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monstertruckers) wrote in
route666rp2025-05-06 05:39 pm
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Entry tags:
- !event,
- fallout: arcade gannon,
- fallout: courier 6,
- fear & hunger 2: levi,
- final fantasy vii: zack fair,
- megaman x: zero,
- odd thomas: jolie harmony,
- rise of the tmnt: donatello,
- rise of the tmnt: leonardo,
- rwby: yang,
- songs for the dusk: v (oc),
- trigun stampede: millions knives,
- umineko no naku koro ni: natsuhi ushirom,
- werewolf by night: jack russell
MAY EVENT LOG
Out of the thorn brush, the land still looks twisted and broken. And it turns a lot more jagged as rocks burst up and out of the ground like teeth… And keep reaching upwards, in defiance of all the gravity that should be pulling them down. The further up the rock spires reach, the more they splinter until the stones are free floating. The same happens to the threadbare trees, their branches and leaves breaking off and hovering in empty air. The nature of this place becomes clear: reach too high, and eventually gravity gives up.
01: BATTLE GROUND
The ground grows rougher, pockmarked with craters and rents, like the landscape is scarred. A little further up the road is the source of those wounds. Curious Drifters will find a tangle of rock and metal reaching high up to the sky. It’s a snarl of wrecked vehicles, rock spires… And bodies.
Robotic hunters are half melted into the bones of a giant monster, and the lights have long since gone out of their lens eyes. Many of them still clutch weapons; swords, guns, and bullets by the bag-full. The hunters and weapons remain locked with the corpse of a horn crowned monster with arm length teeth, and it’s clear this tangle is the only thing that keeps the hunters or their weapons from floating off. Drifters can potentially loot the weapons… They just have to be careful about not floating off while they salvage equipment. The footing here is uneven, and the ground looks ready to break with a wrong step.
These hunters also carry prayer screen beads, but the data on them is horribly scrambled. Any attempts to tamper with them cause them to repeat a single message: “I STILL LIVE” before shorting out and shutting down.
Robotic hunters are half melted into the bones of a giant monster, and the lights have long since gone out of their lens eyes. Many of them still clutch weapons; swords, guns, and bullets by the bag-full. The hunters and weapons remain locked with the corpse of a horn crowned monster with arm length teeth, and it’s clear this tangle is the only thing that keeps the hunters or their weapons from floating off. Drifters can potentially loot the weapons… They just have to be careful about not floating off while they salvage equipment. The footing here is uneven, and the ground looks ready to break with a wrong step.
These hunters also carry prayer screen beads, but the data on them is horribly scrambled. Any attempts to tamper with them cause them to repeat a single message: “I STILL LIVE” before shorting out and shutting down.
02: HEALTH INVERSION
A building grows out of the valley; a hospital that has been turned upside down, and its foundations reach for the sky like weird tree branches. The hallways inside are all sorts of twisted up, and the building can’t seem to decide if Drifters should walk on the ceiling or the floors.
Twisted as the building is, ruins gutted by time and overgrown with vegetation… There is salvage available. Medical supplies, healing potions, healing herbs, all of it is bountiful in the hospital. The hospital is also rife with Husks, but all of them are inert… Or have already been broken apart long ago.
Then there’s the matter of the hospital screens flickering on in the wake of the Drifters. Warning lights try to flicker on, as old electronics try to scan the Drifters. The machines give up flickers of data, declaring Drifters to be “infected.” The old restraining systems of the hospital are still active, as manacles and straps alike shoot out, trying to restrain Drifters. The bonds keep them inert until they can be sedated and enclosed in what look like holding pens for violent patients. Best hope there’s someone around to help break a Drifter out.
Twisted as the building is, ruins gutted by time and overgrown with vegetation… There is salvage available. Medical supplies, healing potions, healing herbs, all of it is bountiful in the hospital. The hospital is also rife with Husks, but all of them are inert… Or have already been broken apart long ago.
Then there’s the matter of the hospital screens flickering on in the wake of the Drifters. Warning lights try to flicker on, as old electronics try to scan the Drifters. The machines give up flickers of data, declaring Drifters to be “infected.” The old restraining systems of the hospital are still active, as manacles and straps alike shoot out, trying to restrain Drifters. The bonds keep them inert until they can be sedated and enclosed in what look like holding pens for violent patients. Best hope there’s someone around to help break a Drifter out.
03: SHARED THOUGHTS
The valley is overgrown with strange plants that glow with eerie light. Sometimes in camp stray glowing tumbleweeds roll through… And any contact has interesting side effects. Drifters will find they’re more aware and capable of picking up on unsaid things. These powers can the month. Each glow confers different abilities:
Blue Glow: Makes Drifters more empathetic in a psychic sense. They can register the emotions of those nearby, and may start to feel those same emotions.
Green Glow: Makes Drifters capable of projecting their emotions to other people.
Purple Glow: Gives Drifters telepathy, to hear and send thoughts to others.
Orange Glow: Grants Drifters limited psychometry. (Object reading.) Using it in the hospital or the battleground will yield unique visions and messages. Please comment to the mod/NPC thread below if your character wishes to do so!
Drifters can stack these effects, but this can overload their minds and force transformations. Those with Swarm traits will find it easier to handle psionic abilities. Additionally, ALL DRIFTERS who experience psionics will find themselves susceptible to Events 4 and 5.
Blue Glow: Makes Drifters more empathetic in a psychic sense. They can register the emotions of those nearby, and may start to feel those same emotions.
Green Glow: Makes Drifters capable of projecting their emotions to other people.
Purple Glow: Gives Drifters telepathy, to hear and send thoughts to others.
Orange Glow: Grants Drifters limited psychometry. (Object reading.) Using it in the hospital or the battleground will yield unique visions and messages. Please comment to the mod/NPC thread below if your character wishes to do so!
Drifters can stack these effects, but this can overload their minds and force transformations. Those with Swarm traits will find it easier to handle psionic abilities. Additionally, ALL DRIFTERS who experience psionics will find themselves susceptible to Events 4 and 5.
04: MONSTER SHIFT, HIVE-MIND
Worryingly, extra contact with the glowing plants can not only stack mind abilities, but also force Swarm traits. The more a Drifter is overwhelmed by psionics, the more likely this is. Drifters will have access to all Swarm traits for this event, and the following:
+Psi Hunger. A need to eat psychic energy in the form of dreams, psi-infused objects (like sage brush) or even psychic minds.
+Psi Senses: luckily, Drifters can glimpse heavy psychic energy in the brush through enhanced senses, and pick out strange brain monsters. These are good eating for Swarm monsters… And there’s an unnervingly high number of them.
+Group Mind: compelled to link thoughts with other Drifters, to share emotions, memories, and achieve cohesion.
+An increasing reliance on telepathy/empathy/etc in place of speech.
+Increasing collectivist mindset. The needs of the many outweigh the needs of the few; this becomes more evident during high stress situations.
+Compelled to spend more time in the wilds, absorbing power from plants and hunting prey in wilderness. May also be compelled to share this prey with others.
+Gravity Affinity: If possessing wings or the ability to wall climb, may freely hunt/traverse corrupted gravity areas.
+Psi Hunger. A need to eat psychic energy in the form of dreams, psi-infused objects (like sage brush) or even psychic minds.
+Psi Senses: luckily, Drifters can glimpse heavy psychic energy in the brush through enhanced senses, and pick out strange brain monsters. These are good eating for Swarm monsters… And there’s an unnervingly high number of them.
+Group Mind: compelled to link thoughts with other Drifters, to share emotions, memories, and achieve cohesion.
+An increasing reliance on telepathy/empathy/etc in place of speech.
+Increasing collectivist mindset. The needs of the many outweigh the needs of the few; this becomes more evident during high stress situations.
+Compelled to spend more time in the wilds, absorbing power from plants and hunting prey in wilderness. May also be compelled to share this prey with others.
+Gravity Affinity: If possessing wings or the ability to wall climb, may freely hunt/traverse corrupted gravity areas.
05: WHAT DREAMS MAY COME
On several nights the wind picks up, and sage brush is uprooted and sent tumbling into camp. The plants trade their prior glow to something more baleful and crimson. With the wind whipping through the camp, it’s almost impossible to avoid unless a Drifter is already secure in the Convoy.
The effects aren’t immediately obvious, until the Convoy sleeps for the night… And that sleep is different. Namely the sleep is connected, showing both memories and dreams from other Drifters.
Memories from their pasts can blend together to form a strange dreamscape, that connected Drifters can travel through. But those dreams can easily turn into nightmares. Those who were exposed to the fear toxin in February will trend towards nightmares and may have their old fears make a reappearance.
If those nightmares are vivid and unsettling enough, they can force a transformation. (This may be either current monster traits, or a Swarm monster!) And then…
The effects aren’t immediately obvious, until the Convoy sleeps for the night… And that sleep is different. Namely the sleep is connected, showing both memories and dreams from other Drifters.
Memories from their pasts can blend together to form a strange dreamscape, that connected Drifters can travel through. But those dreams can easily turn into nightmares. Those who were exposed to the fear toxin in February will trend towards nightmares and may have their old fears make a reappearance.
If those nightmares are vivid and unsettling enough, they can force a transformation. (This may be either current monster traits, or a Swarm monster!) And then…
06: BRAIN ATTACK
It happens just before dawn, during the blue hour… Or perhaps it might be more apt to call it the red hour, with how the sky is stained crimson. It’s just bright enough to distinguish something moving in the hills. Drifters can pick out a rustling in the brush; something that isn’t wind. There’s something moving, crawling on claw tipped legs… And looking less like sage brush and more like a brain.
The Intellect Devourers numbers in the hundreds. Their claws scour the ground as they race towards the Convoy and smash into the shield. Numbers start to overwhelm the generator, along with the chaos the brain brush has sown with their psychic echoes.
The psychic echoes increase as they swarm the campsite, trying to drive Drifters into a frenzy with nightmares, fears, and strange visions. The brains are also ready to use those long sharp claws to tear anyone disoriented enough into ribbons, and start feasting on them.
The Intellect Devourers numbers in the hundreds. Their claws scour the ground as they race towards the Convoy and smash into the shield. Numbers start to overwhelm the generator, along with the chaos the brain brush has sown with their psychic echoes.
The psychic echoes increase as they swarm the campsite, trying to drive Drifters into a frenzy with nightmares, fears, and strange visions. The brains are also ready to use those long sharp claws to tear anyone disoriented enough into ribbons, and start feasting on them.
06-A: BRAIN BRAWL
Hallucinations: The Intellect Devourers try to whip up more terrifying visions. Anything to disorient the entire Convoy, or drive the Drifters into a madness that leaves them transformed and too wild to easily counterattack. These hallucinations may be past trauma, or something a Drifter fears happening; the ultimate goal is to leave Drifters panicking, changed, and vulnerable.
Rally: Still, there’s one thing the Devourers didn’t anticipate: and that is how sharing a mental link has given the Drifters an anchor with each other. With all the psychic echoes spreading through the camp, any and all mental links from before can easily flare back up. Drifters who have shared dreams or some form of mental connection may still transform, but their mental link can keep their minds stable and coherent instead of growing feral.
Scars: Whether through brute force battles or mental link resistance, eventually the Convoy is able to shrug off the attack… But there is still some damage done. The shield generator has shorted out, and the Convoy itself has taken a few gashes and gouges. Not to mention any transformed Drifters will still need to be talked down. Luckily the mental links are still in place to help with that, and there’s a truck full of medical supplies to help with patching up any hurts.
Rally: Still, there’s one thing the Devourers didn’t anticipate: and that is how sharing a mental link has given the Drifters an anchor with each other. With all the psychic echoes spreading through the camp, any and all mental links from before can easily flare back up. Drifters who have shared dreams or some form of mental connection may still transform, but their mental link can keep their minds stable and coherent instead of growing feral.
Scars: Whether through brute force battles or mental link resistance, eventually the Convoy is able to shrug off the attack… But there is still some damage done. The shield generator has shorted out, and the Convoy itself has taken a few gashes and gouges. Not to mention any transformed Drifters will still need to be talked down. Luckily the mental links are still in place to help with that, and there’s a truck full of medical supplies to help with patching up any hurts.
MICRO ENCOUNTERS:
PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.
Disorientation: When wandering through the brush, Drifters may experience a swarm of disorientation: their thoughts suddenly scramble, they forget where they were going or what they were doing. They may also come to with a set of gashes along their legs, and a sense that they may have seen something in the sage brush move… Or maybe it was just the wind.
Float: Occasionally, parts of the road just give up their hold on the ground and go drifting skywards. Hopefully those chunks of road don’t take Drifters and their vehicles with them. Tough vehicles can likely survive the drop, while Fast vehicles can speed away before they float too far upwards. Drifters caught outside their vehicles will have to hope they have fast reflexes… Or are either good fliers or good jumpers for the leap back down.
Raining Down: On occasion, gravity will flicker and warp oddly… And that means that other odd things can fall where they used to float; rocks, plants, not to mention the odd bit of hardware and buildings. Watch for falling objects of various shapes and sizes!
Re: IV
He's not completely unafraid. He has a healthy sense of self-preservation, and Serph could actually kill him if he really wanted to. But he's not very afraid, because he believes wholeheartedly that Serph would not want to. He's been in Serph's dreams (or will once mun tags into it), he's slept wrapped in Serph's wings, he's held Serph's hand while he fretted about hurting him. He reaches out somehow, inside, and holds him with those feelings as much as with his hand.
"Yes," he says, still calm, but now a bit pleased, too. He recognized him. That was even faster than he'd hoped. "Yes, it's me. You did good."
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It's that same feeling, Varuna's hunger quelling and an odd peace falling over him. His head hurts, but the pounding seems so distant compared to Jack's voice. Glowing blue lines spread over his body before he reverts to his human shape, wings shaking free of his back. Blood begins to soak his pants and feathers as the wounds he'd sustained continue to bleed.
"What... happened?" He sounds dazed. "What did you do?"
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He ignores the wounds for now, because this is probably more important. He'll worry about patching him up in a minute. Instead, he keeps his hand on Serph's shoulder, thumb moving against the skin. "I thought about us," he adds, just in case it's possible that's pertinent. There have been some weird empathic and telepathic things going on lately.
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"It worked. You pulled me back before I was beyond help." he murmurs, closing his eyes and leaning more heavily into the touch than he initially intended. He needs to take care of his wounds, there are monsters to devour right there. But if he transforms again now... he's not sure he has strength left to keep Varuna at bay even with Jack here.
His head hurts.
He lifts his head, gaze searching their campsite for continued signs of fighting. He would listen for it as well, were it not for his ears feeling like they're stuffed with all the fabric Jack has been collecting. "Have we finished dispatching the monsters?"
The healing magic granted to him leaves him incapable of fighting, but if the fighting is over he can afford to rest through the side effects.
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"I'll take care of them." His hands glow with a faint light. "But I need you to keep watch while I recover."
Certain Jack would agree -- he wonders what it would take for Jack to refuse any request of his -- Serph doesn't wait for a reply, pressing glowing hands to wounds. At first they readily close, stitching together to leave flesh unmarred. But as he heals more of the gouges on his limbs, they take longer to mend until Serph sways as he stands -- vision blurring, head pounding -- and reaches for Jack to steady himself.
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His hands both hover in the air around Serph as he gets clearly more and more exhausted, not wanting to grab him if he's still working but afraid of what might happen if Serph just keeps going right until he collapses. Thankfully it doesn't quite go that far, and Jack surges up to catch him before he can actually stagger or fall. "Are you all right?" he demands, there's more worry in his voice than anything else.
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It did, the other few times he's used it. If he keeps his eyes shut, the lack of additional sensory input helps him stabilise more quickly. But the inconvenience rankles and chafes.
"Magic is not meant to be like this," he murmurs. It's not useful for combat.
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"You're here to keep watch," Serph murmurs, matter-of-fact. Even if Jack can't fight, he trusts Jack in this at least. He could have stopped earlier, it's true; they have more medical supplies now. "It will pass soon."
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There's no question about it. He trusts Jack. His comrade. If he says he can help, then Serph will believe him wholeheartedly.
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His free hand comes up to Serph's cheek, turning his head just a little, and he leans up to kiss him.
The buzzing in his throat fills his mouth, pressing against the back of his lips. It feels like the phantom fire, except inside, not on his fingertips. He doesn't open his mouth to let it out yet-- it depends on whether Serph pushes him off, first.
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John had breathed life back into him. So he will trust Jack in this, too.
Closing his eyes again, he simply allows things to run its course.
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But, it's nice. He's kind of wanted to kiss Serph for a while. He didn't expect to be doing it for magic reasons, but he'll take it, even if it's the only one he gets.
It's only a beat later, then, that Jack deepens the kiss, leaning up and opening his mouth to Serph's lips. The buzzing energy blooms up between them, cool and crisp on the tongue, almost exactly like the phantom fire, and if Serph responds by opening his mouth to accept it, a burst of rejuvination will rush into him.
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It's warm and gentle like Jack, contrasting the cool press of something between their mouths. Serph doesn't think twice about accepting it, a hand fisting in Jack's shirt as a energy floods into him. The dizziness and exhaustion from his own magic lifts away in the face of Jack's. Renewal and rejuventaion spreads though him, Serph fiercely returning the kiss as though trying to devour the rest of the magic passing between them.
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The magic only lasts a few moments, just enough to bring Serph back to feeling alert and strong again, and then it's just-- kissing.
Jack comes up for air after a moment, nuzzling instead into Serph's neck. "Did it work?" he asks, only a little breathless, knees feeling quite unsteady, though he doesn't know if it's from the magic, the kiss, or both.
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The hunger is back. No, Jack had called it desire. Serph squashes down the feeling -- now is not the time -- hand going to Jack's waist to keep him steady. With Jack nestled in the feathers on his neck, he can't nod in response to the question.
"Yes." They're not entirely in the clear, they shouldn't linger. "Are you alright?"
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He hopes. Serph's reactions are not always what he would expect, but you don't really kiss back like that if you aren't into it.
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"I didn't mind." He wouldn't mind doing it again...
But... Serph's wings twitch, fluffing awkwardly as he gently pushes Jack back so they both have some space.
"We shouldn't get distracted while there's danger."
Given what had happened last time he'd been distracted, they can't afford to have a repeat. His loose control over Varuna in the presence of the monsters is a danger in of itself even with Jack. He doesn't want to hurt Jack by accident.
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Still. He straightens up, ruffles at his own hair and fox ears a moment with both hands, then steps back all the way. "Do you need to eat? Or should we just leave these to disappear, as they do?" He's seen monsters die. He knows what happens sometimes.
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"Let's go."
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A pause, and then, "Well, I knew I could kiss people. I have done a lot of that, in my time. But I didn't know about the magic."
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Serph listens to Jack's rambling as he holds on to a wing while they're moving.
Was that instinct to kiss him for some kind of magical effect the same for John? Unfortunately, he'd lost consciousness at the time so he has no idea if John already knew he could breathe life back into him or had been struck by instinct in the same way.
But there's something about Jack's rambling explanation, the mention of the magic a few extra times, that strikes him as a little odd. Almost like an attempt to direct his attention to that, rather than...
"Are you sure you're alright? You seem... worried." Fretting? Over the kissing?
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He considers how to explain, because Serph will want him to explain. And he's been avoiding explaining this for a long time now. "I am very old," he begins as they approach the convoy proper. "You, I think, are not. You don't know very much about how actual humans interact, while I have seen so many relationships and falling outs and reunions and makings up in my time. I do not want to hurt you, without meaning to, because you do not understand everything that I understand. Does that make sense?"
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