monstertruckers (
monstertruckers) wrote in
route666rp2025-04-07 06:41 pm
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Entry tags:
- !event,
- bungou stray dogs: osamu dazai,
- digital devil saga: serph,
- dungeons and dragons: echo naivallon (oc,
- fallout: arcade gannon,
- fallout: courier 6,
- fallout: paladin danse,
- fear & hunger 2: levi,
- final fantasy vii: vincent valentine,
- final fantasy vii: zack fair,
- mass effect: kaidan alenko,
- odd thomas: jolie harmony,
- persona 3: akihiko,
- persona 5: goro akechi,
- rise of the tmnt: donatello,
- rise of the tmnt: leonardo,
- rwby: qrow branwen,
- songs for the dusk: v (oc),
- sonic the hedgehog: shadow,
- the murderbot diaries: murderbot,
- trigun stampede: millions knives,
- umineko no naku koro ni: natsuhi ushirom,
- werewolf by night: jack russell,
- xenoblade chronicles 3: eunie
APRIL EVENT LOG
The grassland gives way to rougher terrain, green fading to cracked red earth with scraggly sharp-edged plants dotting the landscape. With no trees, the sky overhead feels massive, and almost oppressive with how the sun and moon shine down. It’s entirely at odds with the biting wind that often whips across the flatlands. The ground occasionally breaks open into crevasses or rolls along in arid hills, but it remains stark thorn brush for as far as the eye can see… Save for one strange, ominous tower on the horizon.
01:TOWER OF TRANSFORMATION
The tower looks like a giant fang, trying to bite the sky. A strange pressure emits from it and rests on the skin. Drifters can get closer to the tower, but the terrain is covered with puncturing spikes and sharp thorn brush. It will take a TOUGH vehicle to get close without getting cut. Anyone who bleeds within sight of the tower discovers their cuts are transformed; a monster’s form waits under their skin, and transforms them one injury at a time.
It takes several days to get close to the tower via Convoy, with how the road snakes and winds towards it. Drifters won’t be able to reach it without offroad vehicles until April 15th. Getting close to the tower reveals that it is formed out of a strange metal much like the Husks… And that numerous creatures have been melded into the tower’s surface. A strange red ichor seeps out from these forms. Coming into contact with it heals wounds and can revert one transformation.
Drifters can take some of the fluid with them, if they have means to carry it… But only one extra dose; any more makes the fluid unstable and neutralizes the effect entirely.
It takes several days to get close to the tower via Convoy, with how the road snakes and winds towards it. Drifters won’t be able to reach it without offroad vehicles until April 15th. Getting close to the tower reveals that it is formed out of a strange metal much like the Husks… And that numerous creatures have been melded into the tower’s surface. A strange red ichor seeps out from these forms. Coming into contact with it heals wounds and can revert one transformation.
Drifters can take some of the fluid with them, if they have means to carry it… But only one extra dose; any more makes the fluid unstable and neutralizes the effect entirely.
01-A: TWISTED MONSTERS
The land here is still littered with Husks, ready to break open to fight… But these monsters are more twisted than usual, and seem to be composed of multiple organisms. Prowling cat-centaur esque brutes called panthera protectors, ungainly catoblepas, reptile energy draining bloodhound dogs, and flying lion-bird anzu are all ready to attack with tooth and claw, to make Drifters all the more like them.
Given the influence of the tower, Drifters can feel their forms twisting, the more wounds they take, and the more the moon begins to form into something almost whole. By April 15th the wounds and moon are almost impossible to resist without either vials or message mementos. And those wounds are determined to drag a change out of Drifters. (Of note, Drifters who took on Harpy or Naga traits last month will find those changes can come back to them unnervingly easily, and blend with other creature changes to become a true chimera.)
These changes grow worse until the moon glow and shards reach their absolute peak on April 20th. At this point Twisted Land occurs.
Given the influence of the tower, Drifters can feel their forms twisting, the more wounds they take, and the more the moon begins to form into something almost whole. By April 15th the wounds and moon are almost impossible to resist without either vials or message mementos. And those wounds are determined to drag a change out of Drifters. (Of note, Drifters who took on Harpy or Naga traits last month will find those changes can come back to them unnervingly easily, and blend with other creature changes to become a true chimera.)
These changes grow worse until the moon glow and shards reach their absolute peak on April 20th. At this point Twisted Land occurs.
02: ROAD ATTACK
A week into the thorn brush, chaos starts at sunset. The first warning is a metallic howl echoing down from the hills, followed by a rumble that could almost be thunder… If not for the fact that the sunset stained sky is completely clear. A swarm of metal sweeps over the hills, heading straight at the Convoy.
Running at the lead are more of those canine robots. The Convoy database again identifies them as ‘chromehounds’ and these are clearly in better repair; their fangs and claws are all razor sharp, and they are swiftly closing the distance. Close behind the hounds is a scattered assortment of scrap metal vehicles. The creatures driving aren’t quite human but also aren’t quite monsters; instead they are mechanical forms with just a few remnants of flesh on them. Robot riders and raiders, determined to harry the Convoy.
The goal of the raiders is to crash their vehicles into the Convoy, to slow or halt them. Drifters will need to either fight at a distance… Or hope that their monster side is tough enough for close and bloody combat!
Running at the lead are more of those canine robots. The Convoy database again identifies them as ‘chromehounds’ and these are clearly in better repair; their fangs and claws are all razor sharp, and they are swiftly closing the distance. Close behind the hounds is a scattered assortment of scrap metal vehicles. The creatures driving aren’t quite human but also aren’t quite monsters; instead they are mechanical forms with just a few remnants of flesh on them. Robot riders and raiders, determined to harry the Convoy.
The goal of the raiders is to crash their vehicles into the Convoy, to slow or halt them. Drifters will need to either fight at a distance… Or hope that their monster side is tough enough for close and bloody combat!
02-A: ATTACK AND AFTERMATH
The attack patterns of the raiders depends on who they are targeting and how transformed the Drifters are. More monstrous Drifters earn full fury, and the vehicles blare with static and a patchy message: “…Purge… Corruption… By steel.” The raiders are determined to kill monsters, even at the cost of their own lives.
By contrast, less transformed Drifters may be overlooked, or only looked at suspicion. But if examined long enough, the raiders will eventually conclude less changed Drifters as still corrupt and attack them, especially if they are associated with the more monstrous!
Afterwards, mechanical salvage can be found to bolster the Convoy vehicles. The machines display a moon stabbed by a sword. It is the same as the symbols on the trap cars from February. Several raiders also carry odd talismans that resemble a rosary formed of tiny computer screens. Many of the screens are broken, but a few carry flickering text: “Your charge: To hunt the Warped. To purify the broken land, purge all sickness that twists us. Only then can Nirvana be opened, and the world reborn without corruption.”
By contrast, less transformed Drifters may be overlooked, or only looked at suspicion. But if examined long enough, the raiders will eventually conclude less changed Drifters as still corrupt and attack them, especially if they are associated with the more monstrous!
Afterwards, mechanical salvage can be found to bolster the Convoy vehicles. The machines display a moon stabbed by a sword. It is the same as the symbols on the trap cars from February. Several raiders also carry odd talismans that resemble a rosary formed of tiny computer screens. Many of the screens are broken, but a few carry flickering text: “Your charge: To hunt the Warped. To purify the broken land, purge all sickness that twists us. Only then can Nirvana be opened, and the world reborn without corruption.”
03: OASIS
Just off the road are scattered oases, shining like blue gems in a red wasteland. The waters run surprisingly deep, with monstrous statues submerged in the depths. These statues resemble all 13 types of monsters, some of them even coloring the water depths into shades of green, purple, and red.
The oasis waters can’t fix or restore physical transformations. But it can cure any heat exhaustion with just a few sips, and restore lost strength. Red water can heal wounds, green restores magic fatigue, and purple can stabilize mental exhaustion and strain.
The statues also create a strange resonance on Drifters’ Sigil marks, particularly when Drifters submerge in the water. The statue resonance can’t completely revert transformations but they CAN spread out the transformation between two Drifters and lessen the potency.
The oasis waters can’t fix or restore physical transformations. But it can cure any heat exhaustion with just a few sips, and restore lost strength. Red water can heal wounds, green restores magic fatigue, and purple can stabilize mental exhaustion and strain.
The statues also create a strange resonance on Drifters’ Sigil marks, particularly when Drifters submerge in the water. The statue resonance can’t completely revert transformations but they CAN spread out the transformation between two Drifters and lessen the potency.
04: MONSTER SHIFT, CHIMERA
Peculiar flowers bloom along some of the thorn brush. Drifters who bleed from the thorns will find that their cuts turn into Traits belonging to either Chimera or Unicorns. Chimeras typically appear from red flowered plants, and become increasingly tougher as they gain more traits. The following is also available:
+Tower focus: if growing extra eyes or heads, vision becomes disorienting. Focusing on the tower will help sharpen vision and provide clarity.
+Thermal flight on new wings, as the hot air coming off the ground helps them soar.
+Territorial hunter vs other fully shifted monsters/enemies.
+Blood taste/frenzy: becomes more savage as blood is shed, whether that is their own or others. If it is their own or an enemy, more aggressive; if it is an ally, more protective.
+An increasingly carnivorous and voracious appetite. Plus a craving for raw meat, and a drive to go hunt it personally; the fresher, the better.
+Tough hide. As 3 or more Chimera traits become active, the skin becomes increasingly tougher and harder for cuts and new transformations to occur.
+A sudden roar that cuts into words, easy for conversations to turn into a shouting match.
+Tower focus: if growing extra eyes or heads, vision becomes disorienting. Focusing on the tower will help sharpen vision and provide clarity.
+Thermal flight on new wings, as the hot air coming off the ground helps them soar.
+Territorial hunter vs other fully shifted monsters/enemies.
+Blood taste/frenzy: becomes more savage as blood is shed, whether that is their own or others. If it is their own or an enemy, more aggressive; if it is an ally, more protective.
+An increasingly carnivorous and voracious appetite. Plus a craving for raw meat, and a drive to go hunt it personally; the fresher, the better.
+Tough hide. As 3 or more Chimera traits become active, the skin becomes increasingly tougher and harder for cuts and new transformations to occur.
+A sudden roar that cuts into words, easy for conversations to turn into a shouting match.
04: MONSTER SHIFT, UNICORN
As with Chimera, getting cut and bled by flower bearing thorns will impart unicorn traits on Drifters. This typically comes from thorn plants with white flowers. Unicorns have a knack for stabilizing the more violent changes… And perhaps even stopping transformations from bleeding. The following is also available:
+Horn Resonance, a ringing in the horn or forehead the closer one gets to the tower. Can result in either disorientation, or a boost in healing.
+Shift Healing: At the cost of taking on another unicorn/current monster trait, may heal another Drifter of one active trait. This can only be used once per character.
+An increasingly vegetarian diet, including the flowers off various thorn bushes.
+Increased pain or disorientation in the forehead as horn grows in. May also experience pain in feet (hooves) or back (wings or tail) though healing magic can alleviate pain.
+A compulsion to heal the injured or protect those who can. Similarly, a compulsion to protect the virtuous and aid them.
+Fight or Flight response: more likely to bolt at the sign of trouble with increased speed. If fleeing is not possible (or others are in danger) ready to fight to the death in desperate frenzy.
+Urge to run and be outdoors, gains an almost euphoric sensation when running at full speed.
+Horn Resonance, a ringing in the horn or forehead the closer one gets to the tower. Can result in either disorientation, or a boost in healing.
+Shift Healing: At the cost of taking on another unicorn/current monster trait, may heal another Drifter of one active trait. This can only be used once per character.
+An increasingly vegetarian diet, including the flowers off various thorn bushes.
+Increased pain or disorientation in the forehead as horn grows in. May also experience pain in feet (hooves) or back (wings or tail) though healing magic can alleviate pain.
+A compulsion to heal the injured or protect those who can. Similarly, a compulsion to protect the virtuous and aid them.
+Fight or Flight response: more likely to bolt at the sign of trouble with increased speed. If fleeing is not possible (or others are in danger) ready to fight to the death in desperate frenzy.
+Urge to run and be outdoors, gains an almost euphoric sensation when running at full speed.
05: TWISTED LAND
Finally the Convoy draws close to the tower and the moon glows balefully overhead, signaling an imminent Moon Warp. Shards of the tower fall away, exposing something encased in the surface. A chimera monster is pierced and pinned to the tower by swords. Elemental blood streams down, glowing in reaction to the Drifters, and causing the blades to glow in turn.
If Drifters make contact with the swords, they explode in a hail of shards, causing more wounds and damaging the tower. The shed blood twists the landscape. Deserts, forests, and swamps all shift together. With them come the hazards of those environments; quicksand, falling trees or strangling vines, terrible draining heat, all blending and switching without pattern. Such twisting weakens the tower. Further fragments break off and turn into monsters, aggressive and ready to fight. The Convoy braces against the twisting, but warning screens say that the shields are low on power. The shields occasionally waver, letting in the Moon Warp and monsters.
With the damage Drifters inflict in their battles, the environment twisting, and the sword shards, the tower crumbles away. It emits a burst of energy that disperses the land twisting, and ends the bloodshed transformations.
If Drifters make contact with the swords, they explode in a hail of shards, causing more wounds and damaging the tower. The shed blood twists the landscape. Deserts, forests, and swamps all shift together. With them come the hazards of those environments; quicksand, falling trees or strangling vines, terrible draining heat, all blending and switching without pattern. Such twisting weakens the tower. Further fragments break off and turn into monsters, aggressive and ready to fight. The Convoy braces against the twisting, but warning screens say that the shields are low on power. The shields occasionally waver, letting in the Moon Warp and monsters.
With the damage Drifters inflict in their battles, the environment twisting, and the sword shards, the tower crumbles away. It emits a burst of energy that disperses the land twisting, and ends the bloodshed transformations.
06: SALVE
In the aftermath of the warp, the tower has cracked and broken. A column of wavering light takes its place, reaching thin tendrils up towards the moon.
The red ichor leaks out of the tower in rivers, and any Husk it comes in contact with breaks open without transforming into a monster, instead releasing another glowing shard that travels upwards. Drifters can still harness this ichor to undo one change, though the limits still apply. Submerging in the ichor does not undo more than one change… Though it will stain Drifters with red.
The ichor can also heal wounds, and repair those quite thoroughly, acting as a good salve to mend Drifters from past battles.
MICRO ENCOUNTERS:
PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.
Twisted Creatures: Local fauna (flying rabbits, jackalopes, gorgons wandering in from the grasslands, etc) gets caught in the thorn bushes and begins bleeding, and turning into a monster. The process is slow and painful, giving Drifters enough time to get away from the scrub brush and the monster if they wish; or enough time to try and dispatch the creature.
Thorn brush: Clumps of thorn brush line the road. A time or two they even grow over the road and need to be hacked through, in order for the Convoy to proceed. The brush is almost like razor wire, with how sharp the thorns are, and how ready they are to slice up skin.
Watering Hole: Rarely, one can find a small oasis in the bleached land. Unfortunately, many of the twisted creatures want a drink from this place as well; it’s a task to grab water and avoid getting on their bad side.
no subject
For all that Zack's initial reaction to him had been unexpectedly hostile, it hasn't been since and until he had actual evidence otherwise, as long as Zack was considered part of SOLDIER, he was an ally. Thus having him turn up suddenly doesn't rankle on unfamiliar impulses as much as it might for a stranger, he just looks away from measuring his current target to study the man for a moment before returning to .. finding the door still is the wrong size. Sigh. "In one of the crates in the back of my truck."
Shinra trucks were NEVER empty. "Unfortunately the measurements are in unfamiliar units." He's learning quickly though. "Have you ever heard of an 'ilm'."
no subject
But he figures Sephiroth isn't expecting different, anyway. If he hasn't heard of it, the chances that Zack has? Super limited. (Zack's not the one with the penchant for vaulting himself up with a bunch of books, after all - but that isn't a track he wants to go back down, right now, the thought prompting a silent, internal wince.)
"But if you make a marker out of something the right size, I can probably check it against some of these other doors around here."
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Instead he has a vaguely annoying riddle. It could be worse. Much worse. "If you happen to remember the door size of a M939, I'm looking to replace one." Or at least the glass that belongs in it, which if he CAN find it, he'll have of all things a turtle's help in fixing it. It takes him a bit of fishing to find something he can mark AND hand over. "If it's reasonably close hopefully it'll work well enough as a replacement."
Among other things. More canvas for the bed's cover, perhaps a seatbelt... "Your.. robot chocobo, is it in need of parts while I'm out here?"
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What he can do, though, is use a makeshift yardstick to go around sizing up car doors. "Got it."
He gives that question some consideration as he looks around for a first likely candidate, shaking his head as he starts toward another vehicle for inspection. "I don't think so. It's running pretty well, now. ...So, uh, thanks for the help, back there."
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"..I'm happy to be of assistance." He's going to stick with a truck if he can though. There's a certain appeal to a well bred bird, but a robotic one? ..And where did that leave Zack when it rained?
Things to watch out for during the next storm. As he hunts through the ruined vehicles, it's almost cautious the way the next part is added. "I've heard the Gold Saucer has similar mechanical birds in their races." But he didn't KNOW because catching Sephiroth at a place like that would be the day he dropped over dead from embarrassment.
He's not good at making conversation. But it seems reasonable to at least put in an effort while climbing into a wrecked dragster of some sort to see if its radio was still intact. Maintaining civility seemed like a very good idea.
no subject
So he looks up, surprised, over the roof of a rough-looking car (not missing either door, but somehow the roof's gone), at that almost suspiciously normal non-sequitur.
"No way," he shoots back, after a second, eyes narrowing in mild disbelief. "Wouldn't that be cheating?"
no subject
"If you believe any game at the Saucer is not predetermined, and thus automatically 'cheating', you haven't been paying attention." Every casino was rigged!
...The Saucer may or may not be also rigged, Sephiroth is extremely biased against any organized gambling, the only way the house could be profitable is if it were manipulating numbers somewhere. "Call it a 'special race' and even if the average chocobo has no prayer of winning, people will still line up to try to win."
no subject
"You don't have to explain the fun out of everything, you know." His exasperation is ruined by the thread of good humor running beneath it. Small talk with Sephiroth has its risks, though, and he was well aware of those before going in.
"How do you know so much about how they run races at the Saucer, anyway?" Suspicious!
no subject
This socializing thing is definitely better left to those suited for it, which meant someone not him.
It's not a door, but maybe it'll be useful for someone; as he extracts himself and places the radio on the roof, there's something a bit more guarded about the response this time. Angeal was gone, by Zack's time. What of-- "Genesis is interested in the record of one of the frequent racers there, a man named Joe."
Almost a fan, if Sephiroth had to guess. As much as Genesis could be a fan of anything not Loveless. "After a while it's easy to pick up on some things."
no subject
"Sure," he offers, eventually, maybe realizing that trailing off abruptly is both rude and suspicious. Or maybe just needing to fill the silence again. "That makes sense."
no subject
It brought to mind the endless ringing of an unanswered PHS; no matter how many times he called, Genesis never answered. And then Angeal stopped answering too. He'd dismissed the unease these had caused, surely it was simply because reception in Wutai was terrible, but what if it were more than that?
"Not much for following specific jockeys, I take it?" The question is terribly mild, for all that his mind is not at all any more on finding a compatible door or the Gold Saucer. "Or friends that are."
no subject
Zack, for his part, is still making a token effort to measure car doors, but only because it gives him something else to think about. And a plausible excuse to be distracted.
no subject
Easier, safer, more familiar to let quiet reign and hunt for a door or other useful spare parts.
His thoughts won't let him refocus on the task at hand, circling back again and again to the knowledge Zack has claimed Angeal gone sometime in the next few years and the implication of any reluctance about Genesis.
Sephiroth had no one else in his life that approached the value his friends possessed. The idea that one was gone was hard enough, that it might actually be both was so much worse.
He sets the radio and a rusted scavenged wrench on the hood of a crumpled vehicle, then turns to track Zack's location directly. It likely isn't going to be welcome when his voice breaks the silence again, utterly even and controlled. "What happened?"
no subject
In Zack's defense, he doesn't have to feign the surprise that replaces his unconsciously pensive expression, when his head jerks up again. He really isn't trying to think about... anything that's happened in the past few months, actually. Or the last several years. He'd be happier living in self-imposed obliviousness, pretending it was all just a bad dream, and things are as normal back there a Sephiroth seems to think.
Or did, anyway. Zack's definitely given away too much (not that it was his intention to hide stuff - he hasn't had enough time to really come to terms with whether that might be better, actually).
"What do you mean?"
no subject
Reality is worse than his imagination supplies.
"...Your demeanor changed, when I mentioned Genesis." If Zack chooses not to answer, there's not much he can do about it. "Much as it had when Angeal was."
And Angeal's dead, apparently. Will die. What of Genesis? Was there time to do anything, were he to find a way back right now? "I find myself wondering as to their fates."
It sounds so clinical, like there's no attachment at all.
no subject
It's better news, at least. Maybe.
"Genesis was alive, the last time I saw him." Better, actually, given the apparent relief he'd been granted from his constant degradation. But being totally incapacitated from their fight probably doesn't qualify him as having been well, at the time, either. Not exactly.
"But we weren't exactly friends."
no subject
"Genesis can be ... difficult to get along with," says the man notorious for being cold and aloof. "His tolerance for the young and energetic was never particularly high. Do not take it personally." Zack must have grated on him terribly, if Angeal's descriptions had been even remotely accurate.
Alive .. is good, isn't it? Unless Zack got this morose over EVERY person he didn't get along with though, there's still something awry here, and Sephiroth weighs for a moment or two the assumed pros and cons of pressing further.
Surely it meant there had been a cure for whatever had been rotting through that wound. "..When did you last see him?"
no subject
Though Zack doubts if it's his own personality that makes Genesis so particularly insufferable. Or at least not only his.
"It wasn't that long. I mean, before all this." Being here just feels like one long dream, honestly, and Zack still isn't sure he should even bother keeping track of time. After all, it's not just Angeal who's not coming back, back home.
"A couple of weeks, maybe."
no subject
It's obvious he's making some kind of timeline.. but of course he would. This isn't yet a worst case scenario but it is very, very close.
There were theories of course, and plenty of writing in fiction that says one should never ask for information about the future, it could create paradoxes and all that. Sephiroth had a healthy skepticism of the idea knowledge could obliterate the universe.
But Zack's reluctant in this much. Will he even cooperate? "I intend to interfere if I can." There, now it's out there. "Assuming a way back to our proper planet is found; for all that some of the monsters are familiar, this is not where we belong, the stars are wrong. Anything you can tell me .. about what happens to Angeal, or how to find Genesis, would be helpful."
no subject
"You don't think we tried everything we could think of?" Maybe not, actually. Zack has to remind himself again that this Sephiroth doesn't really know him, as he shakes his head. "It's not going to be that easy."
no subject
But it doesn't last, it never does; he returns to door hunting with calculated patience, though this time he's keeping tabs on where Zack is, and isn't moving out of easy range of conversation. "You didn't have the benefit of knowing how events are intended to unfold, presumably. If I must endure these.. afflictions, then at least I can have that in return."
Though whether or not his friends would still see him as a friend when he shows up bearing teeth and claws of a monster at the least was another question. One he's willing to put to the test.
no subject
He doesn't look up when he speaks, reluctant and almost sullen.
"Genesis is in Banora. Or... That's where he's going, anyway." And maybe if they'd known that sooner, they'd have found a way to fix things sooner.
no subject
There's still missing information. A lot of it. Some of that may well be vital. "..From Wutai?"
His phone should have gotten an out of service response instead of simply ringing endlessly with no answer if Genesis was far enough away. "If it was some variation of Portal materia which brought us here, I may not remember that when we find a way back through, but I will endeavor to do so." The trouble with Portal and why nobody ever used it was the amnesia effect, which would.. make all of this extra obnoxious. Returning to Gaia, still a monster but with no idea how he got that way would surely go terribly. "Causality .. should not interfere, merely spawn an alternate reality." One in which Angeal doesn't die, and Genesis doesn't come to some terrible, unspoken harm.
no subject
All the Portal talk is just going to make his head start hurting again, so Zack glosses over most of it, but - that last bit catches his attention. His head jerks in an unhappy sort of a nod, as he drops the makeshift ruler in his hands to his side again, tapping it against his leg. "So, that means nothing changes on my end, right? Alternate reality, alternate Zack... There's no saving things for us, too?"
no subject
It's not always a comfortable regard. "I don't know. All ideas of timelines, of different worlds and travel between realities is ... nothing but stories until now." Worthy of scorn at best, childish entertainment and escapism, not sharp reality. But this was reality now, and it included different times and different planets. There's no saving things for us sounds a lot like there's no saving us and that didn't bode well for the intervening years.
It sounded like defeat. It all sounded like defeat. That wasn't acceptable. "I won't know until I try. And I intend to."
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