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monstertruckers ([personal profile] monstertruckers) wrote in [community profile] route666rp2025-05-06 05:39 pm

MAY EVENT LOG




Out of the thorn brush, the land still looks twisted and broken. And it turns a lot more jagged as rocks burst up and out of the ground like teeth… And keep reaching upwards, in defiance of all the gravity that should be pulling them down. The further up the rock spires reach, the more they splinter until the stones are free floating. The same happens to the threadbare trees, their branches and leaves breaking off and hovering in empty air. The nature of this place becomes clear: reach too high, and eventually gravity gives up.


















01: BATTLE GROUND


The ground grows rougher, pockmarked with craters and rents, like the landscape is scarred. A little further up the road is the source of those wounds. Curious Drifters will find a tangle of rock and metal reaching high up to the sky. It’s a snarl of wrecked vehicles, rock spires… And bodies.

Robotic hunters are half melted into the bones of a giant monster, and the lights have long since gone out of their lens eyes. Many of them still clutch weapons; swords, guns, and bullets by the bag-full. The hunters and weapons remain locked with the corpse of a horn crowned monster with arm length teeth, and it’s clear this tangle is the only thing that keeps the hunters or their weapons from floating off. Drifters can potentially loot the weapons… They just have to be careful about not floating off while they salvage equipment. The footing here is uneven, and the ground looks ready to break with a wrong step.

These hunters also carry prayer screen beads, but the data on them is horribly scrambled. Any attempts to tamper with them cause them to repeat a single message: “I STILL LIVE” before shorting out and shutting down.
02: HEALTH INVERSION
A building grows out of the valley; a hospital that has been turned upside down, and its foundations reach for the sky like weird tree branches. The hallways inside are all sorts of twisted up, and the building can’t seem to decide if Drifters should walk on the ceiling or the floors.

Twisted as the building is, ruins gutted by time and overgrown with vegetation… There is salvage available. Medical supplies, healing potions, healing herbs, all of it is bountiful in the hospital. The hospital is also rife with Husks, but all of them are inert… Or have already been broken apart long ago.

Then there’s the matter of the hospital screens flickering on in the wake of the Drifters. Warning lights try to flicker on, as old electronics try to scan the Drifters. The machines give up flickers of data, declaring Drifters to be “infected.” The old restraining systems of the hospital are still active, as manacles and straps alike shoot out, trying to restrain Drifters. The bonds keep them inert until they can be sedated and enclosed in what look like holding pens for violent patients. Best hope there’s someone around to help break a Drifter out.


03: SHARED THOUGHTS
The valley is overgrown with strange plants that glow with eerie light. Sometimes in camp stray glowing tumbleweeds roll through… And any contact has interesting side effects. Drifters will find they’re more aware and capable of picking up on unsaid things. These powers can the month. Each glow confers different abilities:

Blue Glow: Makes Drifters more empathetic in a psychic sense. They can register the emotions of those nearby, and may start to feel those same emotions.
Green Glow: Makes Drifters capable of projecting their emotions to other people.
Purple Glow: Gives Drifters telepathy, to hear and send thoughts to others.
Orange Glow: Grants Drifters limited psychometry. (Object reading.) Using it in the hospital or the battleground will yield unique visions and messages. Please comment to the mod/NPC thread below if your character wishes to do so!

Drifters can stack these effects, but this can overload their minds and force transformations. Those with Swarm traits will find it easier to handle psionic abilities. Additionally, ALL DRIFTERS who experience psionics will find themselves susceptible to Events 4 and 5.
04: MONSTER SHIFT, HIVE-MIND
Worryingly, extra contact with the glowing plants can not only stack mind abilities, but also force Swarm traits. The more a Drifter is overwhelmed by psionics, the more likely this is. Drifters will have access to all Swarm traits for this event, and the following:
+Psi Hunger. A need to eat psychic energy in the form of dreams, psi-infused objects (like sage brush) or even psychic minds.
+Psi Senses: luckily, Drifters can glimpse heavy psychic energy in the brush through enhanced senses, and pick out strange brain monsters. These are good eating for Swarm monsters… And there’s an unnervingly high number of them.
+Group Mind: compelled to link thoughts with other Drifters, to share emotions, memories, and achieve cohesion.
+An increasing reliance on telepathy/empathy/etc in place of speech.
+Increasing collectivist mindset. The needs of the many outweigh the needs of the few; this becomes more evident during high stress situations.
+Compelled to spend more time in the wilds, absorbing power from plants and hunting prey in wilderness. May also be compelled to share this prey with others.
+Gravity Affinity: If possessing wings or the ability to wall climb, may freely hunt/traverse corrupted gravity areas.
05: WHAT DREAMS MAY COME
On several nights the wind picks up, and sage brush is uprooted and sent tumbling into camp. The plants trade their prior glow to something more baleful and crimson. With the wind whipping through the camp, it’s almost impossible to avoid unless a Drifter is already secure in the Convoy.

The effects aren’t immediately obvious, until the Convoy sleeps for the night… And that sleep is different. Namely the sleep is connected, showing both memories and dreams from other Drifters.

Memories from their pasts can blend together to form a strange dreamscape, that connected Drifters can travel through. But those dreams can easily turn into nightmares. Those who were exposed to the fear toxin in February will trend towards nightmares and may have their old fears make a reappearance.
If those nightmares are vivid and unsettling enough, they can force a transformation. (This may be either current monster traits, or a Swarm monster!) And then…



06: BRAIN ATTACK
It happens just before dawn, during the blue hour… Or perhaps it might be more apt to call it the red hour, with how the sky is stained crimson. It’s just bright enough to distinguish something moving in the hills. Drifters can pick out a rustling in the brush; something that isn’t wind. There’s something moving, crawling on claw tipped legs… And looking less like sage brush and more like a brain.

The Intellect Devourers numbers in the hundreds. Their claws scour the ground as they race towards the Convoy and smash into the shield. Numbers start to overwhelm the generator, along with the chaos the brain brush has sown with their psychic echoes.

The psychic echoes increase as they swarm the campsite, trying to drive Drifters into a frenzy with nightmares, fears, and strange visions. The brains are also ready to use those long sharp claws to tear anyone disoriented enough into ribbons, and start feasting on them.

06-A: BRAIN BRAWL
Hallucinations: The Intellect Devourers try to whip up more terrifying visions. Anything to disorient the entire Convoy, or drive the Drifters into a madness that leaves them transformed and too wild to easily counterattack. These hallucinations may be past trauma, or something a Drifter fears happening; the ultimate goal is to leave Drifters panicking, changed, and vulnerable.

Rally: Still, there’s one thing the Devourers didn’t anticipate: and that is how sharing a mental link has given the Drifters an anchor with each other. With all the psychic echoes spreading through the camp, any and all mental links from before can easily flare back up. Drifters who have shared dreams or some form of mental connection may still transform, but their mental link can keep their minds stable and coherent instead of growing feral.

Scars: Whether through brute force battles or mental link resistance, eventually the Convoy is able to shrug off the attack… But there is still some damage done. The shield generator has shorted out, and the Convoy itself has taken a few gashes and gouges. Not to mention any transformed Drifters will still need to be talked down. Luckily the mental links are still in place to help with that, and there’s a truck full of medical supplies to help with patching up any hurts.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Disorientation: When wandering through the brush, Drifters may experience a swarm of disorientation: their thoughts suddenly scramble, they forget where they were going or what they were doing. They may also come to with a set of gashes along their legs, and a sense that they may have seen something in the sage brush move… Or maybe it was just the wind.

Float: Occasionally, parts of the road just give up their hold on the ground and go drifting skywards. Hopefully those chunks of road don’t take Drifters and their vehicles with them. Tough vehicles can likely survive the drop, while Fast vehicles can speed away before they float too far upwards. Drifters caught outside their vehicles will have to hope they have fast reflexes… Or are either good fliers or good jumpers for the leap back down.

Raining Down: On occasion, gravity will flicker and warp oddly… And that means that other odd things can fall where they used to float; rocks, plants, not to mention the odd bit of hardware and buildings. Watch for falling objects of various shapes and sizes!


NAVIGATION











bigplace: ᴄᴏᴍᴍɪssɪᴏɴᴇᴅ | ᴅᴏ ɴᴏᴛ ᴛᴀᴋᴇ (066)

[personal profile] bigplace 2025-05-08 02:11 am (UTC)(link)
[ Kaidan winces at the indignation in Arcade's thought. Yeah, sorry. Wasn't expecting the four arms, he thinks idly, forgetting his thoughts are no longer private.

Which is going to give a problem, given his mental track is...interesting, to say the least. Keeping his mouth shut is easy. But if he doesn't talk to himself through all the weird shit that's happening all around them, well?

He just might die of a brain bleed. ]
You sure? It might alert hostiles. [ Seriously, this place reminds me of Eden Prime. All the creepy husks lying around, like something else killed them. Never a good feeling when you suspect there's something worse out there, lurking. I expect a Banshee to teleport in front of us at any— ] Sorry. Sorry! Give me a minute. [ He takes off his helmet, staring directly at Arcade. The blueish glow that used to be intermittent now surrounds him permanently, pulsing, giving his brown eyes a piercing, contact lens-like blueish hue. ] Harder to think when I have to maintain eye contact. Takes all of my brain power.

So, where to?
taediosum: (pic#17385378)

[personal profile] taediosum 2025-05-08 02:39 am (UTC)(link)
[ You weren't expecting them? How do you think I feel? He's the one who's had to re-tailor his shirts just to wear them comfortably again, since this doesn't appear to be going away, at all, this time. Painfully growing a second set of arms twice over, so far, hasn't been a wonderful and predictable experience, overall. And he's crossing all four of them at the moment, as if to underline that fact.

Arcade sighs and glances at those flashing monitors as Kaidan takes off his helmet, unease creeping back in. Despite it, though— ]


I don't think we have to worry too much about hostiles. There are husks everywhere, but they all seem... dead, already. [ Empty, even the ones that aren't. That ugly, expectant resonance is missing.

That bright blue glow is strange enough to steal his attention back, though it's less alarming, at least, as a constant than an intermittent flicker. It won't save Kaidan from the disparaging, sarcastic thought that follows that pronouncement, though.

There must not be much of it.

...After which, it is abruptly Arcade's turn to apologize. ]


Sorry. [ He gestures beyond them, toward the doors he was heading for, prior. They'll have to climb a little to get through them, with everything currently upside down. ] I haven't been this way, yet.
bigplace: ᴄᴏᴍᴍɪssɪᴏɴᴇᴅ | ᴅᴏ ɴᴏᴛ ᴛᴀᴋᴇ (057)

[personal profile] bigplace 2025-05-08 03:06 am (UTC)(link)
[ Okay, point. But hey, the night's still young. I might grow two tails or something. Two tails growing from the rump of those hairless cats so popular in Vancouver, one of Canada's own breeds. Certainly that wouldn't be so bad, they're kinda cute in their strangeness.

Four arms, four eyes. Batarians. Kaidan massages the area above his eyebrow, exasperated with himself, his inability to stop talking even without words. Alien species. It doesn't bother me, Arcade. It just surprised me, that's all. Rather than testing Arcade's thinning patience, he sticks to the topic at hand: ]
Still don't like it. Back home husks are made from people. [ These husks are made from people too, aren't they? Why is everything here made from people?

That stray, callous thought earns Arcade a snort. ]
My therapist said it's the opposite problem, actually. [ I can't seem to shut up. But he's going to continue trying not to drive Arcade insane. ] Do you need help climbing? I could lift you up there with my biotics, but uh, I understand that takes trust. [ Are the arms helping or hindering you right now? Factual thought, no accusation. ]
Edited 2025-05-08 03:07 (UTC)
taediosum: (pic#15693868)

[personal profile] taediosum 2025-05-08 03:16 am (UTC)(link)
Isn't that the same everywhere? [ A touch dryly, but. Well, people-shaped husks are going to be made from people, aren't they? There were similar charred remains in the Boneyard, on the outskirts or places that weren't traversed much. Bodies somehow both more and less preserved than the ancient, brittle skeletons one typically finds, out in the Wasteland.

Arcade shrugs at the offer, shaking his head as he drops his arms again, looking up to assess the climb. It's not that high, just an awkward hoist up over the lip of the door's upside-down overhang, and then another step to get into the actual doorway. No. I can manage. ]


They're slowly becoming a little less of a hindrance, actually. [ Now I'm just as worried they will disappear, and it'll feel like losing a limb, if I get too used to this. ]
bigplace: ᴄᴏᴍᴍɪssɪᴏɴᴇᴅ | ᴅᴏ ɴᴏᴛ ᴛᴀᴋᴇ (030)

[personal profile] bigplace 2025-05-08 03:40 am (UTC)(link)
I was hoping it wasn't a problem elsewhere. [ The civilians of Eden Prime, impaled on those poles while still alive. The poles extending, lifting their still writhing bodies higher into the sky, killing them, changing them. Then coming back down, dropping husks, creatures more machine than men. It's not that husks are ipso facto people-shaped but rather how they are made that frightens Kaidan. Did these people suffer as much as the ones back home? Were they afraid, pleading for their lives, pleading to be shot rather than be turned? Kaidan's jaw tightens, a shiver running down his spine.

Okay, Kaidan answers as he covers Arcade, putting his helmet back on and making sure nothing follows them as he follows after. I hear losing a limb isn't so bad from friends with prosthetics. But then the glowing, flickering screens calling them INFECTED distract Kaidan for a second. Wonder if I could hack them, he muses idly, taking a single step towards the least dilapidated one. Find us a map, an inventory.

Rusty chains drag on the floor (how?) and then, to Kaidan's distaste, the bite of cold metal around his armored ankle. His suit hisses a warning: FOREIGN OBJECT DETECTED. ]
W-what the—?!
Edited 2025-05-08 18:50 (UTC)
taediosum: (pic#17385402)

[personal profile] taediosum 2025-05-09 12:43 am (UTC)(link)
...Different phenomena entirely. [ Definitely worse, though, than being vaporized by a nuclear bomb. Pretty much everything about Kaidan's life seems worse, somehow, or just incomprehensible to the point of being uncanny. Unpleasant. But at least he doesn't think that, just feels it, in that deep in the gut way, as he picks his way across the ceiling-turned-floor.

A map would be ha—

The sound of old metal clattering along the tile underfoot is abrupt and shocking enough to cut him off mid-thought, startling Arcade around to where Kaidan is standing. He almost can't comprehend what he's seeing, at first - the chain isn't something alive, but it's moving that way, lashing out to latch onto Kaidan's leg of its own vicious accord. ]


What is that?