monstertruckers: (Default)
monstertruckers ([personal profile] monstertruckers) wrote in [community profile] route666rp2025-07-06 04:13 pm

JULY EVENT




Ahead of the Convoy, a city perches on the flatlands with a hazy mountain range beyond. But there’s no glow of activity as evening draws in; no lights in the windows, the streets, or even from a stray car. And soon it becomes clear that the entire city is in ruins. Husks line the streets like spilled metal beads, contorted in poses of pain and terror. The buildings have chunks taken out of them, barely standing. With various streets winding through the city, there’s no shortage of things to explore.

And things NEED to be explored, as the Convoy comes to a stuttering halt outside a skyscraper. While the shield and electrics still work, the Convoy itself can’t move. A quick glance at the screens shows that the new shield is draining a lot of power from the engine, and needs time to adjust and recalibrate. About several weeks worth of time.



















01: URBAN WARFARE


Between the Zolom attack and the brain swarm, the Convoy has taken a few knocks. It’s a similar story with many vehicles. At least here there’s no shortage of parts and materials for repairs.

And then there’s the matter of the monsters and the cyborgs. The cyborgs see clear wear and tear, and the machines in their bodies seem to be the only thing keeping them going, and hunting monsters. As for the monsters, they carry plenty of wounds and scars inflicted by cyborg weapons and traps. Both groups prowl the streets, clashing and fighting whenever they encounter each other with single minded ferocity. Strange gargoyle-esque lizards called Iguions prowl up and down the buildings or burst out of Husks. Their skirmishes damage the city even further, with crumbling buildings and broken glass.

And none of them look tired of fighting, with how they react to Drifters.
01-A: URBAN SALVAGE, OIL
1-A: Oil Pumps
It seems the Convoy isn’t the only thing running low on fuel. Various cyborgs and robots litter the streets, the lights in their eyes fading as their power runs down. A few of them may try to spit sparks or take shots at Drifters, but that seems to break them down even further.

Some cyborgs have a little more juice in them, and are trying to harvest fuel from oil pumps. These oil pumps grow out of the city… Often literally, as they are located on buildings and grow from the sides. It’s in defiance of how gravity should work, not to mention geology, as they continue to pump up fuel for the taking. Given how the Convoy is running low, it might be wise to harvest those tanks.

If Drifters can figure out how to scale the buildings and reach those tanks. There’s the climb up the walls, along with the proximity mines and razor shards the cyborgs have set down. There’s also an odd glow to the fuel tanks, reminiscent of the moon, though that’s probably just a quirk. And same with the cyborgs harvesting the fuel and exploding; probably just another quirk.
01-A: URBAN SALVAGE, METAL

One might wonder where all the cars are, given this is an abandoned city; the answer soon becomes clear as more roads are explored. There’s vehicles sunk into the roads and pavement, like the ground turned to liquid before freezing into place. If any Drifters opt to explore the subway beneath the city, they’ll find that the cars are sticking through the ceiling… And currently melting and forming pools of sheet metal.

The metal itself is curiously cool to the touch, and can be sculpted into parts for the Convoy.
And somehow, that isn’t even the strangest thing. The bodies here grow more numerous; robots and Husks alike, which are arranged and frozen in a way that makes it clear a battle happened here. The Husks themselves have the remains of more ornate clothing… And occasionally still find the strength to burst open. There's also still cyborg hands clutching guns, and they occasionally twitch from either a husk burst or a skip in the cyborg programming and let out a splatter of bullets.

01-A: URBAN SALVAGE, TIRES

Compared to everything else, investigating broken shops is a little easier. The only cyborgs and Husks here are all broken down and burnt out; navigating broken glass and a few old bear traps and proximity mines is the major issue.

Food, assorted retail, is all still available in these shops. Though there is one shop that appears to specialize in tires. Or at least used to: now it specializes in piles and nests of tires and odd trinkets, strewn about all over the store front. And while Drifters could easily grab some new tires (or odd items) for the Convoy or their vehicles… There is the matter of the blue reptillian shape moving through the mess of tires and giving off sparks. A young and scrawny Behir appears to have hatched from the Husks and made its lair here. And doesn’t want to willingly part with its hoard.

02: MOON CALL
Drifters have to contend with a few more problems in the city. And one of them is changes brewing in their own bodies. This grows worse at the middle of the month, as a Moon Warp tears through the city.

Buildings twist like living things, roads undulate and flow like rivers, causing things to sink into the surface. Some parts of the city don't hold up to the strain, and introduce the hazards of falling and collapsing buildings.

The Convoy remains a safe haven during this, allowing Drifters to shelter during the worst of the Warp. Though during the Warp, and after it subsides, there's a new addition to the buildings: Statues of hellhounds and gargoyles alike dot the city. Normally such sculptures don’t have glowing beacons normally fixed to their mouths or in their claws. Those who get close enough to the glow experience symptoms similar to a Moon Warp. Complete with two monster forms to prowl the city.


02: MONSTER SHIFT, GARGOYLE
Those afflicted with Gargoyle can access to all Gargoyle species traits plus:
+Night Activity: Symptoms increase during night and Drifters feel lethargic during daytime.
+Summit: The statue beacons also produce a strange call to Gargoyle Drifters. This call usually involves climbing up buildings with new claws strong enough to dig through stone, and attacking those beacons. The beacons explode into a storm of wind to knock Drifters free from the climb…
+Flight: But Drifters can find themselves growing wings capable of flying or gliding. Which is just as well, since the city can turn various passages into wind tunnels.
+Summit Pull: Gargoyles can feel a pull upwards, to the top of the buildings. The various statues fixed to the skyscrapers offer a roosting place, fit for observing potential targets below.
+Protection: Gargoyles feel a compulsion to protect the Convoy and other Drifters nearby, particularly against threats looming in the city. Guarding them against danger becomes a priority.
+Light Sensitivity: Gargoyles are sensitive to bright lights and total darkness; both of them can draw more changes out. Unfortunately there are flashbangs in the form of traps lingering in the city, ready to trigger a fast shift.
02: MONSTER SHIFT, CERBERUS
The afflicted will have access to all Cerberus species traits plus:
+Ravenous Drive: With extra mouths and muscle, there’s also a powerful hunger and a need to hunt and consume any prey a Cerberus can find.
+Graveyard Synergy: if a Drifter encounters large amounts of dead Husks or cyborgs, their transformations increase. They also hear voices from the dead, but the words are fragmented.
+Sensory disorientation: any frantic movement, bright lights, or loud noises cause a sensory overload, if the Drifters are growing extra eyes/ears/etc.
+Depth Draw: There is something in the subways drawing Cerberus afflicted. It’s a combination of moon shards in the tunnels, as well as the masses of Husks down there. They emit a call that’s difficult to ignore, and demands investigation. Even if it’s to break or exorcise things for silence.
+Doom Echo: Drifters may hear echoes of violence from other Drifters: either their fellow Drifters are turning violent, or something unpleasant is about to happen to them. It can be difficult to distinguish which is which.
+Pack Loyalty: Cerberus feel a compulsion to bond with a Drifter or a collection of Drifters as their pack. They may feel they are the pack leader, or treat another Drifter as leader. They also feel an intense loyalty and protective streak, determined to carry out the will of other Drifters.
03: SUBWAY
Eventually, Drifters are drawn to the subway, whether by Cerberus traits, protective compulsions, or just plain curiosity. And what lurks in the tunnels is going to require a lot of Drifters.

There’s a few tattered subway maps left on the walls that Drifters can use to navigate the tunnels. The tunnels themselves are large: large enough for most cars to fit in, though they may have a bumpy ride down the access stairs and tracks! The tunnels themselves are also rife with Husk monsters. It’s clear that various citizens ran down here to try and escape the chaos aboveground, but still became Husks. These can burst open to show mutated rats, ratmen, and worm-like Varghidpolis.

Those with Doom Echo active will hear voices pleading, directly beseeching Drifters for a way out and a release from where they’ve been trapped.

03: LABYRINTH

Gradually Drifters are led into the deepest reaches of the tunnels. Paradoxically, it only gets brighter, the further they go. It culminates in a massive chamber underground that looks like someone plopped a cathedral in the middle of a subway tunnel. In the center of the chamber is a massive moon shard: one more than capable of causing a Warp as Drifters get closer.

On top of having to deal with forced transformations, there’s also phantom shapes rising off the Husks. They plead with Drifters for release and mercy, trying to rise up… But it’s clear there’s something stopping them.

That something is a strange mechanical ring circling the moon stone, laced with wiring and harshly carved runes. It looks like the work of Wardens, and their seal of a sword piercing the moon is stamped into the binding circle. The phantom voices scream for it to be destroyed; and with all their abilities, Drifters should be capable of destroying the ring.

…Though there is one more thing standing in their way.

03: CY-CERBERUS
The Wardens have left a few of their machines down here, in the form of Chromehounds. They haven’t escaped the Warping effect either, and have fused into a giant three headed cyborg dog.

A set of screens around the ring flicker to life and begin to relay text, and the rails that run through the chamber crackle with electricity. The text reads off the mantra of the Wardens, with a few additions: “Purge the corruption brought by the moon mad. Anyone altered by the touch of the moon must be cleansed and removed, lest the world fall into ruin.”

While the Cy-Cerberus is imposing, it appears to have a weakness to electricity; directing it onto the third rail can deal some serious damage to it, and weaken it enough for more monstrous characters to tear through. After the Cy-Cerberus is dealt with, the ring it was guarding can easily fall apart, and the moon stone in turn crumbles to glowing dust. The screams of the Husks dims, as their spirits released from their prisons, before drifting upwards and towards the exits of the subway. It’s easy enough to follow them back out, and leave the labyrinth behind.

04: SUMMIT
Gargoyles and those bonded with them, or those with a head for heights will find themselves drawn towards a large skyscraper dominating the skyline. The very top glows with bright light, making it clear that another moon shard is fixed to the summit. This building can be scaled either externally or internally.

Rather worryingly, the moon opts to glow bright at this point, and the higher drifters climb, the more they are affected by a low-grade Moon Warp. This one is not as strong as the Warp that occurs in the middle of the month, but can still make parts of the building shift and change around, and draw out transformations.

(Drifters might also run into new arrivals, as this is also the location of this month’s Test Drive Meme.)

04-A: CLIMB
External:
Between the bullet marks and the weathering, it’s easy to find claw holds and slowly scale up. Broken windows also make it possible to jump inside and outside of the sky scraper, to vary one’s ascent. The other constant is the stone Igueon statues dotting the outside. As Drifters draw close, they come to life and act like a stone swarm defending the building.

Internal: (CW: Meat buildings with teeth) The interior is far more claustrophobic… And fleshy at times. Networks of veins line the walls and ceilings. It’s almost like the building is alive. Or possessed. And that theory gains more credence, the more Drifters climb to the upper floors.

Teeth start to grow in doorways, sharp edged and ready to draw blood. The building sometimes gives the sensation of traveling into a throat… And there is also the Husks merged with the walls. While they may try to burst open, those monsters can quickly become absorbed by the upper levels of the building.

It’s advised to travel in pairs, to avoid becoming another part of the scenery.

04-B: APEX
The summit of the skyscraper is a bit unconventional. Rather than a simple tower or the like, it looks like a temple has been set down. There’s scrolls that have merged with columns that reach skyward; some of them broken, but many of them standing. And on the columns still legible is writing:

“Woe to the moon, to the madness fostered. The world frays without the guidance of the lost God. If we must be broken, let us shatter the prison in the process.“

There’s one last thing lingering in the center of the altar; a statue of a person growing out of a gargoyle’s torso and a Cerberus melted together. On the bottom of it is an inscription: “Those who reject the Moon’s blessing pay the price in blood and identity. Leave your tribute on the claws.”

Drifters can offer their blood to the altar and gain a vial containing a rejuvenation elixir. This can undo one transformation, but requires Drifters to sacrifice one aspect of themselves: it could be a memory, or a personality trait, or simply a large quantity of blood that leaves them weakened and lethargic. Drifters will only be able to regain this aspect on the next month.
MICRO ENCOUNTERS:

PLEASE NOTE! These are small bits of set dressing for players to include in threads if they wish, rather than full fledged prompts or events. You may handwave your exploration of these areas, or thread them out.

Car Trip: Fast cars are capable of doing both events! And tough cars can sweep the streets for traps, easily tanking flashbangs and even proximity mines.

Scars: The city is clearly scarred from many battles and calamities. Moonstones are embedded in the buildings and statues, bullet holes trace through the buildings… And in the case of the main skyscraper, draw blood from that building.

Cross Fire: On occasion, Drifters will find themselves in the midst of a battle, with vestiges of monsters and cyborgs fighting each other. They are both clearly weakened, and are focused on each other rather than the Drifters; such battles can either be avoided or won… Just watch out for stray bullets and monster attacks.

Traps: The cyborg hunters are running on autopilot and broken programming code. The same can be said for their tools and traps; locations holding valuables frequently serve as bait, with snares and foot holds carefully hidden amongst broken parts of building. These traps are designed to heavily wound or outright kill… Though with all the moon shards littering the city, the effects have a 50% chance of instead triggering changes in Drifters.

NAVIGATION













taediosum: (pic#17385342)

[personal profile] taediosum 2025-07-17 07:11 pm (UTC)(link)
That wasn't my intention. Nor is trying to reason with anyone that would so plainly prefer to kill me on sight.

[ That last bit is just a touch dry, over the sound of rustling cloth as he pulls another shirt on over his head, tugging one side down to examine the seam. He could probably keep it somewhat intact, at least, while adding another couple of holes. ]

But I don't believe they were always this way, either. It isn't just programming. That religious fervor came before all the metal bits they've sewn into themselves.
androidvictoriam: (pb - regretful)

[personal profile] androidvictoriam 2025-07-19 01:25 pm (UTC)(link)
I didn't think so. Nobody who carries a plasma pistol for a sidearm needs to be told there are limits to diplomacy.

[ Though he's aware that's in the same boat as his own laser rifle, these days. The rest is uncomfortable to hear but no less true for it, even he has to admit. He pokes through a rack for some shirts of his own, debating the washability of the choices and how thoroughly they'll conceal the slightly embarrassing fur situation, and after a hesitant moment, begins to work through some of his musings out loud. ]

It's hard to wrap my mind around how familiar these "Steel Wardens" are--I mean, the mantras, the insignia, the mission, the name, all of the outward trappings, you know what I'm talking about--and yet what they've done to themselves is straight out of the Brotherhood's worst nightmare. It's like a cautionary tale for squires.

But I can't expect them to have had the same founding principles. If all that mattered to them was setting themselves in opposition to the "corrupted" at any cost, then I suppose you can't really find more of a dichotomy than animal versus machine.
taediosum: (pic#17385406)

[personal profile] taediosum 2025-07-21 04:37 pm (UTC)(link)
[ There's a brief quiet, punctuated only by more fabric rustling, as Arcade tucks a new shirt into a new pair of pants and steps back into his boots as he grabs his coat and the rest of his things. He reemerges from the mostly intact dressing room a second after, dropping his armful of clothing and his bag on a nearby display table and leaning against it to lace up his boots again. His scales have returned to their pale, rattlesnake patterned neutrality. ]

Cautionary tales are cautionary for a reason. That type of fanaticism— [ And it's obvious he doesn't just mean the Wardens', by his emphasis. ] —never leads to anything good. 

[ It only builds on itself with increasing fervor to worse ends. Does he think that the Brotherhood would ever devolve into the kind of manic, machine-made, single-minded psychosis of the Wardens? No. But based on what he's seen of the Mojave chapter, he doesn't believe for a second that they aren't on a self-defeating course for destruction, someday, regardless.

(In a way, the Mojave chapter is a best case scenario, in that regard. They're so insular they aren't really harming much outside themselves - most of the time.) ]


I'm sure that, once upon a time, the Wardens thought they were saving the world, too.
androidvictoriam: (pb - curious)

[personal profile] androidvictoriam 2025-07-21 11:03 pm (UTC)(link)
Well, someone has to.

[ And desperate times call for desperate measures, but the Wardens aren't the only way he's seen that backfire. He can't really have expected a different answer from Arcade, he knows. And maybe he wasn't looking for one. Maybe he wants to be persuaded, in a way he won't quite admit to himself, even when he's been entertaining more and more of that criticism lately from people he would previously have dismissed as Outsiders Who Don't Understand.

He still doesn't have any other model for what to do when a world needs saving and somebody still needs to take up the job. But when everyone around him is telling him that the one he'd been using wasn't the right one--including the people whose model it was--they can't all be wrong. ]


I've dodged enough Brotherhood fire myself by now that I can't say you're wrong about how bad it can get. We're all just lucky the Wardens don't have vertibirds to shoot us from.

[ He glances up again to see how Arcade's made out with the salvaging, scanning the new outfit and curiously noting the scales' return to normal. ]

Looks good on you.
taediosum: (pic#17385385)

[personal profile] taediosum 2025-07-23 01:44 am (UTC)(link)
Maybe someone with less of an interest in controlling it at the same time would be a better choice? That's all I'm saying.

[ It's not all he will say, if pressed. But tying his shoes requires just enough focus to curtail any further potential lecturing, for the moment. His only response to that remark about the Wardens' lacking firepower is a vague hum of agreement. Obviously they're better off without those crazed things flying around and shooting at them, as opposed to just doing so from the ground or their own mangled vehicles.

The scales on his face and neck shift to a softer shade than before, at the compliment, a pinkish orange that's easier to miss, in the dim interior of the ruined shop. There's nothing particularly exciting about the outfit; he's just chosen more of his usual fare. But a clean button-up versus a perpetually rumpled and stained one from a couple hundred years ago still feels like a marked improvement. ]


Thanks. [ He's just casually fixing his hair. He is definitely not preening. ] It certainly makes a difference when the clothes you're picking through haven't already been worn. You should really try it.

[ Hint hint. He nods toward the dressing room. Get a move on, Danse. There are potential new shoes out there, too. ]
androidvictoriam: (eavesdropping)

[personal profile] androidvictoriam 2025-07-26 11:08 am (UTC)(link)
[ Nothing good ever comes of a power vacuum either, he could say, but doesn't. It's the least compelled he's felt to defend the Brotherhood for a long while. The instinct is still there, dormant, but if an argument needs to be had, Danse would rather at least save it for another time.

He does not miss the new shift in color, subtle though it is. It's not enough of an observed pattern yet to draw any conclusions about why it's happening, let alone what the colors mean--Danse still isn't even aware of the way his own eyes betray his emotions now; he's not making that assumption about anyone else--but he can at least tell when a compliment's been well received. It's nice. ]


I won't be long. I'll have to just hope for the best with the pants.

[ He wouldn't elaborate on why, but the tail swishes cheerfully into view of its own accord, which will never cease to mortify him. He rubs his eyes with one hand and disappears into the dressing room with his armful of clothes rather than trying to sink through the floor.

The shirt he's been wearing, if it can still be called a shirt at all when it was translucent-thin cotton to begin with and develops another hole every time someone looks cross-eyed at it, gets tossed aside as he pulls a darker and much sturdier one over his head. ]


I don't approve of waste, but unless you anticipate needing to tourniquet someone, I think I'll leave that here.
taediosum: (pic#17385342)

[personal profile] taediosum 2025-07-27 12:16 am (UTC)(link)
[ Arcade makes a sympathetic face as he watches him go, catching the unintentional wag of that tail and then immediately, politely skating his gaze back elsewhere. Even here, it's rude to stare.

He pulls his coat back on and then his bag, and starts to roll up the rest of the clothes he's found to fit them in with his other minor haul of salvage. ]


I couldn't tourniquet a paper cut, with that. [ And he has better options, now, besides. There are already a few extra belts in his possession, for those inevitable worst case scenarios. ] But the thought's appreciated.
androidvictoriam: (little hidden smile)

[personal profile] androidvictoriam 2025-07-29 12:57 pm (UTC)(link)
[ This gets a little huff of laughter, as Danse experiments with a fatigue-style shirt and rolls up the sleeves. He'd rather have fewer layers in this weather, but it's still cooler and more breathable than his flightsuit ever was, and it covers up enough weird outgrowth of arm hair that the visible remainder looks human enough. He'll take it. ]

Well, at this point I've taken more from the infirmary than I've contributed, so I'm trying to rectify that.

[ It was one bottle of dramamine, Danse. It had worked, in any case, for which he's grateful. He gives the jeans he's found a last rueful once-over, decides there's only so much they can fray in a few hours before he asks the tailor to deal with them, cuts a hole in the back, and replaces the utter mess of a jumpsuit that's been tied around his waist all month. It's the stains that are getting to him, really.

(It occurs to him that he's incurred half of those stains while in Arcade's company, so maybe this doesn't bode well for the new pants, but it is what it is.)

He will keep the jumpsuit, though, just in case. Packing it and the other unaltered pants and a couple more sturdy shirts into the old backpack he's found, he comes back out and inclines his head toward the shop door. ]


Up for investigating those boots?
taediosum: (pic#17385343)

[personal profile] taediosum 2025-07-30 12:59 am (UTC)(link)
In that case, don't worry so much about bandages or tourniquets. What we need is actual equipment.

[ And medicines, too, but Arcade has largely given up hope of ever finding anything that isn't going to be a wild trial and error situation. After that hospital visit, they're well stocked up on the chemical side - but more than half of it is only for nonsensical or completely indecipherable applications. It's not like finding spare bottles of chems, back home. Here, they're all... weird.

But, so is everything else.

When Danse returns from the dressing room, Arcade has packed up his things again and is leaning on the display to wait. He pushes himself up quickly to stand, though, because— ]


Of course. Lead the way.