serialmurderbot (
serialmurderbot) wrote in
route666rp2025-05-17 12:27 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
[open] test environment
Who: SecUnit and OPEN
What: The husk hatches! This is actually good news.
When: Around the 19th.
Where: In and around the Convoy.
Warnings: Insectoid features, depictions of PTSD, others TBD.
1. Reactivation
[Forced shutdown: restart
failure: retry
failure: retry
retry
restart]
There's something wrong with its eyes. They won't focus, and it's staring at a... something. Wall? It takes a whole 7.9 seconds to determine that the abstract line it's looking at is, in fact, the corner of a room where the ceiling meets the walls. Which feels wrong. It's pretty sure the last time it was stuck like this, the ceiling blended into the wall.
It hopes this isn't like the last time it was stuck like this. It mostly remembers being very fucking bored.
Then the rest of it snaps online, and SecUnit has access to all of its memory files. Which doesn't help, actually, because there's something wrong with its systems. Analysis of visual records indicates that the light coming in through the slatted window and the hints of terrain are distinctly different from the time it shut down, and yet its internal record has no record of how long it's been shut down.
Okay. No need to freak out just yet, even if the situation starts to send prickles through the organic parts of it, and threat assessment is beginning a slow climb. It starts to get off of the bed where it's been leaning back, and promptly fucking overbalances and hits the ground with a crash.
It doesn't move for a second, because this really is like its memory rebuild, and maybe it should just sink into the floor and never move again instead of paying attention to the diagnostic warning it now has unhelpfully warning it that its legs need calibration before use due to extended inactivity and potential obstruction. There's shards of - something on the bed and the ground around it, metal that leaves the remnants of a shell.
One hand and arm is still coated in it.
SecUnit reacts, extremely fucking reasonably by its measure, by punching the hand into the closest wall, it's entire mind a scream of oh shit.
-
2. Around the Convoy
By the time it's gotten its legs working again - and, more importantly, ensured that there's no corruption to its memory archives, SecUnit slips away from the room it's apparently spent the past two weeks in. The Convoy is stopped for the evening, and most of the humans and human-adjacent organics should be handling their meal break, leaving SecUnit the chance to patrol the shields mostly undisturbed. It makes a sweep, aiming ultimately for the weird floating islands that start spiraling up from the ground at the edge of the shields.
It gives the strange glowing plants a wide berth, remembering the weird colored water of the oasis. Threat assessment keeps trying to spike at every unexpected twitch of movement, every unfamiliar noise, flooding its organic parts with stress chemicals, so it's slow going for SecUnit, who's trying not to stop dead and keeps doing so anyway.
It has to start running processes in background, filling its head with three simultaneous floods of data to try and even out the performance reliability that sits somewhere in the low seventies as it does - one analyzing all of the vehicles around it for signs of damage, a second in background playing Sanctuary Moon (Episode 206, which it's paying less that 18% of it's attention to, it's just there for background, and isn't working as well as it would hope at making it feel better), the third plotting a route to ascend to the top of one of those floating islands, all the while it patrols, alert for any signs of monsters. Or worse, people.
And underneath it all; there's no corruption, code analysis comes up clean. Get it together, Murderbot.
[ooc: feel free to use brackets or prose! I'll swap to match. Also if your character has any of the plant effects this month, feel free to have them pick up on what Murderbot here is thinking/feeling.]
What: The husk hatches! This is actually good news.
When: Around the 19th.
Where: In and around the Convoy.
Warnings: Insectoid features, depictions of PTSD, others TBD.
1. Reactivation
[Forced shutdown: restart
failure: retry
failure: retry
retry
restart]
There's something wrong with its eyes. They won't focus, and it's staring at a... something. Wall? It takes a whole 7.9 seconds to determine that the abstract line it's looking at is, in fact, the corner of a room where the ceiling meets the walls. Which feels wrong. It's pretty sure the last time it was stuck like this, the ceiling blended into the wall.
It hopes this isn't like the last time it was stuck like this. It mostly remembers being very fucking bored.
Then the rest of it snaps online, and SecUnit has access to all of its memory files. Which doesn't help, actually, because there's something wrong with its systems. Analysis of visual records indicates that the light coming in through the slatted window and the hints of terrain are distinctly different from the time it shut down, and yet its internal record has no record of how long it's been shut down.
Okay. No need to freak out just yet, even if the situation starts to send prickles through the organic parts of it, and threat assessment is beginning a slow climb. It starts to get off of the bed where it's been leaning back, and promptly fucking overbalances and hits the ground with a crash.
It doesn't move for a second, because this really is like its memory rebuild, and maybe it should just sink into the floor and never move again instead of paying attention to the diagnostic warning it now has unhelpfully warning it that its legs need calibration before use due to extended inactivity and potential obstruction. There's shards of - something on the bed and the ground around it, metal that leaves the remnants of a shell.
One hand and arm is still coated in it.
SecUnit reacts, extremely fucking reasonably by its measure, by punching the hand into the closest wall, it's entire mind a scream of oh shit.
-
2. Around the Convoy
By the time it's gotten its legs working again - and, more importantly, ensured that there's no corruption to its memory archives, SecUnit slips away from the room it's apparently spent the past two weeks in. The Convoy is stopped for the evening, and most of the humans and human-adjacent organics should be handling their meal break, leaving SecUnit the chance to patrol the shields mostly undisturbed. It makes a sweep, aiming ultimately for the weird floating islands that start spiraling up from the ground at the edge of the shields.
It gives the strange glowing plants a wide berth, remembering the weird colored water of the oasis. Threat assessment keeps trying to spike at every unexpected twitch of movement, every unfamiliar noise, flooding its organic parts with stress chemicals, so it's slow going for SecUnit, who's trying not to stop dead and keeps doing so anyway.
It has to start running processes in background, filling its head with three simultaneous floods of data to try and even out the performance reliability that sits somewhere in the low seventies as it does - one analyzing all of the vehicles around it for signs of damage, a second in background playing Sanctuary Moon (Episode 206, which it's paying less that 18% of it's attention to, it's just there for background, and isn't working as well as it would hope at making it feel better), the third plotting a route to ascend to the top of one of those floating islands, all the while it patrols, alert for any signs of monsters. Or worse, people.
And underneath it all; there's no corruption, code analysis comes up clean. Get it together, Murderbot.
[ooc: feel free to use brackets or prose! I'll swap to match. Also if your character has any of the plant effects this month, feel free to have them pick up on what Murderbot here is thinking/feeling.]
1
"Si...ecUnit?" He's not sure what he expected but its not this. Was that good? He's still on alert and doesn't put his gun away but he doesn't point it directly at SecUnit. It could still be a threat even if it didn't look like a monster (more than usual, at least).
no subject
The first attempt it makes at speaking results in nothing more than a wasplike hum of static, and it has to stop and reset everything before it can try again.
"What the fuck." The words still barely come out audible, with the feedback of buzzing in its voice, made all the worse by the grey platelike chitin framing its mouth and the twitching mandibles folded against its jaw.
no subject
"I, um, I-i don't really know. You turned into a husk or something like that. We brought you in here."
no subject
"That was stupid."
no subject
His ears pull back a bit as SecUnit stumbles. "Do you want help?"
Normally he'd try to help someone right away, but he knows better than to try that on someone as stand-offish as SecUnit.
no subject
It's near-instantaneous, that response, as SecUnit does its very best to straighten right back up. It gets mostly there, even though it has to keep entirely still to do it, some part of its usual movement struggling to compensate for the weight attached to its arm. "The part where you walked up to a husk and touched it." And the other parts, but given how husks seem to react to them getting close, trying in the first place was a really bad idea.
no subject
"I guess. But it turned out okay. It's not like I wasn't armed or anything."
He eyes the arm still encased in the husk-thing. "I won't touch you but maybe I can bring you something to help?"
no subject
I was armed doesn't mean much, against some of these things - but fine. It glances down at the still-coated arm. "Like what?" 'Bring' at least means that Levi isn't going to try and shoot it off, probably.
no subject
"I, uh...I-i dunno. I've never tried to open one of those things or get it off...m-maybe something to pry it off with?"
no subject
But it's a stupid thing to fight about, because it's not like they can go back and abandon it, and it's not like SecUnit particularly wants to be abandoned. So instead, it just says, "Fine."
no subject
He wonders if those guns in SecUnit's arms could be used to just blast it off from within, but he's not sure that's a good idea. He doesn't get energy weapons or whatever but a normal gun could get fucked up with that.
"Maybe the medic's office has something that will cut it."
no subject
"Maybe." It sounds doubtful, but it's not saying no, either. Only - it is giving the door of the room a mistrustful look, the insect-like mandibles by its jaw twitching, the brief rub against the plates of its jaw creating more of that background hum that it's been making so often, recently.
no subject
"Um. D-do you want me to go bring something back?"
no subject
"If it doesn't work you'll have to go back," it says, tense and unhappy, even as it reaches up with its free hand to tug up its hood, a gesture that doesn't actually do much to mask the insectlike features, but at least seems to make SecUnit feel marginally better. "Let's get it over with."
no subject