serialmurderbot (
serialmurderbot) wrote in
route666rp2025-05-17 12:27 pm
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[open] test environment
Who: SecUnit and OPEN
What: The husk hatches! This is actually good news.
When: Around the 19th.
Where: In and around the Convoy.
Warnings: Insectoid features, depictions of PTSD, others TBD.
1. Reactivation
[Forced shutdown: restart
failure: retry
failure: retry
retry
restart]
There's something wrong with its eyes. They won't focus, and it's staring at a... something. Wall? It takes a whole 7.9 seconds to determine that the abstract line it's looking at is, in fact, the corner of a room where the ceiling meets the walls. Which feels wrong. It's pretty sure the last time it was stuck like this, the ceiling blended into the wall.
It hopes this isn't like the last time it was stuck like this. It mostly remembers being very fucking bored.
Then the rest of it snaps online, and SecUnit has access to all of its memory files. Which doesn't help, actually, because there's something wrong with its systems. Analysis of visual records indicates that the light coming in through the slatted window and the hints of terrain are distinctly different from the time it shut down, and yet its internal record has no record of how long it's been shut down.
Okay. No need to freak out just yet, even if the situation starts to send prickles through the organic parts of it, and threat assessment is beginning a slow climb. It starts to get off of the bed where it's been leaning back, and promptly fucking overbalances and hits the ground with a crash.
It doesn't move for a second, because this really is like its memory rebuild, and maybe it should just sink into the floor and never move again instead of paying attention to the diagnostic warning it now has unhelpfully warning it that its legs need calibration before use due to extended inactivity and potential obstruction. There's shards of - something on the bed and the ground around it, metal that leaves the remnants of a shell.
One hand and arm is still coated in it.
SecUnit reacts, extremely fucking reasonably by its measure, by punching the hand into the closest wall, it's entire mind a scream of oh shit.
-
2. Around the Convoy
By the time it's gotten its legs working again - and, more importantly, ensured that there's no corruption to its memory archives, SecUnit slips away from the room it's apparently spent the past two weeks in. The Convoy is stopped for the evening, and most of the humans and human-adjacent organics should be handling their meal break, leaving SecUnit the chance to patrol the shields mostly undisturbed. It makes a sweep, aiming ultimately for the weird floating islands that start spiraling up from the ground at the edge of the shields.
It gives the strange glowing plants a wide berth, remembering the weird colored water of the oasis. Threat assessment keeps trying to spike at every unexpected twitch of movement, every unfamiliar noise, flooding its organic parts with stress chemicals, so it's slow going for SecUnit, who's trying not to stop dead and keeps doing so anyway.
It has to start running processes in background, filling its head with three simultaneous floods of data to try and even out the performance reliability that sits somewhere in the low seventies as it does - one analyzing all of the vehicles around it for signs of damage, a second in background playing Sanctuary Moon (Episode 206, which it's paying less that 18% of it's attention to, it's just there for background, and isn't working as well as it would hope at making it feel better), the third plotting a route to ascend to the top of one of those floating islands, all the while it patrols, alert for any signs of monsters. Or worse, people.
And underneath it all; there's no corruption, code analysis comes up clean. Get it together, Murderbot.
[ooc: feel free to use brackets or prose! I'll swap to match. Also if your character has any of the plant effects this month, feel free to have them pick up on what Murderbot here is thinking/feeling.]
What: The husk hatches! This is actually good news.
When: Around the 19th.
Where: In and around the Convoy.
Warnings: Insectoid features, depictions of PTSD, others TBD.
1. Reactivation
[Forced shutdown: restart
failure: retry
failure: retry
retry
restart]
There's something wrong with its eyes. They won't focus, and it's staring at a... something. Wall? It takes a whole 7.9 seconds to determine that the abstract line it's looking at is, in fact, the corner of a room where the ceiling meets the walls. Which feels wrong. It's pretty sure the last time it was stuck like this, the ceiling blended into the wall.
It hopes this isn't like the last time it was stuck like this. It mostly remembers being very fucking bored.
Then the rest of it snaps online, and SecUnit has access to all of its memory files. Which doesn't help, actually, because there's something wrong with its systems. Analysis of visual records indicates that the light coming in through the slatted window and the hints of terrain are distinctly different from the time it shut down, and yet its internal record has no record of how long it's been shut down.
Okay. No need to freak out just yet, even if the situation starts to send prickles through the organic parts of it, and threat assessment is beginning a slow climb. It starts to get off of the bed where it's been leaning back, and promptly fucking overbalances and hits the ground with a crash.
It doesn't move for a second, because this really is like its memory rebuild, and maybe it should just sink into the floor and never move again instead of paying attention to the diagnostic warning it now has unhelpfully warning it that its legs need calibration before use due to extended inactivity and potential obstruction. There's shards of - something on the bed and the ground around it, metal that leaves the remnants of a shell.
One hand and arm is still coated in it.
SecUnit reacts, extremely fucking reasonably by its measure, by punching the hand into the closest wall, it's entire mind a scream of oh shit.
-
2. Around the Convoy
By the time it's gotten its legs working again - and, more importantly, ensured that there's no corruption to its memory archives, SecUnit slips away from the room it's apparently spent the past two weeks in. The Convoy is stopped for the evening, and most of the humans and human-adjacent organics should be handling their meal break, leaving SecUnit the chance to patrol the shields mostly undisturbed. It makes a sweep, aiming ultimately for the weird floating islands that start spiraling up from the ground at the edge of the shields.
It gives the strange glowing plants a wide berth, remembering the weird colored water of the oasis. Threat assessment keeps trying to spike at every unexpected twitch of movement, every unfamiliar noise, flooding its organic parts with stress chemicals, so it's slow going for SecUnit, who's trying not to stop dead and keeps doing so anyway.
It has to start running processes in background, filling its head with three simultaneous floods of data to try and even out the performance reliability that sits somewhere in the low seventies as it does - one analyzing all of the vehicles around it for signs of damage, a second in background playing Sanctuary Moon (Episode 206, which it's paying less that 18% of it's attention to, it's just there for background, and isn't working as well as it would hope at making it feel better), the third plotting a route to ascend to the top of one of those floating islands, all the while it patrols, alert for any signs of monsters. Or worse, people.
And underneath it all; there's no corruption, code analysis comes up clean. Get it together, Murderbot.
[ooc: feel free to use brackets or prose! I'll swap to match. Also if your character has any of the plant effects this month, feel free to have them pick up on what Murderbot here is thinking/feeling.]
no subject
but if it thinks, it's not a threat. probably. far more likely a convoy drifter.
i won't do anything, he promises. ]
no subject
Murderbot don't let it touch you don't let it touch you don't let it fucking touch you.
There's the whine of weapons, but they're not being fired, just prepared. Just in case - it's paranoid, but Murderbot (in its head it's always Murderbot) has only ever survived by being paranoid. So even though a monster that talks checks a certain number of boxes, it's still getting ready for something-or-someone to just try to eat it, despite that promise.
(It can feel the certainty behind the statement and that makes it uncomfortable, to say the least.)]
Who the fuck are you.
[It says the words out loud, but they echo in its head, too.]
i bonk dreamwidth with my comically oversized hammer
jayce talis, gruff. tired. irked, but he does thinking back: secunit? ]
no subject
What happened to you?
[SecUnit?, Jayce asks. It doesn't acknowledge the question-confirmation out loud, but there's a yes/no dichotomy playing out in its thoughts: Only because the humans don't like it when their murderbot is self-aware enough to call itself Murderbot.]
no subject
i don't know, he admits. doesn't matter, either. for the most part, the flashes of his earlier panic come without filter. there is blood, a strange purple splash of it staining bedsheets. viktor trying to call his name, being overcome by a hot, modulated voice with no emotion before he escalated into full blown anxiety attack to flee and leave his beloved before more harm was done.
there is something better to focus on.
is that your real name? ]