reflex before remembering his bō's in the Turtle Tank. His hand freezes as it brushes something feathery- no, don't think about it now, don't think about it at least you still have legs-
no subject
He remembers seeing shots being fired, some kind of energy(?) rifle that reminds him distantly of SecUnit's gun arms. So, a ranged fighter maybe?
Despite the guttural snarl to his voice, Serph's tone is otherwise calm. "Do you have your ranged weapon with you?"
Did it get knocked away?
Some of the chromehounds begin to scurry so they can go around the icy wall, while others pull back so they can ram it in an attempt to shatter the ice.
no subject
"Ah-" Donnie blinks, wrenching himself out of his thoughts before that overthink can kick in.
Ranged isn't usually his preference but he can still manage, and at the moment it doesn't seem like he has much choice. Those same bright lines of magenta begin to trace in the air beside him even before he puts his hand out, and by then his clawed fingers (uggh not again) grasp the rifle. Some sort of hardlight construct?
He braces it and takes aim to fire at the hounds that try getting around the icy barrier, hoping to thin them out enough that any managing to get in closer can be handled by the other. It seems this person is no stranger to the melee approach at least.
no subject
The roar of engines continues to bellow in the background. Whatever had originally rammed the turtle tank seems to going after other prey as the sound of that fades into the distance. Still, maybe it's because the driver is confident their compatriots and the hounds can handle just two of the 'Warped'; two raiders advance on both Serph and Donnie, swords brandished and ready to make minced meat of them.
no subject
The rifle shifts in his hands, lines reconfiguring as its overall shape transforms. A hardlight staff seems like something of a downgrade, but there's no mistaking the confidence with which the turtle wields it as he spins it around, snapping the end outwards to catch one of the chromehounds in the head. He twists around to ram the opposite end into the open maw of another- perhaps not entirely on purpose, but opportunity is not to be wasted. The thing's head explodes as the end starts unfolding with another adjustment, almost comical, really, but then who's going to laugh at the effectiveness of a rocket-boosted mallet?
no subject
Between the two of them combat comes to a swift end, raiders and chromehounds laying still and in various pieces on the ground.
Once it's clear there are no more threats for now, Serph reverts back to his usual (shorter) human self. Well, as human as one could be when having feathers half covering his torso and six large wings. He's wearing tailored pants (thanks to his roommate) and a pair of sandals (thanks to losing his previous shoes).
He lets his gaze linger on Donnie, checking for any sign of outward injury. "Are you alright?"
no subject
Brows lift high when his fighting companion changes into something more humanoid. Was that not a monster form then? Something like Akechi's soul thingy?
"Y-yeah, I think so..." he says. His feet hurt but not as much as his shell, although it doesn't look like the feathers have sprouted any further from beneath the leathery surface. "Thanks."
no subject
Serph nods, silently accepting the gratitude.
"You're a..." What was the term he'd been told? "Turtle, correct?"
The shell is a little different, but this drifter looks otherwise rather similar to the one with the blue, feathers aside.
no subject
"Hm? Yeah, that's right. Name's Donnie."
no subject
The introduction isn't accompanied with any pleasantries like nice to meet you; they just weren't much of a thing where Serph was originally from. He's not very expressive either, his voice generally maintaining a calm and even tone while his face remains impassive.
"You fought well." He could see that once Donnie had found his footing, so to speak, his movement became much more confident and skilled. The smashed up metal around them can attest to that. "I haven't seen a weapon like yours before."
no subject
He straightens up a little more. Praise always goes far with him, especially from people who are older than him. At least Serph looks like an adult anyway.
"That was my mystic-tech," he explains, clawed fingers flexing like they'd grasp at a staff that isn't there. "Usually I use an actual bō but that got left on the Turtle Tank..." Which...he has no idea where it's gone, great. Hopefully it hasn't driven off too far.
no subject
At the mention of the tank, Serph turns his head in the direction he had last seen it trundling off. Well. It's... It's certainly out there. In the distance. Probably.
In stark contrast, Serph's pickup truck (painted a gaudy orange) has been idling nearby after he'd pulled up the brake so he could defend Donnie on foot.
Tilting his head in direction of his truck Serph offers, "Let's look for it."
There's enough space for two, even with his wings. He'll drive.
no subject
He lifts his head at Serph then, blinking. "Please." He won't even say anything about the tasteless paint job!
no subject
Serph nods, opening the door to his truck and taking a seat. Though his wings are large and inconvenient, they fortunately(?) bend in strange and unnatural ways, allowing him to partially tuck them around the back of his driver's seat so he's not sitting against effectively a huge, feathery blanket. And it means his wings aren't also crowding the passenger seat.
Once Donnie's seated, he'll start driving off towards where they had last seen the Turtle Tank. It isn't exactly hard to see the thorny brush that the tank has crushed under its treads, either.
"Can you tell me more about your mystic-tech? Is that common in your world?"
no subject
"Not common, no. Mystic-tech, so far as I know, is a me-thing. An off-shoot of a power my family has, called ninpō. It manifests differently between my brothers. Don't know if you've seen Leo use his."
no subject
I haven't.
[He's mostly only seen Leo around. But Leo did teach him how to play "I spy" over the radio.]
What is ninpō?
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Donnie might have envied his brothers' abilities with magic once, but that had been back when he could make no sense of it, and when they'd made use of them through magic weapons.
"It's...some kind of ancient power that's been connected through our family- the Hamato clan."
no subject
"And your mystic-tech... does it connect to that power?"
no subject
Donnie lifts his head, squinting ahead before he lowers his goggles. "I think I see it."
Perhaps in this instance he can be thankful for the unforgiving terrain. His Tank isn't traveling full-speed, less so as it crunches over the thorny underbrush.
no subject
As the Turtle Tank becomes more visible on the horizon, Serph pulls up beside it and keeps pace with the larger vehicle. He's not exactly sure how Donnie intends to get back in, but he'll let Donnie take the lead on this one.
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"Stay beside it, but if you can get ahead of it some, that'll make this a little easier," he says before he clambers up onto the roof of the truck.
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Fortunately, Serph's vehicle is also quite tough. So while it doesn't handle the thorns as easily as the Turtle Tank, he's not completely reliant on it to clear a path for him. It's a bit bumpy as he pulls ahead though.
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"Steady..." He looks ahead to make sure there isn't anything that looks like it might cause some problems before slowly letting go of the window to stand. At least it seems like he's had experience in keeping balance atop a vehicle in motion. He waits until they pull ahead some to take into account basic physics, gauging the distance to the window.
And then he makes the jump.
no subject
You alright, buddy?
(no subject)