monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] route666rp2025-05-06 05:39 pm

MAY EVENT LOG




Out of the thorn brush, the land still looks twisted and broken. And it turns a lot more jagged as rocks burst up and out of the ground like teeth… And keep reaching upwards, in defiance of all the gravity that should be pulling them down. The further up the rock spires reach, the more they splinter until the stones are free floating. The same happens to the threadbare trees, their branches and leaves breaking off and hovering in empty air. The nature of this place becomes clear: reach too high, and eventually gravity gives up.


















01: BATTLE GROUND


The ground grows rougher, pockmarked with craters and rents, like the landscape is scarred. A little further up the road is the source of those wounds. Curious Drifters will find a tangle of rock and metal reaching high up to the sky. It’s a snarl of wrecked vehicles, rock spires… And bodies.

Robotic hunters are half melted into the bones of a giant monster, and the lights have long since gone out of their lens eyes. Many of them still clutch weapons; swords, guns, and bullets by the bag-full. The hunters and weapons remain locked with the corpse of a horn crowned monster with arm length teeth, and it’s clear this tangle is the only thing that keeps the hunters or their weapons from floating off. Drifters can potentially loot the weapons… They just have to be careful about not floating off while they salvage equipment. The footing here is uneven, and the ground looks ready to break with a wrong step.

These hunters also carry prayer screen beads, but the data on them is horribly scrambled. Any attempts to tamper with them cause them to repeat a single message: “I STILL LIVE” before shorting out and shutting down.
02: HEALTH INVERSION
A building grows out of the valley; a hospital that has been turned upside down, and its foundations reach for the sky like weird tree branches. The hallways inside are all sorts of twisted up, and the building can’t seem to decide if Drifters should walk on the ceiling or the floors.

Twisted as the building is, ruins gutted by time and overgrown with vegetation… There is salvage available. Medical supplies, healing potions, healing herbs, all of it is bountiful in the hospital. The hospital is also rife with Husks, but all of them are inert… Or have already been broken apart long ago.

Then there’s the matter of the hospital screens flickering on in the wake of the Drifters. Warning lights try to flicker on, as old electronics try to scan the Drifters. The machines give up flickers of data, declaring Drifters to be “infected.” The old restraining systems of the hospital are still active, as manacles and straps alike shoot out, trying to restrain Drifters. The bonds keep them inert until they can be sedated and enclosed in what look like holding pens for violent patients. Best hope there’s someone around to help break a Drifter out.


03: SHARED THOUGHTS
The valley is overgrown with strange plants that glow with eerie light. Sometimes in camp stray glowing tumbleweeds roll through… And any contact has interesting side effects. Drifters will find they’re more aware and capable of picking up on unsaid things. These powers can the month. Each glow confers different abilities:

Blue Glow: Makes Drifters more empathetic in a psychic sense. They can register the emotions of those nearby, and may start to feel those same emotions.
Green Glow: Makes Drifters capable of projecting their emotions to other people.
Purple Glow: Gives Drifters telepathy, to hear and send thoughts to others.
Orange Glow: Grants Drifters limited psychometry. (Object reading.) Using it in the hospital or the battleground will yield unique visions and messages. Please comment to the mod/NPC thread below if your character wishes to do so!

Drifters can stack these effects, but this can overload their minds and force transformations. Those with Swarm traits will find it easier to handle psionic abilities. Additionally, ALL DRIFTERS who experience psionics will find themselves susceptible to Events 4 and 5.
04: MONSTER SHIFT, HIVE-MIND
Worryingly, extra contact with the glowing plants can not only stack mind abilities, but also force Swarm traits. The more a Drifter is overwhelmed by psionics, the more likely this is. Drifters will have access to all Swarm traits for this event, and the following:
+Psi Hunger. A need to eat psychic energy in the form of dreams, psi-infused objects (like sage brush) or even psychic minds.
+Psi Senses: luckily, Drifters can glimpse heavy psychic energy in the brush through enhanced senses, and pick out strange brain monsters. These are good eating for Swarm monsters… And there’s an unnervingly high number of them.
+Group Mind: compelled to link thoughts with other Drifters, to share emotions, memories, and achieve cohesion.
+An increasing reliance on telepathy/empathy/etc in place of speech.
+Increasing collectivist mindset. The needs of the many outweigh the needs of the few; this becomes more evident during high stress situations.
+Compelled to spend more time in the wilds, absorbing power from plants and hunting prey in wilderness. May also be compelled to share this prey with others.
+Gravity Affinity: If possessing wings or the ability to wall climb, may freely hunt/traverse corrupted gravity areas.
05: WHAT DREAMS MAY COME
On several nights the wind picks up, and sage brush is uprooted and sent tumbling into camp. The plants trade their prior glow to something more baleful and crimson. With the wind whipping through the camp, it’s almost impossible to avoid unless a Drifter is already secure in the Convoy.

The effects aren’t immediately obvious, until the Convoy sleeps for the night… And that sleep is different. Namely the sleep is connected, showing both memories and dreams from other Drifters.

Memories from their pasts can blend together to form a strange dreamscape, that connected Drifters can travel through. But those dreams can easily turn into nightmares. Those who were exposed to the fear toxin in February will trend towards nightmares and may have their old fears make a reappearance.
If those nightmares are vivid and unsettling enough, they can force a transformation. (This may be either current monster traits, or a Swarm monster!) And then…



06: BRAIN ATTACK
It happens just before dawn, during the blue hour… Or perhaps it might be more apt to call it the red hour, with how the sky is stained crimson. It’s just bright enough to distinguish something moving in the hills. Drifters can pick out a rustling in the brush; something that isn’t wind. There’s something moving, crawling on claw tipped legs… And looking less like sage brush and more like a brain.

The Intellect Devourers numbers in the hundreds. Their claws scour the ground as they race towards the Convoy and smash into the shield. Numbers start to overwhelm the generator, along with the chaos the brain brush has sown with their psychic echoes.

The psychic echoes increase as they swarm the campsite, trying to drive Drifters into a frenzy with nightmares, fears, and strange visions. The brains are also ready to use those long sharp claws to tear anyone disoriented enough into ribbons, and start feasting on them.

06-A: BRAIN BRAWL
Hallucinations: The Intellect Devourers try to whip up more terrifying visions. Anything to disorient the entire Convoy, or drive the Drifters into a madness that leaves them transformed and too wild to easily counterattack. These hallucinations may be past trauma, or something a Drifter fears happening; the ultimate goal is to leave Drifters panicking, changed, and vulnerable.

Rally: Still, there’s one thing the Devourers didn’t anticipate: and that is how sharing a mental link has given the Drifters an anchor with each other. With all the psychic echoes spreading through the camp, any and all mental links from before can easily flare back up. Drifters who have shared dreams or some form of mental connection may still transform, but their mental link can keep their minds stable and coherent instead of growing feral.

Scars: Whether through brute force battles or mental link resistance, eventually the Convoy is able to shrug off the attack… But there is still some damage done. The shield generator has shorted out, and the Convoy itself has taken a few gashes and gouges. Not to mention any transformed Drifters will still need to be talked down. Luckily the mental links are still in place to help with that, and there’s a truck full of medical supplies to help with patching up any hurts.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Disorientation: When wandering through the brush, Drifters may experience a swarm of disorientation: their thoughts suddenly scramble, they forget where they were going or what they were doing. They may also come to with a set of gashes along their legs, and a sense that they may have seen something in the sage brush move… Or maybe it was just the wind.

Float: Occasionally, parts of the road just give up their hold on the ground and go drifting skywards. Hopefully those chunks of road don’t take Drifters and their vehicles with them. Tough vehicles can likely survive the drop, while Fast vehicles can speed away before they float too far upwards. Drifters caught outside their vehicles will have to hope they have fast reflexes… Or are either good fliers or good jumpers for the leap back down.

Raining Down: On occasion, gravity will flicker and warp oddly… And that means that other odd things can fall where they used to float; rocks, plants, not to mention the odd bit of hardware and buildings. Watch for falling objects of various shapes and sizes!


NAVIGATION











lonedanger: (pic#17560412)

[personal profile] lonedanger 2025-05-22 01:40 am (UTC)(link)
[ He's receptive, which is a plus. Isn't turning away and clearly isn't eyeing the roulette wheel like a lifeline. So he's sincere, which is more than can be said for the majority of patrons to not only this bar, but to New Reno. It's sort of a miracle he hasn't been scammed yet, with a face that openly expressive. ]

Yeah, it was.

[ Len doesn't bother hiding his relish over the light flush, biting his lower lip through a grin. Markedly unreserved about the intense eye contact he maintains, he takes an easy sip of his drink and leans into the counter. ]

I'd be flattered you wandered all the way in here for little old me but I s'pose I have to let Hank take responsibility for that.
androidvictoriam: (what do you have for me today)

[personal profile] androidvictoriam 2025-05-22 02:50 am (UTC)(link)
[ Even if Danse doesn't entirely feel like himself here, it's freeing, the sensation ever so slightly giddy. If he remembered stalking criminals through the back alleys of Goodneighbor at the side of "the Silver Shroud," trying to contain his laughter at her ridiculous voice and throwing in a few ad-libbed lines of his own as the loyal sidekick, it would feel like that--but even without the concrete memory, the sense of it remains, that rare exciting momentum of improvisation. ]

Don't sell yourself short.

[ His voice is low, deliberate. His gaze tracks immediately down to Len's lips at that bite, before he drags it back up to resume that eye contact. Asleep or awake, he's still an open book, but it doesn't make him feel vulnerable here. ]

I could've just left when you were done.
lonedanger: (breathing in the dark)

[personal profile] lonedanger 2025-05-22 09:02 pm (UTC)(link)
Aw, c'mon now. You wouldn't dare.

[ It's fun to flirt, tease a little. Dance around the subject like he didn't just break up with his last partner a week ago because he's incapable of sticking to something or someone for as long as is needed to be reliable. The man in the flannel shirt is good-looking, and feels strangely familiar, but Len doesn't bother interrogating that sensation the way he might a decade from now, with more experience under his belt. ]

What'd you like about it? [ He quickly amends, ] The performance, I mean. I'm solicitin' feedback.
androidvictoriam: (hint of a smile)

[personal profile] androidvictoriam 2025-05-23 09:38 pm (UTC)(link)
[ The teasing makes a smile tug the corners of his lips, a pleasant warmth, but the question derails any internal debate about how to respond in kind, appealing directly to his default sincerity instead. He considers it in earnest, finally returning to his own drink and sipping slowly as he thinks about how to word things. ]

It's strange, but you made it sound real. When you sang it, I actually believed you'd seen that much of the country. [ Whether it's actually true or not, he hasn't the slightest clue, but he believes at least that this guy can sell a performance. ] And you made it sound like it might be enjoyable to come along.

[ It's a little bit of their reality filtering in now, the faint actual knowledge that one could in fact do worse than Len for company along an unfamiliar road--but he doesn't let himself think of it in terms like these when they're traveling with the convoy, and he's still deep enough beneath the surface of the dream not to be thinking about that now. He pauses, steeled a little by the drink, and lets himself be bolder in his candor than he thought he could. ]

Besides, I've seen that album cover. You're a lot easier on the eyes.
lonedanger: (three cheers to all the souls below)

[personal profile] lonedanger 2025-06-18 02:43 am (UTC)(link)
You're sweet.

[ He quips, very obviously flattered by the compliments but not especially keen to let it ruffle him all that much. People come in here all the time looking for company, whether they intend to pay for it or not, and they usually make eyes at the girls serving drinks and cigarettes. Folk usually don't touch the talent, but if they do it's for other reasons.

Besides, he isn't all that big enough yet to have developed a complex about it. And sometimes it's just nice to flirt.

Len hunkers down onto his elbows, absently rubbing his thumb against the side of his glass as he searches this man's face for something he recognizes - there's loneliness there he can just identity, though he isn't sure why it occurs to him that it's there. Must just be an easy read.
]

I like sweet. [ He shifts, the toe of his boot knocking the inside of Danse's. ] What d'you like?