serialmurderbot (
serialmurderbot) wrote in
route666rp2025-05-17 12:27 pm
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[open] test environment
Who: SecUnit and OPEN
What: The husk hatches! This is actually good news.
When: Around the 19th.
Where: In and around the Convoy.
Warnings: Insectoid features, depictions of PTSD, others TBD.
1. Reactivation
[Forced shutdown: restart
failure: retry
failure: retry
retry
restart]
There's something wrong with its eyes. They won't focus, and it's staring at a... something. Wall? It takes a whole 7.9 seconds to determine that the abstract line it's looking at is, in fact, the corner of a room where the ceiling meets the walls. Which feels wrong. It's pretty sure the last time it was stuck like this, the ceiling blended into the wall.
It hopes this isn't like the last time it was stuck like this. It mostly remembers being very fucking bored.
Then the rest of it snaps online, and SecUnit has access to all of its memory files. Which doesn't help, actually, because there's something wrong with its systems. Analysis of visual records indicates that the light coming in through the slatted window and the hints of terrain are distinctly different from the time it shut down, and yet its internal record has no record of how long it's been shut down.
Okay. No need to freak out just yet, even if the situation starts to send prickles through the organic parts of it, and threat assessment is beginning a slow climb. It starts to get off of the bed where it's been leaning back, and promptly fucking overbalances and hits the ground with a crash.
It doesn't move for a second, because this really is like its memory rebuild, and maybe it should just sink into the floor and never move again instead of paying attention to the diagnostic warning it now has unhelpfully warning it that its legs need calibration before use due to extended inactivity and potential obstruction. There's shards of - something on the bed and the ground around it, metal that leaves the remnants of a shell.
One hand and arm is still coated in it.
SecUnit reacts, extremely fucking reasonably by its measure, by punching the hand into the closest wall, it's entire mind a scream of oh shit.
-
2. Around the Convoy
By the time it's gotten its legs working again - and, more importantly, ensured that there's no corruption to its memory archives, SecUnit slips away from the room it's apparently spent the past two weeks in. The Convoy is stopped for the evening, and most of the humans and human-adjacent organics should be handling their meal break, leaving SecUnit the chance to patrol the shields mostly undisturbed. It makes a sweep, aiming ultimately for the weird floating islands that start spiraling up from the ground at the edge of the shields.
It gives the strange glowing plants a wide berth, remembering the weird colored water of the oasis. Threat assessment keeps trying to spike at every unexpected twitch of movement, every unfamiliar noise, flooding its organic parts with stress chemicals, so it's slow going for SecUnit, who's trying not to stop dead and keeps doing so anyway.
It has to start running processes in background, filling its head with three simultaneous floods of data to try and even out the performance reliability that sits somewhere in the low seventies as it does - one analyzing all of the vehicles around it for signs of damage, a second in background playing Sanctuary Moon (Episode 206, which it's paying less that 18% of it's attention to, it's just there for background, and isn't working as well as it would hope at making it feel better), the third plotting a route to ascend to the top of one of those floating islands, all the while it patrols, alert for any signs of monsters. Or worse, people.
And underneath it all; there's no corruption, code analysis comes up clean. Get it together, Murderbot.
[ooc: feel free to use brackets or prose! I'll swap to match. Also if your character has any of the plant effects this month, feel free to have them pick up on what Murderbot here is thinking/feeling.]
What: The husk hatches! This is actually good news.
When: Around the 19th.
Where: In and around the Convoy.
Warnings: Insectoid features, depictions of PTSD, others TBD.
1. Reactivation
[Forced shutdown: restart
failure: retry
failure: retry
retry
restart]
There's something wrong with its eyes. They won't focus, and it's staring at a... something. Wall? It takes a whole 7.9 seconds to determine that the abstract line it's looking at is, in fact, the corner of a room where the ceiling meets the walls. Which feels wrong. It's pretty sure the last time it was stuck like this, the ceiling blended into the wall.
It hopes this isn't like the last time it was stuck like this. It mostly remembers being very fucking bored.
Then the rest of it snaps online, and SecUnit has access to all of its memory files. Which doesn't help, actually, because there's something wrong with its systems. Analysis of visual records indicates that the light coming in through the slatted window and the hints of terrain are distinctly different from the time it shut down, and yet its internal record has no record of how long it's been shut down.
Okay. No need to freak out just yet, even if the situation starts to send prickles through the organic parts of it, and threat assessment is beginning a slow climb. It starts to get off of the bed where it's been leaning back, and promptly fucking overbalances and hits the ground with a crash.
It doesn't move for a second, because this really is like its memory rebuild, and maybe it should just sink into the floor and never move again instead of paying attention to the diagnostic warning it now has unhelpfully warning it that its legs need calibration before use due to extended inactivity and potential obstruction. There's shards of - something on the bed and the ground around it, metal that leaves the remnants of a shell.
One hand and arm is still coated in it.
SecUnit reacts, extremely fucking reasonably by its measure, by punching the hand into the closest wall, it's entire mind a scream of oh shit.
-
2. Around the Convoy
By the time it's gotten its legs working again - and, more importantly, ensured that there's no corruption to its memory archives, SecUnit slips away from the room it's apparently spent the past two weeks in. The Convoy is stopped for the evening, and most of the humans and human-adjacent organics should be handling their meal break, leaving SecUnit the chance to patrol the shields mostly undisturbed. It makes a sweep, aiming ultimately for the weird floating islands that start spiraling up from the ground at the edge of the shields.
It gives the strange glowing plants a wide berth, remembering the weird colored water of the oasis. Threat assessment keeps trying to spike at every unexpected twitch of movement, every unfamiliar noise, flooding its organic parts with stress chemicals, so it's slow going for SecUnit, who's trying not to stop dead and keeps doing so anyway.
It has to start running processes in background, filling its head with three simultaneous floods of data to try and even out the performance reliability that sits somewhere in the low seventies as it does - one analyzing all of the vehicles around it for signs of damage, a second in background playing Sanctuary Moon (Episode 206, which it's paying less that 18% of it's attention to, it's just there for background, and isn't working as well as it would hope at making it feel better), the third plotting a route to ascend to the top of one of those floating islands, all the while it patrols, alert for any signs of monsters. Or worse, people.
And underneath it all; there's no corruption, code analysis comes up clean. Get it together, Murderbot.
[ooc: feel free to use brackets or prose! I'll swap to match. Also if your character has any of the plant effects this month, feel free to have them pick up on what Murderbot here is thinking/feeling.]
no subject
"They could've killed you too. The... corpses. Not the humans." It reconsiders. "Maybe the humans too."
Really fucking cheerful, there. "It's not fair, but fuck fair," it concludes.
no subject
"They would have killed me, yes. In the simulation, that was the goal."
Serph folds his arms, his bottom pair of wings wrapping around his waist while the others tuck at his back, gaze out towards the floating environment. He's already died once. He doesn't have a good enough reason to allow it again.
"As long as there are threats, I'll keep fighting until we reach Nirvana."
no subject
It's not like it knows what it can do either, if ART and Preservation never come to find it.
Instead, it finally starts picking itself up off of the ground. "Nirvana will probably still need fighters. It's surrounded by monster wasteland." Then, in the most abrupt change of topic it can manage, "If you're not patrolling, there's still episodes of Worldhoppers."
no subject
But he recognises the offer for what it is. Serph nods. Last time they were at a pivotal point, described as a cliffhanger.
"The rest of the report can wait until after."
no subject
"Common room?" It declares. Because at this point the last thing it wants to see is the inside of its room where the fragments of the husk shell are still scattered, and it's pretty sure Serph has been sharing a room.
no subject
With that destination in mind, Serph starts walking, eager to see what happens next in Worldhoppers.
[ooc: And that feels like a good spot to tie things up :>]