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monstertruckers ([personal profile] monstertruckers) wrote in [community profile] route666rp2025-06-07 04:39 pm

JUNE EVENT LOG




Eventually, gravity behaves normally as the Convoy reaches a new region. Rivers crisscross this area, carving paths through hills and valleys alike. The vegetation has come back in earnest, after being thinned out by the thorn scrub and ragged brush. Now green grass and flowers are thick on the hills, along with scattered trees. The weather begins to cloud over, with dour skies and rain being a constant. The moon and sun alike are often smothered by clouds, making for gloomy and moody scenery in turns.

















01: GAS STATION GALLOWS


Surprisingly, there’s another gas station so soon, right where the river bends. With sheets of rain coming down and the sky growing dark, it looks like the safest spot… At least until the Convoy comes in close. Bodies hang from the roof of the gas station, like macabre puppets on strings and nooses. They have long since turned to Husks with hints of transformations poking through. A message has been spray painted on the ground: “PURGE.” Under the message is a symbol of a sword piercing the moon, and a name: “Steel Wardens.”

The Convoy tries start the speakers, like in the grasslands… But something is wrong. Last month’s attacks took a heavy toll on the Convoy. Instead, the phones of various Drifters start playing the melody. A crackling transmission comes in:
“Sorry… Gotta ask this of you. Only way to help these poor bastards on their way. In return… Try to answer your questions-”

The radio cuts out after that. But if Drifters choose, they can send out a message after sending a Husk on their way. The radio will try to answer, though reception is still patchy and responses are short.
02: BROKEN SHIELD
As the Convoy tries to settle down for an evening, something goes wrong. The shield flickers in and out, before popping like a soap bubble. While most of the local Husks have been exorcised thanks to fellow Drifters, it’s still a tense couple of nights.

And without the shield, the effects of the moon becomes more vivid. Some nights the storm clouds help mask the moon and dampen the call… But other nights it can break through the gloom and shine harshly on the Convoy. Drifters may find themselves spending sleepless nights wandering the Convoy perimeter… Or maybe wandering out into the wilds. Where there’s still no shortage of other monsters prowling around, and waiting to pounce on any fresh meat. A few of them may even try raiding the Convoy now that the shield is down. Some Drifters may opt to form watches during the night, or try to find some form of fitful sleep. After several nights of this, the Convoy itself seems to have had enough, with how the screens flare up one morning to show a map and repeat a message:

“Scan complete. Field Generator components found nearby. Request immediate retrieval and installation.”

03: POWER PLANT APPROACH
The structure in question lays in the middle of a lake, fed by several rivers. It looks like some form of old water-fed power plant, with broken wheels still turning. Approaching the power plant is possible through either precarious and half rusted bridges (travel on foot is advised!) or through fording the water. Though that carries its own risk. (See Prompt 4: Don’t Drown.)

Approach on the bridges is a risky matter. The metal looks ready to fall apart if too much weight is placed on it. Hopefully Drifters approaching this way are light footed, or have some means of rescue if the floor breaks underneath them.

The power plant also has its own defenses in the form of floating puffer fish flying above the lake, and strange elongated diving monsters swimming the depths. The Blugu attack with needles and sleep bubbles, trying to knock any Drifters of bridges into the waters below for the Divers.
03-A: POWER PLANT EXPLORATION

The Convoy reports say that the generator is in several components that different groups of Drifters need to find in the old building. Be warned that there’s flooding in parts of the hallways, the deeper one goes. And the water might still very well have some weird, transformative properties! If it doesn’t, there are still partially submerged hallways that reflect Drifters anxieties, regrets, and insecurities back on them. But with searching, Drifters can find generator components in the following rooms:
Boiler Room, where an old machine still shoots out super hot steam that can easily burn and scald.
Bone Room, which clearly isn’t part of the old workings, but something has co-opted this room and turned it into a collection of bones. Bones from monsters, metal bones from husks… All of them carrying sharp edges.
Cold Room, where repeated Moon Warps have turned this room into a freezer. At least the component isn’t damaged, and just needs to be chipped out of the ice?
Electric Room, which has gone a bit haywire, with stray bolts of electricity criss-crossing the room. The component lays in the center, but to reach it the electricity must be dodged or redirected.
03-B: POWER PLANT INSTALLATION
Jars:There is one more room taking up a chunk of the ruins. It is filled with jars that reach from floor to ceiling… And those jars have people in them. Or the remains of people. They’re overgrown by vines and plantlife, turned to Husks, and their heads are broken and cut open. Drifters likely have a good guess on where those brain monsters from last month came from.

Next to the jars is a monitor with a brief message: “Contact lost with----. Engaging emergency sleep procedures. We may never wake, but we need to try.” There’s a handful of people still intact in their jars… But getting too close to them trips an alarm system. Chromehounds, lasers, the works all turn on to try and drive Drifters away from the room!

Installation:Thankfully, returning to the Convoy and installing the generator pieces is easy enough. They fit together easily, almost magnetically. Anyone with a degree of tech savviness can aid in the effort, and a compartment in the Convoy opens up to help install the generator.

After this, the shield finally hums to life, and nights become a lot more peaceful.
04: DON'T DROWN
There’s a river that snakes through the landscape. It turns blood red during sunsets, glows with starlight at night, and is an almost hypnotic blue during the day. Once or twice, the Convoy crosses over it on long bridges. And it eventually empties into a massive lake with the abandoned powerplant in the center.

If someone chooses to ford the river or take a dip in it, something more unnerving happens. The waters go still and reflect the Drifter, no matter how much splashing is done. The deeper anyone goes, the more the reflection grows; most of the time, the reflection is some aspect a Drifter would sooner keep hidden. The river might even replay an image of something they regret.

If a Drifter gets up to their chest in the water, their reflection snaps into a monstrous form, and something pulls them underwater. When they emerge they are completely changed. This effect lasts the entire month before wearing off in dryer climates: the only way to cut it short is to take Salve from the thorn scrub, or gamble with the hospital medicines.


05: MONSTER SHIFT, MERFOLK
The waters of this area have one last twist; submerging imparts Merfolk traits. On top of all Merfolk traits the following is also available this month:
+Double Drowning: Merfolk with the compulsion to drown other creatures can find some very tempting targets along the river banks; horse-like creatures lingering near the waters. But upon contact with the creatures, it becomes clear that not only are they life-like machines, they rapidly disassemble into weighted nets. Or they just explode into shrapnel; either option can spell trouble for the Merfolk!
+Current Thrall: whenever the sun sets, the river currents change to something more chaotic and twisted, uncertain which way to flow. This lasts until moonrise, when they settle on flowing the opposite way. But it will be up to Merfolk to shape water or survive the twisting currents until then.
+Illuminating Light: Bioluminescence can light up the bottom of lakes and rivers, revealing the remains of Husks and almost prophetic writing carved into stone.
+Not So Dry Land: Merfolk pulled onto dry land can shape water into containers and spheres to keep them hydrated… And with some focus and practice, even give themselves a way to surf across land!
+Bigger Fish: The lakes and rivers hold their share of monsters besides the Merfolk. Some, like Mizutsune and packs of Forneus and Divers, see Merfolk as viable prey, and appetizing to boot.
06: DROWNED SONG
The power plant shifts the further it sinks into the depths. Waters flood the lower levels, and transform the structure; industrial concrete and tunnels are replaced by ornate columns and a spacious ball room, along with an opulent stage.

And almost all of it is submerged in transforming waters. Only merfolk (or those sharing a Merfolk’s kiss) have a chance of surviving this area. Flood waters can easily sweep Drifters down into the depths. There’s even stray rivers that feed into the underwater opera from the outside.

A silent leviathan traces through the ruins, serpentine and whale like. It has no interest in the Drifters unless they float too close to its mouth and appear as snacks… But its wake generates strange whirlpools that can bash and bruise, and keeps everyone trapped in the opera house. Bubbles rise up from the floor or swirl in the whirlpools, and provide flashes of vision: a finned priestess meditating on the moon and then sinking into the depths. Said bubbles also release soft melodies of song; beware of potentially singing along, which can draw attention from the drowned machines.
06-A: SONIC CRY
An array of ornate dish shaped machines catch all sound and magnify it… And track the leviathan as it moves through the opera house, always angled on the monster. As the machines collect more sound, they echo it back in damaging soundwaves that sound like a requiem or a dirge.

The sound in turn is distorted into words that match the bubble visions:
Offer your songs and voice to the moon… She can transform them into power, greater than anything the Wardens could ever give. Even as the old audience fears you, the moon will always listenSuch monsters are a poison. To the water. The land. The very air. They are a blight upon our world that pollute everything. We will always find new and better ways to cull, as long as they come back.

Anything caught up in those sound waves can feel pressure and pain in their bodies, but that’s just a side effect of the crossfire. The machines are focused on the leviathan, and bringing it down now that they have ammunition. It’s all enough to seriously damage or outright kill the leviathan depending on how much noise Drifters make, or how much song is pulled out of them by the currents and the bubbles.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Boat Salvage: There’s a large amount of abandoned boats on the river, some beached and some drifting free in the rivers. It’s possible to salvage equipment or supplies from them… Just make sure you know how to swim, in case you fall overboard.

Gone Fishing Part 2: Much like the marshes in the forests, there’s spots for fishing here as well! Please remain careful with submerging in the water, as the transformed fish are still willing to bite back.

Flooding: One aspect of the river lands, especially with the waters and rains, is the roads flooding over. Some can be crossed with risk, others require routing around. Or a bit of creative bridge building.

Rain: Storms are a constant in the river lands, ranging between fog and mist, to complete downpours, and thunderstorms! It can make for somber moods, with occasional breaks of sunlight or moonlight.


NAVIGATION












firstsoldier: (pic#17626936)

03, let's drown.

[personal profile] firstsoldier 2025-06-10 11:43 pm (UTC)(link)
[Honestly having two SOLDIERs onboard one boat probably isn't a great idea, they tend to weigh more than they look, but he'd gone anyway. He'd heard the warning to stay out of the water or join the growing number of merfolk, so he's not terribly inclined to just jump in, and the boat DOES seem a better option than trusting those rusting walkways. Aside from the addition of a turtleneck he's gotten from somewhere in an ashy gray, he's dressed precisely as he always has, any changes neatly and carefully hidden from view.

The ripples in the water still. The air does not, a breeze steady and continuous and not at all helping move the boat in defiance of how basic physics work.]


Not good, unless we want fins.

[Sitting in the middle of a lake full of Bahamut-knew-what, on a boat with no engine is not really a good sign.

Paddling it'll have to be, as obnoxious as it is. But there's images in the water when he carefully moves to do just that which make him freeze mid-reach, of a barren wasteland he recognizes, and a familiar bloody figure in the rain.

He knows how much damage a First can withstand. The image is clear enough to know that this is far beyond it. His gaze flicks up to Zack, then back down to the water.]


What is this..?
soldiernoclass: (pic#17897635)

[personal profile] soldiernoclass 2025-06-11 02:12 am (UTC)(link)
[ Zack makes a frustrated sound, about to reply that they've come this far, they can make it the rest of the way— But when he reaches down into the unnaturally still water and starts paddling, the change in his reflection freezes him to the spot, instead.

He almost pulls away from it, horrified by the sight. He knows what it felt like, but seeing it from outside himself is different. It hurts in an entirely different way.

Determinedly, Zack sinks his arms back into the water and starts to propel them forward again. ]


Some kind of trick. Don't look at it.
firstsoldier: (pic#17626935)

[personal profile] firstsoldier 2025-06-12 12:49 am (UTC)(link)
[That's not suspicious at all, Zack. Especially since that didn't look like confusion, it looked like on some level Zack recognized that bloody tableau.

Sephiroth remains silent for a few moments, definitely not doing as he's told and still watching the image in the water and how different it is .. and yet not from everything else. The age is the same, the hair the same, the scar on his cheek the same..

Slowly, he moves to do as Zack does, the water disrupted disturbingly little by their efforts to move the boat.]


Are you certain? Why is it showing you this, if it is a trick? To what end?

[It's careful. Very careful. If Zack ever experienced that, how could he possibly still be alive?]
Edited 2025-06-12 00:50 (UTC)
soldiernoclass: I saw someone buy crystal meth out of a vending machine (the last time I was up there)

[personal profile] soldiernoclass 2025-06-14 12:08 am (UTC)(link)
How should I know?

[ It's a little tense, a little annoyed - but, in this case, it's also the truth. He doesn't know any better than Sephiroth why this place works the way it does, why it does what it does. (Other than to mess them up, he guesses. Make things worse.)

His shoulders are raised, back and guard up in a way it isn't usually, as he keeps paddling them forward. Unnervingly, the image doesn't fade behind them, but trails along with the boat, drifting across the glass-smooth water. ]


The sooner we get to shore, the sooner we can forget about it.
firstsoldier: (pic#17626940)

[personal profile] firstsoldier 2025-06-14 12:30 am (UTC)(link)
[Strong emotion makes the monster harder to control. Maybe that was part of this place's terrible purpose, along with the shield being broken so conveniently.

But so far nothing he'd seen suggests this place would show false images. The bits of dream and memory from only last month never seemed fake.

It may be a mercy that silence falls. Sephiroth rarely pried too deeply or overtly, and it seems now isn't an exception. Zack is not a close friend, that he'd continue to harass and cajole until he got the answers he sought. In another week, had he remained in Wutai, he wouldn't have even pursued his closest friends to demand answers.

Zack's watched for a long minute or so before his attention turns to the image following along like a picture projected onto a screen. He should be helping with this paddling effort. He isn't.]


It's keeping up.

[The warning is almost gentle.]
soldiernoclass: (pic#17897607)

[personal profile] soldiernoclass 2025-06-14 01:35 am (UTC)(link)
[ Maybe it's keeping up because no one is helping him paddle!!

...But even as that irate thought occurs to him, Zack casts it aside. It's not Sephiroth's fault this place is the way it is. And maybe he's not pointing it out just to needle at him.

There's no reason to think that actually acknowledging the images playing over and over on the water's surface will make them dissipate, or even alleviate the heavy, guilty uncertainty that settles in the center of his chest at the thought of it. But not admitting to anything isn't helping - and maybe Sephiroth will let it go, if he just... lays it out. ]


Fine. [ Pulling his arms out of the water, Zack sits back on the bench behind him. He doesn't look back, or down into the water again, though. ]

It's me. Just before I woke up here.
firstsoldier: (pic#17626941)

[personal profile] firstsoldier 2025-06-14 11:13 pm (UTC)(link)
[It's true, they're going slower, and maybe the picture can keep up only because Sephiroth isn't doing his part!

He's watching the image still, his unease with it subtly visible at best. There's some new, unfocused and thoroughly unwelcome part of his thoughts that is immediately hostile over the idea of someone, anyone hurting his pack someone from the convoy that badly, no matter how certain he was that retaliation is likely impossible.

Reinforced by the explanation that Zack gives, short and straightforward.]


I had hoped the war would be over by then.

[Years. Wasn't that long enough?

Who else would have enough troops to field against a First?]
soldiernoclass: (pic#17897646)

[personal profile] soldiernoclass 2025-06-15 03:04 am (UTC)(link)
It wasn't the war. That ended years ago.

[ Shortly after the last of it that Sephiroth remembers, actually, but he doesn't bother to clarify so exactly. It wouldn't help. ]

This... was Shinra.

[ For reasons that should be easy enough to piece together, from what little else he's let slip. And he really doesn't want to go any more in depth than that, still fresh off four years of torture from the same source, for reasons he's also loath to elaborate on. At least not to Sephiroth, who'd have too many other questions he couldn't answer. Wouldn't, on pain of death, at this point. (He's already done it once, anyway.) ]