monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] route666rp2025-06-07 04:39 pm

JUNE EVENT LOG




Eventually, gravity behaves normally as the Convoy reaches a new region. Rivers crisscross this area, carving paths through hills and valleys alike. The vegetation has come back in earnest, after being thinned out by the thorn scrub and ragged brush. Now green grass and flowers are thick on the hills, along with scattered trees. The weather begins to cloud over, with dour skies and rain being a constant. The moon and sun alike are often smothered by clouds, making for gloomy and moody scenery in turns.

















01: GAS STATION GALLOWS


Surprisingly, there’s another gas station so soon, right where the river bends. With sheets of rain coming down and the sky growing dark, it looks like the safest spot… At least until the Convoy comes in close. Bodies hang from the roof of the gas station, like macabre puppets on strings and nooses. They have long since turned to Husks with hints of transformations poking through. A message has been spray painted on the ground: “PURGE.” Under the message is a symbol of a sword piercing the moon, and a name: “Steel Wardens.”

The Convoy tries start the speakers, like in the grasslands… But something is wrong. Last month’s attacks took a heavy toll on the Convoy. Instead, the phones of various Drifters start playing the melody. A crackling transmission comes in:
“Sorry… Gotta ask this of you. Only way to help these poor bastards on their way. In return… Try to answer your questions-”

The radio cuts out after that. But if Drifters choose, they can send out a message after sending a Husk on their way. The radio will try to answer, though reception is still patchy and responses are short.
02: BROKEN SHIELD
As the Convoy tries to settle down for an evening, something goes wrong. The shield flickers in and out, before popping like a soap bubble. While most of the local Husks have been exorcised thanks to fellow Drifters, it’s still a tense couple of nights.

And without the shield, the effects of the moon becomes more vivid. Some nights the storm clouds help mask the moon and dampen the call… But other nights it can break through the gloom and shine harshly on the Convoy. Drifters may find themselves spending sleepless nights wandering the Convoy perimeter… Or maybe wandering out into the wilds. Where there’s still no shortage of other monsters prowling around, and waiting to pounce on any fresh meat. A few of them may even try raiding the Convoy now that the shield is down. Some Drifters may opt to form watches during the night, or try to find some form of fitful sleep. After several nights of this, the Convoy itself seems to have had enough, with how the screens flare up one morning to show a map and repeat a message:

“Scan complete. Field Generator components found nearby. Request immediate retrieval and installation.”

03: POWER PLANT APPROACH
The structure in question lays in the middle of a lake, fed by several rivers. It looks like some form of old water-fed power plant, with broken wheels still turning. Approaching the power plant is possible through either precarious and half rusted bridges (travel on foot is advised!) or through fording the water. Though that carries its own risk. (See Prompt 4: Don’t Drown.)

Approach on the bridges is a risky matter. The metal looks ready to fall apart if too much weight is placed on it. Hopefully Drifters approaching this way are light footed, or have some means of rescue if the floor breaks underneath them.

The power plant also has its own defenses in the form of floating puffer fish flying above the lake, and strange elongated diving monsters swimming the depths. The Blugu attack with needles and sleep bubbles, trying to knock any Drifters of bridges into the waters below for the Divers.
03-A: POWER PLANT EXPLORATION

The Convoy reports say that the generator is in several components that different groups of Drifters need to find in the old building. Be warned that there’s flooding in parts of the hallways, the deeper one goes. And the water might still very well have some weird, transformative properties! If it doesn’t, there are still partially submerged hallways that reflect Drifters anxieties, regrets, and insecurities back on them. But with searching, Drifters can find generator components in the following rooms:
Boiler Room, where an old machine still shoots out super hot steam that can easily burn and scald.
Bone Room, which clearly isn’t part of the old workings, but something has co-opted this room and turned it into a collection of bones. Bones from monsters, metal bones from husks… All of them carrying sharp edges.
Cold Room, where repeated Moon Warps have turned this room into a freezer. At least the component isn’t damaged, and just needs to be chipped out of the ice?
Electric Room, which has gone a bit haywire, with stray bolts of electricity criss-crossing the room. The component lays in the center, but to reach it the electricity must be dodged or redirected.
03-B: POWER PLANT INSTALLATION
Jars:There is one more room taking up a chunk of the ruins. It is filled with jars that reach from floor to ceiling… And those jars have people in them. Or the remains of people. They’re overgrown by vines and plantlife, turned to Husks, and their heads are broken and cut open. Drifters likely have a good guess on where those brain monsters from last month came from.

Next to the jars is a monitor with a brief message: “Contact lost with----. Engaging emergency sleep procedures. We may never wake, but we need to try.” There’s a handful of people still intact in their jars… But getting too close to them trips an alarm system. Chromehounds, lasers, the works all turn on to try and drive Drifters away from the room!

Installation:Thankfully, returning to the Convoy and installing the generator pieces is easy enough. They fit together easily, almost magnetically. Anyone with a degree of tech savviness can aid in the effort, and a compartment in the Convoy opens up to help install the generator.

After this, the shield finally hums to life, and nights become a lot more peaceful.
04: DON'T DROWN
There’s a river that snakes through the landscape. It turns blood red during sunsets, glows with starlight at night, and is an almost hypnotic blue during the day. Once or twice, the Convoy crosses over it on long bridges. And it eventually empties into a massive lake with the abandoned powerplant in the center.

If someone chooses to ford the river or take a dip in it, something more unnerving happens. The waters go still and reflect the Drifter, no matter how much splashing is done. The deeper anyone goes, the more the reflection grows; most of the time, the reflection is some aspect a Drifter would sooner keep hidden. The river might even replay an image of something they regret.

If a Drifter gets up to their chest in the water, their reflection snaps into a monstrous form, and something pulls them underwater. When they emerge they are completely changed. This effect lasts the entire month before wearing off in dryer climates: the only way to cut it short is to take Salve from the thorn scrub, or gamble with the hospital medicines.


05: MONSTER SHIFT, MERFOLK
The waters of this area have one last twist; submerging imparts Merfolk traits. On top of all Merfolk traits the following is also available this month:
+Double Drowning: Merfolk with the compulsion to drown other creatures can find some very tempting targets along the river banks; horse-like creatures lingering near the waters. But upon contact with the creatures, it becomes clear that not only are they life-like machines, they rapidly disassemble into weighted nets. Or they just explode into shrapnel; either option can spell trouble for the Merfolk!
+Current Thrall: whenever the sun sets, the river currents change to something more chaotic and twisted, uncertain which way to flow. This lasts until moonrise, when they settle on flowing the opposite way. But it will be up to Merfolk to shape water or survive the twisting currents until then.
+Illuminating Light: Bioluminescence can light up the bottom of lakes and rivers, revealing the remains of Husks and almost prophetic writing carved into stone.
+Not So Dry Land: Merfolk pulled onto dry land can shape water into containers and spheres to keep them hydrated… And with some focus and practice, even give themselves a way to surf across land!
+Bigger Fish: The lakes and rivers hold their share of monsters besides the Merfolk. Some, like Mizutsune and packs of Forneus and Divers, see Merfolk as viable prey, and appetizing to boot.
06: DROWNED SONG
The power plant shifts the further it sinks into the depths. Waters flood the lower levels, and transform the structure; industrial concrete and tunnels are replaced by ornate columns and a spacious ball room, along with an opulent stage.

And almost all of it is submerged in transforming waters. Only merfolk (or those sharing a Merfolk’s kiss) have a chance of surviving this area. Flood waters can easily sweep Drifters down into the depths. There’s even stray rivers that feed into the underwater opera from the outside.

A silent leviathan traces through the ruins, serpentine and whale like. It has no interest in the Drifters unless they float too close to its mouth and appear as snacks… But its wake generates strange whirlpools that can bash and bruise, and keeps everyone trapped in the opera house. Bubbles rise up from the floor or swirl in the whirlpools, and provide flashes of vision: a finned priestess meditating on the moon and then sinking into the depths. Said bubbles also release soft melodies of song; beware of potentially singing along, which can draw attention from the drowned machines.
06-A: SONIC CRY
An array of ornate dish shaped machines catch all sound and magnify it… And track the leviathan as it moves through the opera house, always angled on the monster. As the machines collect more sound, they echo it back in damaging soundwaves that sound like a requiem or a dirge.

The sound in turn is distorted into words that match the bubble visions:
Offer your songs and voice to the moon… She can transform them into power, greater than anything the Wardens could ever give. Even as the old audience fears you, the moon will always listenSuch monsters are a poison. To the water. The land. The very air. They are a blight upon our world that pollute everything. We will always find new and better ways to cull, as long as they come back.

Anything caught up in those sound waves can feel pressure and pain in their bodies, but that’s just a side effect of the crossfire. The machines are focused on the leviathan, and bringing it down now that they have ammunition. It’s all enough to seriously damage or outright kill the leviathan depending on how much noise Drifters make, or how much song is pulled out of them by the currents and the bubbles.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Boat Salvage: There’s a large amount of abandoned boats on the river, some beached and some drifting free in the rivers. It’s possible to salvage equipment or supplies from them… Just make sure you know how to swim, in case you fall overboard.

Gone Fishing Part 2: Much like the marshes in the forests, there’s spots for fishing here as well! Please remain careful with submerging in the water, as the transformed fish are still willing to bite back.

Flooding: One aspect of the river lands, especially with the waters and rains, is the roads flooding over. Some can be crossed with risk, others require routing around. Or a bit of creative bridge building.

Rain: Storms are a constant in the river lands, ranging between fog and mist, to complete downpours, and thunderstorms! It can make for somber moods, with occasional breaks of sunlight or moonlight.


NAVIGATION












coffinturk: (70)

Get him, he's trying to escape!

[personal profile] coffinturk 2025-06-12 02:02 am (UTC)(link)
Vincent had prepared somewhat for getting caught. His answers come as smoothly as though they were the truth. In a sense they are; and lies by omission are often some of the best disguise.

"It's nothing that kind." The waters are settling down a little. Hungry monsters are efficient. "Corpses can fester. Feeding the monsters might lower their aggression."

Hungry monsters are more vicious and prone to attack. Not to mention it can be a good way to test whether it's safe to cross at any given time.

The rain's starting to pick up again which means the moon's behind clouds. Vincent was never one to linger somewhere he didn't have business and even his regular dealings with Levi aren't enough to make him inclined to linger for the sake of chatting.

Though given the youth's age, he does at least pause for a moment to make sure there's nothing else to be discussed.
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2025-06-12 10:13 pm (UTC)(link)
"...you know if you're trying to hide bodies you probably don't need to. I'm not sure anyone would care or they'd even be around long enough for people to figure out what killed it."
coffinturk: (11)

[personal profile] coffinturk 2025-06-12 10:40 pm (UTC)(link)
Clever boy. Only after a short pause does Vincent ask Levi,

"Why would I need to hide the bodies of monsters I kill?" It's an excellent counter. Shouldn't there be no reason to suspect Vincent is somehow not doing this for the practical reasons he addressed earlier?

Still, the gunman takes a pace or two closer to Levi as he speaks. There's probably no danger. There doesn't seem to be any malice or rising sense of threat.
solitarysoul: (Doggy neutral)

[personal profile] solitarysoul 2025-06-12 10:55 pm (UTC)(link)
"Why would you want to move dead monsters you just find? Other monsters will get to them wherever they are." Levi stiffens as Vincent nears, his ears perking forward.
coffinturk: (Vincent-skulk)

[personal profile] coffinturk 2025-06-13 04:35 am (UTC)(link)
The cloaked man smoothly pauses again, as if those steps were incidental and not at all a sinister test of how close he could get. To be honest he wasn't sure which it was himself but... it was worthy to shake himself out of it.

"Hm." There is a heavy pause, full of reflection and decision. Vincent then looks to the river which has finally returned to its earlier deceptively smooth surface and slow current. Vincent finally speaks.

"Part of the reason's for my own peace." Whether Vincent would mention it was him or not if someone brought up finding the corpses drained of blood seems beside the point here.

"Less questions there are, the more time there is to find out my limits." It's been a while since he's been hungry in a true sense of the word. And there is at least one person here from his world, he privately thinks, that might show overt compassion.

...And he doesn't want to alarm her further, if he's being honest. He remembers Tifa's reaction to him when they first met here. Of course the man isn't going to admit this part aloud. Indeed, a tiny scoff of wry amusement seems to escape him.

"The rest is old habits."

Hiding corpses, that's something you sometimes do as a Turk. Someone needs to just... disappear.
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2025-06-14 03:44 pm (UTC)(link)
Old habits? That was kind of sinister but he's not going to ask. Whatever Vincent is or did in his world doesn't really matter to Levi here. "O...okay. I won't tell anyone, b-but..."

He hesitates for a bit, suddenly shy as he shifts the conversation. "Why isn't there any blood?"
coffinturk: (5)

[personal profile] coffinturk 2025-06-14 08:35 pm (UTC)(link)
Sometimes you just need to hide a body. But either way, Vincent hasn't shown any malice toward the Drifters. Quite the opposite. If he's a killer of some type, he's one on their side.

Probably.

"Do whatever you want." He's not going to hold anyone to remaining loyal to their promise about such things. Not if it might be for the betterment of Levi's friends or the Convoy's Drifters.

But Vincent tilts his head. Oh? The lad could pick that up? Instead of denying it or making a plausible reason, the tall man instead offers a dry query.

"Why do you think?"

Even if Levi's world didn't have vampires, the clues should suggest the reason why.
solitarysoul: commisioned art (Default)

[personal profile] solitarysoul 2025-06-14 08:48 pm (UTC)(link)
"You, um...you drank it?"
coffinturk: (27)

[personal profile] coffinturk 2025-06-14 09:16 pm (UTC)(link)
The answer is a forward tilt of Vincent's head. Yes.

"Does that bother you?"
Edited (oops forgot what style I was writing in.) 2025-06-14 21:16 (UTC)
solitarysoul: (n.n)

[personal profile] solitarysoul 2025-06-14 09:48 pm (UTC)(link)
Far from it bothering him, Levi looks kind of excited. "No! I, uh, I-I just didn't know we had vampires. I-I guess it makes sense."

Vampires were so cool.
coffinturk: (Vincent-skulk)

[personal profile] coffinturk 2025-06-14 10:08 pm (UTC)(link)
Oh no. Vincent seems to sense the shift of emotion. As apathetic as he seems to be, he's clearly observant enough to pick up on the cues of Levi's enthusiasm.

He crosses his arms and looks down at the young man.

"Not planning to ask me to show my fangs are you?" The tone seems dry.

He's calling you out, vampire geek.
solitarysoul: (Doggy neutral)

[personal profile] solitarysoul 2025-06-14 10:11 pm (UTC)(link)
"N-no...unless you want to." At least Vincent didn't used to be a vampire, so he's spared the millions of questions Levi would have. "I just thought the smell of meat without any blood out here was weird. But if its one of us than there's not a new weird monster that sucks our guts out or something to worry about." ...Yet.
coffinturk: (70)

[personal profile] coffinturk 2025-06-14 10:16 pm (UTC)(link)
Maybe didn't used to be a vampire. Who knows. Some things will just forever be a mystery, surely.

"Mm." He absolutely does ignore the 'unless you want to' that suggests Levi does, in fact, want to see his fangs. The merit of making sure it wasn't a local monster does pan out. But the rest, where it's 'one of us', causes Vincent's slight amusement to fade quickly again.

"These instincts and the effects of the moon. Don't forget that we're as dangerous to each other as we are to the monsters. No matter how much someone may regret it after."
solitarysoul: edit by somebody on tumblr but my links dont work anymore (Black Dog)

[personal profile] solitarysoul 2025-06-14 10:29 pm (UTC)(link)
He tends to assume people were normal before they got here, so Vincent gets the benefit of the doubt there. "Maybe. But even when I lost my mind all I wanted to do was protect the convoy."

The curse of turning into a domestic animals instead of a wild one.
coffinturk: (70)

[personal profile] coffinturk 2025-06-14 11:31 pm (UTC)(link)
Vincent releases a sigh. Levi's belief in his allies seems strong. No stranger to child soldiers, it isn't really surprising to see something that appears as naivete and strong faith in his companions.

But he wasn't going to avoid speaking a warning.

"It isn't like that with me."

It's blunt. Vincent doesn't try to smooth it with any suggestion that he has feelings good or bad.

"Drifter or Monster. The desire's the same."

Blood makes him hungry. Between the species is just taste and flavor.

Well, not that he has tried Drifter blood yet. And for the purposes of this conversation it doesn't matter that he hopes that like his other forms, he would not attack allies if he were to lose his human consciousness.
solitarysoul: (sitting)

[personal profile] solitarysoul 2025-06-15 03:37 pm (UTC)(link)
Don't forget that teenagers often think they're invincible, and while Levi doesn't think that he is very sure in his abilities as a soldier and a fighter. (And nothing else.) He doesn't know about Vincent turning into other monsters, though, so he doesn't factor that in.

He rubs the back of his neck. "I guess I kind of figured you wouldn't let it get to the point where you're so hungry you're just jumping the first person you see. Unless its a Moon Warp, I guess, those are...weird."
coffinturk: (16x)

[personal profile] coffinturk 2025-06-15 09:04 pm (UTC)(link)
It was that previous experience that gave Vincent the skills to temper the new urges with human will. And... the knowledge of that fine line that they had to walk between humanity and monster. It's not a perfect understanding; there's a lot of uncertainties. But at least he had something that braced against the shock of what happened to people here.

"I don't plan to." That much is certain. "But I don't know what will happen if I'm caught in a Moon Warp. You need to consider that."

And it's what he meant earlier; not just him but all Drifters. While Levi has been made aware of his own protective nature, it doesn't mean others caught in the mental fugue of a Warp will feel the same imperative.

Everyone might be sorry afterward, but they shouldn't let their guard down.
solitarysoul: commisioned art (hmm)

[personal profile] solitarysoul 2025-06-15 10:23 pm (UTC)(link)
"I think all bets are off during a Moon Warp...I didn't have any trouble, t-that is not with losing my mind or getting violent during the last one but who knows what will happen next time. Its probably better not to trust anyone during those, but if someone remains capable of speaking to you they might be...less dangerous."

Ah, but there was that one time... "There are other possibilities for people to go wild, though. A few months ago we were fighting these big snakes and I guess one poisoned me or something. I remember seeing red and being very angry...I think I attacked Serph but fortunately was able to restrain me. So I guess if we're fighting monsters we have to be careful about people getting affected by something like that too...."